Resonating Shield: Difference between revisions

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(Added proper ids to Resonating Shield)
Line 26: Line 26:
|level1_damage_multiplier                = 25
|level1_damage_multiplier                = 25
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Hits Break 2 Armour
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Hits Break 2 Armour
|level1_stat1_id                        =  
|level1_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
|level1_stat2_id                        =  
|level1_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 6
|level1_stat2_value                      = 6
|level1_stat3_id                        =  
|level1_stat3_id                        = apply_X_armour_break_on_hit
|level1_stat3_value                      = 2
|level1_stat3_value                      = 2


Line 37: Line 37:
|level2_damage_multiplier                = 27
|level2_damage_multiplier                = 27
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Hits Break 3 Armour
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Hits Break 3 Armour
|level2_stat1_id                        =  
|level2_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 5
|level2_stat1_value                      = 5
|level2_stat2_id                        =  
|level2_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 7
|level2_stat2_value                      = 7
|level2_stat3_id                        =  
|level2_stat3_id                        = apply_X_armour_break_on_hit
|level2_stat3_value                      = 3
|level2_stat3_value                      = 3


Line 48: Line 48:
|level3_damage_multiplier                = 30
|level3_damage_multiplier                = 30
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Hits Break 5 Armour
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Hits Break 5 Armour
|level3_stat1_id                        =  
|level3_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 7
|level3_stat1_value                      = 7
|level3_stat2_id                        =  
|level3_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 10
|level3_stat2_value                      = 10
|level3_stat3_id                        =  
|level3_stat3_id                        = apply_X_armour_break_on_hit
|level3_stat3_value                      = 5
|level3_stat3_value                      = 5


Line 59: Line 59:
|level4_damage_multiplier                = 33
|level4_damage_multiplier                = 33
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Hits Break 9 Armour
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Hits Break 9 Armour
|level4_stat1_id                        =  
|level4_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 8
|level4_stat1_value                      = 8
|level4_stat2_id                        =  
|level4_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 13
|level4_stat2_value                      = 13
|level4_stat3_id                        =  
|level4_stat3_id                        = apply_X_armour_break_on_hit
|level4_stat3_value                      = 9
|level4_stat3_value                      = 9


Line 70: Line 70:
|level5_damage_multiplier                = 35
|level5_damage_multiplier                = 35
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Hits Break 14 Armour
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Hits Break 14 Armour
|level5_stat1_id                        =  
|level5_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 10
|level5_stat1_value                      = 10
|level5_stat2_id                        =  
|level5_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 16
|level5_stat2_value                      = 16
|level5_stat3_id                        =  
|level5_stat3_id                        = apply_X_armour_break_on_hit
|level5_stat3_value                      = 14
|level5_stat3_value                      = 14


Line 81: Line 81:
|level6_damage_multiplier                = 38
|level6_damage_multiplier                = 38
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Hits Break 21 Armour
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Hits Break 21 Armour
|level6_stat1_id                        =  
|level6_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 13
|level6_stat1_value                      = 13
|level6_stat2_id                        =  
|level6_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 19
|level6_stat2_value                      = 19
|level6_stat3_id                        =  
|level6_stat3_id                        = apply_X_armour_break_on_hit
|level6_stat3_value                      = 21
|level6_stat3_value                      = 21


Line 92: Line 92:
|level7_damage_multiplier                = 140
|level7_damage_multiplier                = 140
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Hits Break 31 Armour
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Hits Break 31 Armour
|level7_stat1_id                        =  
|level7_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 15
|level7_stat1_value                      = 15
|level7_stat2_id                        =  
|level7_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 23
|level7_stat2_value                      = 23
|level7_stat3_id                        =  
|level7_stat3_id                        = apply_X_armour_break_on_hit
|level7_stat3_value                      = 31
|level7_stat3_value                      = 31


Line 103: Line 103:
|level8_damage_multiplier                = 42
|level8_damage_multiplier                = 42
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Hits Break 43 Armour
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Hits Break 43 Armour
|level8_stat1_id                        =  
|level8_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 18
|level8_stat1_value                      = 18
|level8_stat2_id                        =  
|level8_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 27
|level8_stat2_value                      = 27
|level8_stat3_id                        =  
|level8_stat3_id                        = apply_X_armour_break_on_hit
|level8_stat3_value                      = 43
|level8_stat3_value                      = 43


