Voltaic Mark: Difference between revisions

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|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Mark, Attack, AoE, Lightning, Duration
|gem_tags                                = Mark, Buff, Lightning, Duration
|gem_tier                                = 7
|gem_tier                                = 7
|skill_id                                = VoltaicMarkPlayer
|skill_id                                = VoltaicMarkPlayer
|additional_skill_ids                    = TriggeredVoltaicMarkNovaPlayer
|gem_description                        = [[Mark]] a target, making them more susceptible to being [[Electrocute]]d. When the [[Mark]]ed target is [[Electrocute]]d, the [[Mark]] [[Activating Marks|Activates]], granting a [[Buff]] which gives extra [[Lightning]] damage and [[Effect Consumption|Consming]] the [[Mark]]. [[Mark]]ing another target while you have the [[Buff]] will remove the [[Buff]].
|gem_description                        = [[Mark]] a target, making them more susceptible to being [[Shock]]ed. When the Marked target dies, a [[Lightning]] explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base [[Attack]] Damage.
|active_skill_name                      = Voltaic Mark
|active_skill_name                      = Voltaic Mark
|cast_time                              = 0.5
|cast_time                              = 0.5
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Shock]] has (0.75-15)% increased [[Buff|effect]] on [[Mark]]ed enemy
|quality_type1_stat_text                = [[Hit]]s against [[Mark]]ed enemy cause (1-20)% increased [[Electrocute]] buildup
|quality_type1_breakpoints              = 1.3333333333333333
|quality_type1_stat1_id                  = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|quality_type1_stat1_id                  = thaumaturgist_mark_enemy_shock_effect_+%_taken
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_value              = 750
|static_stored_uses                      = 1
|static_cooldown                        = 0.5
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
Line 35: Line 35:
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_value                      = 50
|static_stat5_value                      = 50
|static_stat6_id                        = base_skill_effect_duration
|static_stat6_id                        = active_skill_show_overload_range_from_voltaic_mark
|static_stat6_value                      = 8000
|static_stat6_value                      = 1
|static_stat7_id                        = thaumaturgist_mark_enemies_shocked_chance_+%_final
|static_stat7_id                        = base_secondary_skill_effect_duration
|static_stat7_value                      = 50
|static_stat7_value                      = 10000
|static_stat8_id                        = thaumaturgist_mark_enemy_shock_effect_+%_taken
|static_stat8_id                        = base_skill_effect_duration
|static_stat8_value                      = 30
|static_stat8_value                      = 8000
|static_stat9_id                        = number_of_marks_allowed_per_type
|static_stat9_id                        = thaumaturgist_mark_damage_buff_damage_%_to_gain_as_lightning
|static_stat9_value                      = 1
|static_stat9_value                      = 30
|stat_text                              = [[Mark]] duration is 8 seconds<br>[[Hit]]s against [[Mark]]ed enemy have<br>50% more chance to [[Shock]]<br>[[Shock]] has 30% increased [[Buff|effect]] on [[Mark]]ed enemy<br>Limit 1 [[Mark]]ed target
|static_stat10_id                        = number_of_marks_allowed_per_type
|static_stat10_value                    = 1
|stat_text                              = [[Mark]]ed enemy becomes [[Electrocute]]d when<br>[[Hit]] while [[Primed for Electrocution]]<br>[[Buff]] duration is 10 seconds<br>[[Mark]] duration is 8 seconds<br>[[Buff]] grants 30% of damage [[Damage Gained as extra X|Gained]] as [[Lightning]] damage<br>[[Hit]]s against [[Mark]]ed enemy cause (25-35)% increased [[Electrocute]] buildup<br>[[Limit]] 1 [[Mark]]ed target
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 18
|level1_cost_amounts                    = 18
|level1_stat_text                        = Hits against Marked enemy cause 25% increased Electrocute buildup
|level1_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level1_stat1_value                      = 25
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 20
|level2_cost_amounts                    = 20
|level2_stat_text                        = Hits against Marked enemy cause 26% increased Electrocute buildup
|level2_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level2_stat1_value                      = 26
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 14
|level3_dexterity_requirement            = 14
|level3_cost_amounts                    = 23
|level3_cost_amounts                    = 23
|level3_stat_text                        = Hits against Marked enemy cause 26% increased Electrocute buildup
|level3_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level3_stat1_value                      = 26
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 21
|level4_dexterity_requirement            = 21
|level4_cost_amounts                    = 25
|level4_cost_amounts                    = 25
|level4_stat_text                        = Hits against Marked enemy cause 27% increased Electrocute buildup
|level4_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level4_stat1_value                      = 27
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 28
|level5_dexterity_requirement            = 28
|level5_cost_amounts                    = 28
|level5_cost_amounts                    = 28
|level5_stat_text                        = Hits against Marked enemy cause 27% increased Electrocute buildup
|level5_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level5_stat1_value                      = 27
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 35
|level6_dexterity_requirement            = 35
|level6_cost_amounts                    = 31
|level6_cost_amounts                    = 31
|level6_stat_text                        = Hits against Marked enemy cause 28% increased Electrocute buildup
|level6_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level6_stat1_value                      = 28
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 41
|level7_dexterity_requirement            = 41
|level7_cost_amounts                    = 33
|level7_cost_amounts                    = 33
|level7_stat_text                        = Hits against Marked enemy cause 28% increased Electrocute buildup
|level7_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level7_stat1_value                      = 28
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 48
