Barkskin: Difference between revisions
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|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemBarkskin | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Persistent | |strength_percent = 50 | ||
|gem_tier = 8 | |intelligence_percent = 50 | ||
|gem_tags = Buff, Persistent, Duration | |||
|gem_tier = 8 | |||
|skill_id = BarkskinPlayer | |skill_id = BarkskinPlayer | ||
|gem_description = | |gem_description = While active, taking [[Hit]] damage from enemies to your [[Energy Shield]] causes you to gain [[Armour]] for a short duration. [[Armour]] gained from multiple [[Hit]]s can stack. The total [[Armour]] gained from this Skill cannot exceed the [[Defences|Item Armour]] on your [[Armour (equipment)|Equipped Armour Items]]. | ||
|active_skill_name = Barkskin | |active_skill_name = Barkskin | ||
|cast_time = 1.0 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = When [[Hit]] by an enemy, gain [[Armour]] equal to (0.25-5)% of<br>[[Energy Shield]] lost | |||
|quality_type1_breakpoints = 4.0 | |||
|quality_type1_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|quality_type1_stat1_value = 250 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_duration = 6 | |||
|static_spirit_reservation_flat = 30 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = base_skill_effect_duration | |||
|static_stat2_value = 6000 | |||
|stat_text = When [[Hit]] by an enemy, gain [[Armour]] equal to (25-44)% of<br>[[Energy Shield]] lost<br>[[Buff]] duration is 6 seconds | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |||
|level1_strength_requirement = 0 | |||
|level1_intelligence_requirement = 0 | |||
|level1_stat_text = When Hit by an enemy, gain Armour equal to 25% of<br>Energy Shield lost | |||
|level1_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level1_stat1_value = 25 | |||
|level2 = True | |||
|level2_level_requirement = 3 | |||
|level2_strength_requirement = 0 | |||
|level2_intelligence_requirement = 0 | |||
|level2_stat_text = When Hit by an enemy, gain Armour equal to 26% of<br>Energy Shield lost | |||
|level2_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level2_stat1_value = 26 | |||
|level3 = True | |||
|level3_level_requirement = 6 | |||
|level3_strength_requirement = 9 | |||
|level3_intelligence_requirement = 9 | |||
|level3_stat_text = When Hit by an enemy, gain Armour equal to 27% of<br>Energy Shield lost | |||
|level3_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level3_stat1_value = 27 | |||
|level4 = True | |||
|level4_level_requirement = 10 | |||
|level4_strength_requirement = 13 | |||
|level4_intelligence_requirement = 13 | |||
|level4_stat_text = When Hit by an enemy, gain Armour equal to 28% of<br>Energy Shield lost | |||
|level4_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level4_stat1_value = 28 | |||
|level5 = True | |||
|level5_level_requirement = 14 | |||
|level5_strength_requirement = 17 | |||
|level5_intelligence_requirement = 17 | |||
|level5_stat_text = When Hit by an enemy, gain Armour equal to 29% of<br>Energy Shield lost | |||
|level5_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level5_stat1_value = 29 | |||
|level6 = True | |||
|level6_level_requirement = 18 | |||
|level6_strength_requirement = 20 | |||
|level6_intelligence_requirement = 20 | |||
|level6_stat_text = When Hit by an enemy, gain Armour equal to 30% of<br>Energy Shield lost | |||
|level6_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level6_stat1_value = 30 | |||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_strength_requirement = 24 | |||
|level7_intelligence_requirement = 24 | |||
|level7_stat_text = When Hit by an enemy, gain Armour equal to 31% of<br>Energy Shield lost | |||
|level7_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level7_stat1_value = 31 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_strength_requirement = 28 | |||
|level8_intelligence_requirement = 28 | |||
|level8_stat_text = When Hit by an enemy, gain Armour equal to 32% of<br>Energy Shield lost | |||
|level8_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level8_stat1_value = 32 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_strength_requirement = 32 | |||
|level9_intelligence_requirement = 32 | |||
|level9_stat_text = When Hit by an enemy, gain Armour equal to 33% of<br>Energy Shield lost | |||
|level9_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level9_stat1_value = 33 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_strength_requirement = 37 | |||
|level10_intelligence_requirement = 37 | |||
|level10_stat_text = When Hit by an enemy, gain Armour equal to 34% of<br>Energy Shield lost | |||
|level10_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level10_stat1_value = 34 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_strength_requirement = 41 | |||