Line 114: Line 114:
|level9_damage_multiplier                = 44
|level9_damage_multiplier                = 44
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Hits Break 63 Armour
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Hits Break 63 Armour
|level9_stat1_id                        =  
|level9_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 21
|level9_stat1_value                      = 21
|level9_stat2_id                        =  
|level9_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 31
|level9_stat2_value                      = 31
|level9_stat3_id                        =  
|level9_stat3_id                        = apply_X_armour_break_on_hit
|level9_stat3_value                      = 63
|level9_stat3_value                      = 63


Line 125: Line 125:
|level10_damage_multiplier              = 46
|level10_damage_multiplier              = 46
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Hits Break 91 Armour
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Hits Break 91 Armour
|level10_stat1_id                        =  
|level10_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 24
|level10_stat1_value                    = 24
|level10_stat2_id                        =  
|level10_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 37
|level10_stat2_value                    = 37
|level10_stat3_id                        =  
|level10_stat3_id                        = apply_X_armour_break_on_hit
|level10_stat3_value                    = 91
|level10_stat3_value                    = 91


Line 136: Line 136:
|level11_damage_multiplier              = 48
|level11_damage_multiplier              = 48
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Hits Break 128 Armour
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Hits Break 128 Armour
|level11_stat1_id                        =  
|level11_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 28
|level11_stat1_value                    = 28
|level11_stat2_id                        =  
|level11_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 42
|level11_stat2_value                    = 42
|level11_stat3_id                        =  
|level11_stat3_id                        = apply_X_armour_break_on_hit
|level11_stat3_value                    = 128
|level11_stat3_value                    = 128


Line 147: Line 147:
|level12_damage_multiplier              = 50
|level12_damage_multiplier              = 50
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Hits Break 179 Armour
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Hits Break 179 Armour
|level12_stat1_id                        =  
|level12_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 32
|level12_stat1_value                    = 32
|level12_stat2_id                        =  
|level12_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 48
|level12_stat2_value                    = 48
|level12_stat3_id                        =  
|level12_stat3_id                        = apply_X_armour_break_on_hit
|level12_stat3_value                    = 179
|level12_stat3_value                    = 179


Line 158: Line 158:
|level13_damage_multiplier              = 52
|level13_damage_multiplier              = 52
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Hits Break 262 Armour
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Hits Break 262 Armour
|level13_stat1_id                        =  
|level13_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 37
|level13_stat1_value                    = 37
|level13_stat2_id                        =  
|level13_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 55
|level13_stat2_value                    = 55
|level13_stat3_id                        =  
|level13_stat3_id                        = apply_X_armour_break_on_hit
|level13_stat3_value                    = 262
|level13_stat3_value                    = 262


Line 169: Line 169:
|level14_damage_multiplier              = 54
|level14_damage_multiplier              = 54
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Hits Break 380 Armour
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Hits Break 380 Armour
|level14_stat1_id                        =  
|level14_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 42
|level14_stat1_value                    = 42
|level14_stat2_id                        =  
|level14_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 63
|level14_stat2_value                    = 63
|level14_stat3_id                        =  
|level14_stat3_id                        = apply_X_armour_break_on_hit
|level14_stat3_value                    = 380
|level14_stat3_value                    = 380


Line 180: Line 180:
|level15_damage_multiplier              = 56
|level15_damage_multiplier              = 56
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Hits Break 545 Armour
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Hits Break 545 Armour
|level15_stat1_id                        =  
|level15_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 48
|level15_stat1_value                    = 48
|level15_stat2_id                        =  
|level15_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 72
|level15_stat2_value                    = 72
|level15_stat3_id                        =  
|level15_stat3_id                        = apply_X_armour_break_on_hit
|level15_stat3_value                    = 545
|level15_stat3_value                    = 545