|level8_dexterity_requirement            = 48
|level8_cost_amounts                    = 36
|level8_cost_amounts                    = 36
|level8_stat_text                        = Hits against Marked enemy cause 29% increased Electrocute buildup
|level8_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level8_stat1_value                      = 29
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 57
|level9_dexterity_requirement            = 57
|level9_cost_amounts                    = 39
|level9_cost_amounts                    = 39
|level9_stat_text                        = Hits against Marked enemy cause 29% increased Electrocute buildup
|level9_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level9_stat1_value                      = 29
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 65
|level10_dexterity_requirement          = 65
|level10_cost_amounts                    = 42
|level10_cost_amounts                    = 42
|level10_stat_text                      = Hits against Marked enemy cause 30% increased Electrocute buildup
|level10_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level10_stat1_value                    = 30
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 74
|level11_dexterity_requirement          = 74
|level11_cost_amounts                    = 46
|level11_cost_amounts                    = 46
|level11_stat_text                      = Hits against Marked enemy cause 30% increased Electrocute buildup
|level11_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 82
|level12_dexterity_requirement          = 82
|level12_cost_amounts                    = 49
|level12_cost_amounts                    = 49
|level12_stat_text                      = Hits against Marked enemy cause 31% increased Electrocute buildup
|level12_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level12_stat1_value                    = 31
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 92
|level13_dexterity_requirement          = 92
|level13_cost_amounts                    = 52
|level13_cost_amounts                    = 52
|level13_stat_text                      = Hits against Marked enemy cause 31% increased Electrocute buildup
|level13_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level13_stat1_value                    = 31
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 103
|level14_dexterity_requirement          = 103
|level14_cost_amounts                    = 56
|level14_cost_amounts                    = 56
|level14_stat_text                      = Hits against Marked enemy cause 32% increased Electrocute buildup
|level14_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level14_stat1_value                    = 32
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 113
|level15_dexterity_requirement          = 113
|level15_cost_amounts                    = 59
|level15_cost_amounts                    = 59
|level15_stat_text                      = Hits against Marked enemy cause 32% increased Electrocute buildup
|level15_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level15_stat1_value                    = 32
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 116
|level16_dexterity_requirement          = 116
|level16_cost_amounts                    = 63
|level16_cost_amounts                    = 63
|level16_stat_text                      = Hits against Marked enemy cause 33% increased Electrocute buildup
|level16_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level16_stat1_value                    = 33
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 126
|level17_dexterity_requirement          = 126
|level17_cost_amounts                    = 67
|level17_cost_amounts                    = 67
|level17_stat_text                      = Hits against Marked enemy cause 33% increased Electrocute buildup
|level17_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level17_stat1_value                    = 33
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 137
|level18_dexterity_requirement          = 137
|level18_cost_amounts                    = 71
|level18_cost_amounts                    = 71
|level18_stat_text                      = Hits against Marked enemy cause 34% increased Electrocute buildup
|level18_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level18_stat1_value                    = 34
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 147
|level19_dexterity_requirement          = 147
|level19_cost_amounts                    = 75
|level19_cost_amounts                    = 75
|level19_stat_text                      = Hits against Marked enemy cause 34% increased Electrocute buildup
|level19_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level19_stat1_value                    = 34
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 157
|level20_dexterity_requirement          = 157
|level20_cost_amounts                    = 79
|level20_cost_amounts                    = 79
|level20_stat_text                      = Hits against Marked enemy cause 35% increased Electrocute buildup
|level20_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level20_stat1_value                    = 35
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}

Latest revision as of 22:12, 14 December 2025

Voltaic MarkMark, Buff, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25-35)% increased Electrocute buildup
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause (1-20)% increased Electrocute buildup
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemVoltaicMark

Voltaic Mark is a mark skill that grants more shock chance against enemies. When the marked enemy dies, it creates a lightning nova that deals damage to surrounding enemies.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
10018
23920
361423
4102125
5142828
6183531
7224133
8264836
9315739
10366542
11417446
12468249
13529252
145810356
156411359
166611663
177212667
187813771
198414775
209015779

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Lightning AttunementLightning AttunementSupport, Attack, Lightning
Category: Lightning Attunement
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Mark for Death" OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverchargeOverchargeSupport, Lightning
Category: Overcharge
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Lightning MasteryLightning MasterySupport, Lightning
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Voltaic Mark has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Voltaic Mark has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Voltaic Mark: No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
0.3.0
  • Mark Skills are no longer Spells.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0
  • Introduced to the game.