Rearm I: Difference between revisions

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==Skill functions and interactions==
==Skill functions and interactions==
 
Rearmed Hazards do not count towards the hazard's maximum limit.


{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 15:02, 1 May 2025

RearmSupport, Hazard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemRearm

Rearm is a support gem.

Skill functions and interactions

Rearmed Hazards do not count towards the hazard's maximum limit.

Item acquisition

Rearm I has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.2.0g
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
0.2.0
  • Introduced to the game.