Line 191: Line 191:
|level16_damage_multiplier              = 58
|level16_damage_multiplier              = 58
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Hits Break 732 Armour
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Hits Break 732 Armour
|level16_stat1_id                        =  
|level16_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 54
|level16_stat1_value                    = 54
|level16_stat2_id                        =  
|level16_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 82
|level16_stat2_value                    = 82
|level16_stat3_id                        =  
|level16_stat3_id                        = apply_X_armour_break_on_hit
|level16_stat3_value                    = 732
|level16_stat3_value                    = 732


Line 202: Line 202:
|level17_damage_multiplier              = 60
|level17_damage_multiplier              = 60
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Hits Break 871 Armour
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Hits Break 871 Armour
|level17_stat1_id                        =  
|level17_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 61
|level17_stat1_value                    = 61
|level17_stat2_id                        =  
|level17_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 92
|level17_stat2_value                    = 92
|level17_stat3_id                        =  
|level17_stat3_id                        = apply_X_armour_break_on_hit
|level17_stat3_value                    = 871
|level17_stat3_value                    = 871


Line 213: Line 213:
|level18_damage_multiplier              = 62
|level18_damage_multiplier              = 62
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Hits Break 1034 Armour
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Hits Break 1034 Armour
|level18_stat1_id                        =  
|level18_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 69
|level18_stat1_value                    = 69
|level18_stat2_id                        =  
|level18_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 104
|level18_stat2_value                    = 104
|level18_stat3_id                        =  
|level18_stat3_id                        = apply_X_armour_break_on_hit
|level18_stat3_value                    = 1034
|level18_stat3_value                    = 1034


Line 224: Line 224:
|level19_damage_multiplier              = 64
|level19_damage_multiplier              = 64
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Hits Break 1298 Armour
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Hits Break 1298 Armour
|level19_stat1_id                        =  
|level19_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 78
|level19_stat1_value                    = 78
|level19_stat2_id                        =  
|level19_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 117
|level19_stat2_value                    = 117
|level19_stat3_id                        =  
|level19_stat3_id                        = apply_X_armour_break_on_hit
|level19_stat3_value                    = 1298
|level19_stat3_value                    = 1298


Line 235: Line 235:
|level20_damage_multiplier              = 66
|level20_damage_multiplier              = 66
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Hits Break 1537 Armour
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Hits Break 1537 Armour
|level20_stat1_id                        =  
|level20_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 88
|level20_stat1_value                    = 88
|level20_stat2_id                        =  
|level20_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 132
|level20_stat2_value                    = 132
|level20_stat3_id                        =  
|level20_stat3_id                        = apply_X_armour_break_on_hit
|level20_stat3_value                    = 1537
|level20_stat3_value                    = 1537


Line 246: Line 246:
|level21_damage_multiplier              = 68
|level21_damage_multiplier              = 68
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Hits Break 1625 Armour
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Hits Break 1625 Armour
|level21_stat1_id                        =  
|level21_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level21_stat1_value                    = 99
|level21_stat1_value                    = 99
|level21_stat2_id                        =  
|level21_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level21_stat2_value                    = 148
|level21_stat2_value                    = 148
|level21_stat3_id                        =  
|level21_stat3_id                        = apply_X_armour_break_on_hit
|level21_stat3_value                    = 1625
|level21_stat3_value                    = 1625


Line 257: Line 257:
|level22_damage_multiplier              = 70
|level22_damage_multiplier              = 70
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Hits Break 1719 Armour
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Hits Break 1719 Armour
|level22_stat1_id                        =  
|level22_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level22_stat1_value                    = 111
|level22_stat1_value                    = 111
|level22_stat2_id                        =  
|level22_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level22_stat2_value                    = 167
|level22_stat2_value                    = 167
|level22_stat3_id                        =  
|level22_stat3_id                        = apply_X_armour_break_on_hit
|level22_stat3_value                    = 1719
|level22_stat3_value                    = 1719


Line 268: Line 268:
|level23_damage_multiplier              = 73
|level23_damage_multiplier              = 73
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Hits Break 1817 Armour
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Hits Break 1817 Armour
|level23_stat1_id                        =  
|level23_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level23_stat1_value                    = 125
|level23_stat1_value                    = 125
|level23_stat2_id                        =  
|level23_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level23_stat2_value                    = 187
|level23_stat2_value                    = 187
|level23_stat3_id                        =  
|level23_stat3_id                        = apply_X_armour_break_on_hit
|level23_stat3_value                    = 1817
|level23_stat3_value                    = 1817