|level11_intelligence_requirement = 41 | |||
|level11_stat_text = When Hit by an enemy, gain Armour equal to 35% of<br>Energy Shield lost | |||
|level11_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level11_stat1_value = 35 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_strength_requirement = 46 | |||
|level12_intelligence_requirement = 46 | |||
|level12_stat_text = When Hit by an enemy, gain Armour equal to 36% of<br>Energy Shield lost | |||
|level12_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level12_stat1_value = 36 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_strength_requirement = 51 | |||
|level13_intelligence_requirement = 51 | |||
|level13_stat_text = When Hit by an enemy, gain Armour equal to 37% of<br>Energy Shield lost | |||
|level13_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level13_stat1_value = 37 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_strength_requirement = 57 | |||
|level14_intelligence_requirement = 57 | |||
|level14_stat_text = When Hit by an enemy, gain Armour equal to 38% of<br>Energy Shield lost | |||
|level14_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level14_stat1_value = 38 | |||
|level15 = True | |||
|level15_level_requirement = 64 | |||
|level15_strength_requirement = 62 | |||
|level15_intelligence_requirement = 62 | |||
|level15_stat_text = When Hit by an enemy, gain Armour equal to 39% of<br>Energy Shield lost | |||
|level15_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level15_stat1_value = 39 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_strength_requirement = 64 | |||
|level16_intelligence_requirement = 64 | |||
|level16_stat_text = When Hit by an enemy, gain Armour equal to 40% of<br>Energy Shield lost | |||
|level16_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level16_stat1_value = 40 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_strength_requirement = 70 | |||
|level17_intelligence_requirement = 70 | |||
|level17_stat_text = When Hit by an enemy, gain Armour equal to 41% of<br>Energy Shield lost | |||
|level17_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level17_stat1_value = 41 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_strength_requirement = 75 | |||
|level18_intelligence_requirement = 75 | |||
|level18_stat_text = When Hit by an enemy, gain Armour equal to 42% of<br>Energy Shield lost | |||
|level18_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level18_stat1_value = 42 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_strength_requirement = 80 | |||
|level19_intelligence_requirement = 80 | |||
|level19_stat_text = When Hit by an enemy, gain Armour equal to 43% of<br>Energy Shield lost | |||
|level19_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level19_stat1_value = 43 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_strength_requirement = 86 | |||
|level20_intelligence_requirement = 86 | |||
|level20_stat_text = When Hit by an enemy, gain Armour equal to 44% of<br>Energy Shield lost | |||
|level20_stat1_id = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits | |||
|level20_stat1_value = 44 | |||
|release_version = 0.4.0 | |release_version = 0.4.0 | ||
}} | }} | ||
Latest revision as of 22:14, 14 December 2025
BarkskinBuff, Persistent, Duration
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of
Energy Shield lost
Buff duration is 6 seconds
Additional Effects From 1-20% Quality:
When Hit by an enemy, gain Armour equal to (0.25-5)% of
Energy Shield lostSkills can be managed in the Skills Panel.

Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of
Energy Shield lost
Buff duration is 6 seconds
Additional Effects From 1-20% Quality:
When Hit by an enemy, gain Armour equal to (0.25-5)% of
Energy Shield lostSkills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBarkskin
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBarkskin
Skill functions and interactions
Gem level progression
| Level | |||
|---|---|---|---|
| 1 | 0 | 0 | 0 |
| 2 | 3 | 0 | 0 |
| 3 | 6 | 9 | 9 |
| 4 | 10 | 13 | 13 |
| 5 | 14 | 17 | 17 |
| 6 | 18 | 20 | 20 |
| 7 | 22 | 24 | 24 |
| 8 | 26 | 28 | 28 |
| 9 | 31 | 32 | 32 |
| 10 | 36 | 37 | 37 |
| 11 | 41 | 41 | 41 |
| 12 | 46 | 46 | 46 |
| 13 | 52 | 51 | 51 |
| 14 | 58 | 57 | 57 |
| 15 | 64 | 62 | 62 |
| 16 | 66 | 64 | 64 |
| 17 | 72 | 70 | 70 |
| 18 | 78 | 75 | 75 |
| 19 | 84 | 80 | 80 |
| 20 | 90 | 86 | 86 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier |
Support gems
| |||
|---|---|---|---|---|
Item acquisition
Barkskin has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Spirit Gem.
Alternate skill effects
Barkskin has the following alternate skill effects:
| Item | Description |
|---|
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|