|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|strength_percent = 100
|gem_tags = Buff, Persistent, Physical, Duration
|gem_description =
|active_skill_name =
|skill_icon = Scavenged Plating
|skill_id = Scavenged Plating
|required_level =
|static_cost_types = Spirit
|stat_text =
|static_cost_amounts = 30
|level1 = True
|level1_level_requirement = 0
|gem_tier = 4
|release_version = 0.1.0
}}
'''Scavenged Plating''' is a [[Spirit gem]] with 30 reservation that provides both [[Thorns]] damage per stack when you [[break armour]] and 4% more [[armour]] per stack. Scavenged Plating grants you stacks for a [[duration]] based on the enemy's [[rarity]]. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
'''Scavenged Plating''' is a [[Spirit gem]] with 30 reservation that provides both [[Thorns]] damage per stack when you [[break armour]] and 4% more [[armour]] per stack. Scavenged Plating grants you stacks for a [[duration]] based on the enemy's [[rarity]]. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
Revision as of 01:01, 7 February 2025
Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent".Scavenged Plating is a Spirit gem with 30 reservation that provides both Thorns damage per stack when you break armour and 4% more armour per stack. Scavenged Plating grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
(Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.