Line 279: Line 279:
|level24_damage_multiplier              = 75
|level24_damage_multiplier              = 75
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Hits Break 1921 Armour
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Hits Break 1921 Armour
|level24_stat1_id                        =  
|level24_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level24_stat1_value                    = 140
|level24_stat1_value                    = 140
|level24_stat2_id                        =  
|level24_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level24_stat2_value                    = 210
|level24_stat2_value                    = 210
|level24_stat3_id                        =  
|level24_stat3_id                        = apply_X_armour_break_on_hit
|level24_stat3_value                    = 1921
|level24_stat3_value                    = 1921


Line 290: Line 290:
|level25_damage_multiplier              = 78
|level25_damage_multiplier              = 78
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Hits Break 2030 Armour
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Hits Break 2030 Armour
|level25_stat1_id                        =  
|level25_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level25_stat1_value                    = 157
|level25_stat1_value                    = 157
|level25_stat2_id                        =  
|level25_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level25_stat2_value                    = 235
|level25_stat2_value                    = 235
|level25_stat3_id                        =  
|level25_stat3_id                        = apply_X_armour_break_on_hit
|level25_stat3_value                    = 2030
|level25_stat3_value                    = 2030


Line 301: Line 301:
|level26_damage_multiplier              = 80
|level26_damage_multiplier              = 80
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Hits Break 2146 Armour
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Hits Break 2146 Armour
|level26_stat1_id                        =  
|level26_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level26_stat1_value                    = 176
|level26_stat1_value                    = 176
|level26_stat2_id                        =  
|level26_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level26_stat2_value                    = 264
|level26_stat2_value                    = 264
|level26_stat3_id                        =  
|level26_stat3_id                        = apply_X_armour_break_on_hit
|level26_stat3_value                    = 2146
|level26_stat3_value                    = 2146


Line 312: Line 312:
|level27_damage_multiplier              = 83
|level27_damage_multiplier              = 83
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Hits Break 2267 Armour
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Hits Break 2267 Armour
|level27_stat1_id                        =  
|level27_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level27_stat1_value                    = 197
|level27_stat1_value                    = 197
|level27_stat2_id                        =  
|level27_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level27_stat2_value                    = 295
|level27_stat2_value                    = 295
|level27_stat3_id                        =  
|level27_stat3_id                        = apply_X_armour_break_on_hit
|level27_stat3_value                    = 2267
|level27_stat3_value                    = 2267


Line 323: Line 323:
|level28_damage_multiplier              = 86
|level28_damage_multiplier              = 86
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Hits Break 2396 Armour
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Hits Break 2396 Armour
|level28_stat1_id                        =  
|level28_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level28_stat1_value                    = 221
|level28_stat1_value                    = 221
|level28_stat2_id                        =  
|level28_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level28_stat2_value                    = 331
|level28_stat2_value                    = 331
|level28_stat3_id                        =  
|level28_stat3_id                        = apply_X_armour_break_on_hit
|level28_stat3_value                    = 2396
|level28_stat3_value                    = 2396


Line 334: Line 334:
|level29_damage_multiplier              = 88
|level29_damage_multiplier              = 88
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Hits Break 2531 Armour
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Hits Break 2531 Armour
|level29_stat1_id                        =  
|level29_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level29_stat1_value                    = 247
|level29_stat1_value                    = 247
|level29_stat2_id                        =  
|level29_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level29_stat2_value                    = 371
|level29_stat2_value                    = 371
|level29_stat3_id                        =  
|level29_stat3_id                        = apply_X_armour_break_on_hit
|level29_stat3_value                    = 2531
|level29_stat3_value                    = 2531


Line 345: Line 345:
|level30_damage_multiplier              = 91
|level30_damage_multiplier              = 91
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Hits Break 2674 Armour
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Hits Break 2674 Armour
|level30_stat1_id                        =  
|level30_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level30_stat1_value                    = 277
|level30_stat1_value                    = 277
|level30_stat2_id                        =  
|level30_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level30_stat2_value                    = 416
|level30_stat2_value                    = 416
|level30_stat3_id                        =  
|level30_stat3_id                        = apply_X_armour_break_on_hit
|level30_stat3_value                    = 2674
|level30_stat3_value                    = 2674


