Furious Slam: Difference between revisions

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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemFuriousSlam
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Attack, Shapeshift, AoE, Melee, Slam
|strength_percent                        = 50
|gem_tier = 1
|intelligence_percent                    = 50
|gem_tags                                = Attack, Shapeshift, Bear, AoE, Melee, Slam
|gem_tier                               = 1
|skill_id                                = FuriousSlamPlayer
|skill_id                                = FuriousSlamPlayer
|gem_description                        = Shapeshift into a Bear and Slam the ground with greate force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leaves behind Jagged Ground.
|gem_description                        = [[Shapeshift]] into a [[Bear]] and [[Slam]] the ground with great force, causing a pair of shockwaves. Can spend [[Rage]] to create larger shockwaves that leave behind [[Jagged Ground]].
|active_skill_name                      = Furious Slam
|active_skill_name                      = Furious Slam
|item_class_id_restriction              = Talisman
|equipment_requirement                  = [[Talisman]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (2-40)% increased [[Stun Threshold]] while using Skill
|quality_type1_stat1_id                  = active_skill_stun_threshold_+%_while_performing_action
|quality_type1_stat1_value              = 2000
|static_attack_speed_multiplier          = 70
|static_stat1_id                        = aftershock_delay_ms
|static_stat1_value                      = 500
|static_stat2_id                        = cascade_aftershock_angle_offset_override
|static_stat2_value                      = 20
|static_stat3_id                        = cascade_aftershock_spacing_area_%_override
|static_stat3_value                      = 100
|static_stat4_id                        = disable_quadruped_head_movement_when_turning
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = active_skill_hit_damage_stun_multiplier_+%_final
|static_stat6_value                      = 60
|static_stat7_id                        = bear_skills_additional_base_attack_time_when_performing_from_default_stance
|static_stat7_value                      = 400
|static_stat8_id                        = active_skill_base_area_of_effect_radius
|static_stat8_value                      = 20
|static_stat9_id                        = bear_slam_spend_X_rage_for_stronger_slam
|static_stat9_value                      = 10
|static_stat10_id                        = use_time_+_ms_if_shapeshift_required
|static_stat10_value                    = 400
|stat_text                              = 60% more [[Stun]] buildup<br>+0.4 seconds to base attack time if not standing<br>Shockwave radius is 2 metres<br>Spends 10 [[Rage]] to perform enraged slam if possible<br>+0.4 seconds to base use time when [[Shapeshifting]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 10
|level1_damage_multiplier                = 70
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 11
|level2_damage_multiplier                = 77
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 13
|level3_damage_multiplier                = 85
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 15
|level4_damage_multiplier                = 93
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 17
|level5_damage_multiplier                = 100
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 19
|level6_damage_multiplier                = 108
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_cost_amounts                    = 21
|level7_damage_multiplier                = 116
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_cost_amounts                    = 24
|level8_damage_multiplier                = 124
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_cost_amounts                    = 26
|level9_damage_multiplier                = 131
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 29
|level10_damage_multiplier              = 138
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 32
|level11_damage_multiplier              = 146
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 35
|level12_damage_multiplier              = 155
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 38
|level13_damage_multiplier              = 164
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 42
|level14_damage_multiplier              = 174
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 46
|level15_damage_multiplier              = 185
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 50
|level16_damage_multiplier              = 197
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 54
|level17_damage_multiplier              = 209
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 59
|level18_damage_multiplier              = 223
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 63
|level19_damage_multiplier              = 238
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 69
|level20_damage_multiplier              = 254
|release_version                        = 0.4.0
|release_version                        = 0.4.0
|static_cost_types = Mana
|static_cost_amounts = 10
|static_attack_speed_multiplier = 70
|static_damage_multiplier = 70
|equipment_requirement = [[Talisman]]
|stat_text = 60% more Stun buildup<br>+0.4 seconds to base attack time if not standing<br>+0.4 seconds to base use time when Shapeshifting<br>Shockwave radius is 2 meters<br>Spends 10 Rage to perform enraged slam if possible
}}
}}



Revision as of 16:38, 16 December 2025

Furious SlamAttack, Shapeshift, Bear, AoE, Melee, Slam
Tier: 1
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 70% of base
Attack Damage: (70-254)% of base
Requires: TalismanShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Threshold while using Skill
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFuriousSlam

Furious Slam is a attack skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Attack
Damage
10001070%
23001177%
36991385%
41013131593%
514171717100%
618202019108%
722242421116%
826282824124%
931323226131%
1036373729138%
1141414132146%
1246464635155%
1352515138164%
1458575742174%
1564626246185%
1666646450197%
1772707054209%
1878757559223%
1984808063238%
2090868669254%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems



Item acquisition

Furious Slam has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Furious Slam has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.