Lightning Rod: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemLightningRod
|metadata_id                            = Metadata/Items/Gem/SkillGemLightningRod
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
|gem_tier                                = 1
|skill_id                                = LightningRodPlayer
|gem_description                        = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chain]]ing [[Lightning]] beams can [[Chain]] to it. When [[Chain]]ed to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
|active_skill_name                      = Lightning Rod
|active_skill_name                      = Lightning Rod
|skill_id                                = LightningRodPlayer
|gem_tier                                = 1
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
|gem_description                        = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chaining]] [[Lightning]] beams can [[Chain]] to it. When [[Chained]] to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
|cast_time                              = 1.0
 
|static_attack_speed_multiplier          = 120
|static_duration                        = 20
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                               = 1
|stat_text                               = [[Conversion|Converts]] 100% of [[Physical]] Damage to [[Lightning]] Damage<br>Burst radius is 2 metres<br>Maximum Arrow duration is 20 seconds<br>Arrow disappears after being [[Chain]]ed to 8 times<br>Maximum 20 active Arrows
|static_attack_speed_multiplier          = 120
 
|stat_text                              =
 
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 4
|level1_cost_amounts                    = 4
|level1_damage_multiplier                = 26
|level1_damage_multiplier                = 26
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 5
|level2_cost_amounts                    = 5
|level2_damage_multiplier                = 29
|level2_damage_multiplier                = 29
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 5
|level3_cost_amounts                    = 5
|level3_damage_multiplier                = 31
|level3_damage_multiplier                = 31
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 6
|level4_cost_amounts                    = 6
|level4_damage_multiplier                = 34
|level4_damage_multiplier                = 34
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 7
|level5_cost_amounts                    = 7
|level5_damage_multiplier                = 37
|level5_damage_multiplier                = 37
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 7
|level6_cost_amounts                    = 7
|level6_damage_multiplier                = 40
|level6_damage_multiplier                = 40
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 8
|level7_cost_amounts                    = 8
|level7_damage_multiplier                = 43
|level7_damage_multiplier                = 43
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 9
|level8_cost_amounts                    = 9
|level8_damage_multiplier                = 46
|level8_damage_multiplier                = 46
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 10
|level9_cost_amounts                    = 10
|level9_damage_multiplier                = 49
|level9_damage_multiplier                = 49
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 11
|level10_cost_amounts                    = 11
|level10_damage_multiplier              = 51
|level10_damage_multiplier              = 51
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 13
|level11_cost_amounts                    = 13
|level11_damage_multiplier              = 54
|level11_damage_multiplier              = 54
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 14
|level12_cost_amounts                    = 14
|level12_damage_multiplier              = 58
|level12_damage_multiplier              = 58
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 16
|level13_cost_amounts                    = 16
|level13_damage_multiplier              = 61
|level13_damage_multiplier              = 61
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 17
|level14_cost_amounts                    = 17
|level14_damage_multiplier              = 65
|level14_damage_multiplier              = 65
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 19
|level15_cost_amounts                    = 19
|level15_damage_multiplier              = 69
|level15_damage_multiplier              = 69
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 21
|level16_cost_amounts                    = 21
|level16_damage_multiplier              = 73
|level16_damage_multiplier              = 73
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 24
|level17_cost_amounts                    = 24
|level17_damage_multiplier              = 78
|level17_damage_multiplier              = 78
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 26
|level18_cost_amounts                    = 26
|level18_damage_multiplier              = 83
|level18_damage_multiplier              = 83
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 29
|level19_cost_amounts                    = 29
|level19_damage_multiplier              = 88
|level19_damage_multiplier              = 88
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 32
|level20_cost_amounts                    = 32
|level20_damage_multiplier              = 94
|level20_damage_multiplier              = 94
Line 126: Line 103:
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.02-0.4) metres to Burst radius
|quality_type1_stat_text                = +(0.02-0.4) metres to Burst radius
|quality_type1_breakpoints              = 1
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
|quality_type1_stat1_value              = 200

Revision as of 08:21, 17 August 2025

Lightning RodBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Burst radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLightningRod

Lightning Rod is a lightning attack skill which requires a bow.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
100426%
239529%
3614631%
41021634%
51428737%
61835840%
72241943%
826481046%
931571149%
1036651351%
1141741454%
1246821558%
1352921761%
14581031865%
15641132069%
16661162273%
17721262478%
18781372683%
19841472888%
20901573094%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Acceleration" Module Error: No results found for item using search term "item_name = Magnified Effect" Module Error: No results found for item using search term "item_name = Scattershot"
II Lightning PenetrationLightning PenetrationSupport, Lightning
Category: Lightning Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Longshot" Module Error: No results found for item using search term "item_name = Primal Armament"
III Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Neural OverloadNeural OverloadSupport, Lightning
Category: Electrocute
Tier: 3
Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Lightning Rod has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Lightning Rod has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0e
  • Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
0.1.0
  • Introduced to the game.