Line 356: Line 356:
|level31_damage_multiplier              = 94
|level31_damage_multiplier              = 94
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Hits Break 2824 Armour
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Hits Break 2824 Armour
|level31_stat1_id                        =  
|level31_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level31_stat1_value                    = 311
|level31_stat1_value                    = 311
|level31_stat2_id                        =  
|level31_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level31_stat2_value                    = 466
|level31_stat2_value                    = 466
|level31_stat3_id                        =  
|level31_stat3_id                        = apply_X_armour_break_on_hit
|level31_stat3_value                    = 2824
|level31_stat3_value                    = 2824


Line 367: Line 367:
|level32_damage_multiplier              = 98
|level32_damage_multiplier              = 98
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Hits Break 2982 Armour
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Hits Break 2982 Armour
|level32_stat1_id                        =  
|level32_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level32_stat1_value                    = 348
|level32_stat1_value                    = 348
|level32_stat2_id                        =  
|level32_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level32_stat2_value                    = 522
|level32_stat2_value                    = 522
|level32_stat3_id                        =  
|level32_stat3_id                        = apply_X_armour_break_on_hit
|level32_stat3_value                    = 2982
|level32_stat3_value                    = 2982


Line 378: Line 378:
|level33_damage_multiplier              = 101
|level33_damage_multiplier              = 101
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Hits Break 3149 Armour
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Hits Break 3149 Armour
|level33_stat1_id                        =  
|level33_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level33_stat1_value                    = 391
|level33_stat1_value                    = 391
|level33_stat2_id                        =  
|level33_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level33_stat2_value                    = 586
|level33_stat2_value                    = 586
|level33_stat3_id                        =  
|level33_stat3_id                        = apply_X_armour_break_on_hit
|level33_stat3_value                    = 3149
|level33_stat3_value                    = 3149


Line 389: Line 389:
|level34_damage_multiplier              = 104
|level34_damage_multiplier              = 104
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Hits Break 3325 Armour
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Hits Break 3325 Armour
|level34_stat1_id                        =  
|level34_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level34_stat1_value                    = 438
|level34_stat1_value                    = 438
|level34_stat2_id                        =  
|level34_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level34_stat2_value                    = 657
|level34_stat2_value                    = 657
|level34_stat3_id                        =  
|level34_stat3_id                        = apply_X_armour_break_on_hit
|level34_stat3_value                    = 3325
|level34_stat3_value                    = 3325


Line 400: Line 400:
|level35_damage_multiplier              = 108
|level35_damage_multiplier              = 108
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Hits Break 3510 Armour
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Hits Break 3510 Armour
|level35_stat1_id                        =  
|level35_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level35_stat1_value                    = 492
|level35_stat1_value                    = 492
|level35_stat2_id                        =  
|level35_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level35_stat2_value                    = 738
|level35_stat2_value                    = 738
|level35_stat3_id                        =  
|level35_stat3_id                        = apply_X_armour_break_on_hit
|level35_stat3_value                    = 3510
|level35_stat3_value                    = 3510


Line 411: Line 411:
|level36_damage_multiplier              = 111
|level36_damage_multiplier              = 111
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Hits Break 3706 Armour
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Hits Break 3706 Armour
|level36_stat1_id                        =  
|level36_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level36_stat1_value                    = 552
|level36_stat1_value                    = 552
|level36_stat2_id                        =  
|level36_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level36_stat2_value                    = 828
|level36_stat2_value                    = 828
|level36_stat3_id                        =  
|level36_stat3_id                        = apply_X_armour_break_on_hit
|level36_stat3_value                    = 3706
|level36_stat3_value                    = 3706


Line 422: Line 422:
|level37_damage_multiplier              = 115
|level37_damage_multiplier              = 115
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Hits Break 3912 Armour
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Hits Break 3912 Armour
|level37_stat1_id                        =  
|level37_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level37_stat1_value                    = 620
|level37_stat1_value                    = 620
|level37_stat2_id                        =  
|level37_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level37_stat2_value                    = 931
|level37_stat2_value                    = 931
|level37_stat3_id                        =  
|level37_stat3_id                        = apply_X_armour_break_on_hit
|level37_stat3_value                    = 3912
|level37_stat3_value                    = 3912


Line 433: Line 433:
|level38_damage_multiplier              = 119
|level38_damage_multiplier              = 119
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Hits Break 4128 Armour
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Hits Break 4128 Armour
|level38_stat1_id                        =  
|level38_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level38_stat1_value                    = 697
|level38_stat1_value                    = 697
|level38_stat2_id                        =  
|level38_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level38_stat2_value                    = 1046
|level38_stat2_value                    = 1046
|level38_stat3_id                        =  
|level38_stat3_id                        = apply_X_armour_break_on_hit
|level38_stat3_value                    = 4128
|level38_stat3_value                    = 4128


Line 444: Line 444:
|level39_damage_multiplier              = 123
|level39_damage_multiplier              = 123
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Hits Break 4344 Armour
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Hits Break 4344 Armour
|level39_stat1_id                        =  
|level39_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level39_stat1_value                    = 784
|level39_stat1_value                    = 784
|level39_stat2_id                        =  
|level39_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level39_stat2_value                    = 1177
|level39_stat2_value                    = 1177
|level39_stat3_id                        =  
|level39_stat3_id                        = apply_X_armour_break_on_hit
|level39_stat3_value                    = 4344
|level39_stat3_value                    = 4344


Line 455: Line 455:
|level40_damage_multiplier              = 127
|level40_damage_multiplier              = 127
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Hits Break 4568 Armour
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Hits Break 4568 Armour
|level40_stat1_id                        =  
|level40_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level40_stat1_value                    = 883
|level40_stat1_value                    = 883
|level40_stat2_id                        =  
|level40_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level40_stat2_value                    = 1324
|level40_stat2_value                    = 1324
|level40_stat3_id                        =  
|level40_stat3_id                        = apply_X_armour_break_on_hit
|level40_stat3_value                    = 4568
|level40_stat3_value                    = 4568



Revision as of 00:45, 5 January 2025

Resonating ShieldAoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (7-62) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (25-66)% of base
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemResonatingShield

Resonating Shield is an attack skill that damages enemies using shockwaves from striking your shield. While channelling, the character counts as blocking. Resonating Shield requires an equipped shield.

Skill functions and interactions

The attack damage % used by Resonating Shield is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Resonating Shield damage.

Focusing on the Armour value on your shield is one of the methods for scaling Resonating Shield damage.

Passive tree nodes that contain the text X% increased Defences from Equipped Shield such as Towering Shield, Core of the Guardian, Spiked Shield, and Flashy Deflection do not impact Resonating Shield damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Armour
Broken
10041730%4 to 62
23948233%6 to 93
361455236%10 to 155
4102162740%13 to 209
5142870843%17 to 2614
6183579446%21 to 3221
7224188649%26 to 3831
8264898452%30 to 4543
93157109055%35 to 5363
103665120257%40 to 6091
114174132160%45 to 68128
124682144963%51 to 76179
135292158566%57 to 85262
1458103173070%63 to 94380
1564113188573%69 to 103545
1666116204977%75 to 113732
1772126222381%82 to 123871
1878137240985%89 to 1331034
1984147260789%96 to 1441298
2090157281694%103 to 1551537

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Magnified Effect" Module Error: No results found for item using search term "item_name = Rage" Wind WaveWind WaveSupport, AoE, Trigger
Category: Wind Wave
Support Requirements: +5 DexSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.Trigger Wind Wave when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Category: Armour Explosion
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Break PostureBreak PostureSupport, Attack
Category: Break Posture
Support Requirements: +5 DexSupports Attacks, causing them to Daze Enemies when they fully Break Armour.Supported Skills apply Daze when fully Breaking Armour
Daze lasts for 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Demolisher"
III Coming Soon Coming Soon Coming Soon
IV
V

Item acquisition

Resonating Shield has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Resonating Shield has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
  • Resonating Shield radius increased to 2.3 metres (from 1.8 metres).
0.1.0
  • Introduced to the game.