Volatile Dead: Difference between revisions

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|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Barrageable, Spell, AoE, Fire
|gem_tags                                = Barrageable, Spell, AoE, Fire
|gem_description                        = Consumes a [[Corpse]] to create a fireball that seeks out enemies and explodes.
|gem_description                        = Consume a [[Corpse]] to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
|cast_time                              = 0.8
|cast_time                              = 0.8
|static_critical_strike_chance          = 7
|static_critical_strike_chance          = 7
Line 17: Line 17:
|item_class_id_restriction              = Wand
|item_class_id_restriction              = Wand
|skill_id                                = Volatile Dead
|skill_id                                = Volatile Dead
|stat_text                              = Deals (12–317) to (17–476) [[Fire]] Damage<br>Volatile Dead Consumes up to 1 additional corpse<br>Explosion radius is 1.4 metres
|stat_text                              = <big>{{c|gem|Explosion}}</big><br>Deals (7-255) to (10-383) [[Fire]] Damage<br>Volatile Dead Consumes up to 1 additional corpse<br>Explosion radius is 2.2 metres<br><br><big>{{c|gem|Core}}</big><br>Volatile Dead Consumes up to 1 additional corpse<br>Ignites enemies within 1.5 metre radius<br>Core duration is 5 seconds<br>Ignites as though dealing (4-146) to (6-218) Fire damage
 
|level1                                  = True
|level1                                  = True
|level1_stat_text                        = Deals 12 to 17 Fire Damage
|level1_stat_text                        = Deals 7 to 10 Fire Damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_value                      = 12
|level1_stat1_value                      = 7
|level1_stat2_id                        = spell_maximum_base_fire_damage
|level1_stat2_id                        = spell_maximum_base_fire_damage
|level1_stat2_value                      = 17
|level1_stat2_value                      = 10
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_intelligence_requirement        = 1
|level1_intelligence_requirement        = 1
Line 191: Line 190:


|level20                                = True
|level20                                = True
|level20_stat_text                      = Deals 317 to 476 Fire Damage
|level20_stat_text                      = Deals 255 to 383 Fire Damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_value                    = 317
|level20_stat1_value                    = 255
|level20_stat2_id                        = spell_maximum_base_fire_damage
|level20_stat2_id                        = spell_maximum_base_fire_damage
|level20_stat2_value                    = 476
|level20_stat2_value                    = 383
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 205
|level20_intelligence_requirement        = 205
Line 212: Line 211:
}}
}}


'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a seeking fireball that targets enemies.
'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a volatile core that seeks out enemies, [[ignite|igniting]] them enemies near it. The core explodes at the end of its [[duration]].


It is granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.
It is granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.


==Skill functions and interactions==
==Skill functions and interactions==
The volatile core will only explode at the end of its duration which is 5 seconds by default; this duration does not scale with modifiers to skill duration.{{confirm}}


While active, the core will not hit enemies directly, but will inflict [[flammability]] and [[ignite]] on nearby enemies as though it were dealing a specified amount of fire damage. It will accelerate by 48% increased [[movement speed]] per second while seeking enemies.


==Gem level progression==
==Gem level progression==

Revision as of 07:37, 6 September 2025

Volatile DeadBarrageable, Spell, AoE, Fire
Level: (1-20)
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.Explosion
Deals (7-255) to (10-383) Fire Damage
Volatile Dead Consumes up to 1 additional corpse
Explosion radius is 2.2 metres

Core
Volatile Dead Consumes up to 1 additional corpse
Ignites enemies within 1.5 metre radius
Core duration is 5 seconds
Ignites as though dealing (4-146) to (6-218) Fire damage

Additional Effects From 1-20% Quality:
Corpses consumed by Supported Skills have (0–10)% chance to not be destroyed
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted as an inherent weapon skill from a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVolatileDead

Volatile Dead is a fire AoE spell skill that consumes a corpse to create a volatile core that seeks out enemies, igniting them enemies near it. The core explodes at the end of its duration.

It is granted as an inherent weapon skill from a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead.

Skill functions and interactions

The volatile core will only explode at the end of its duration which is 5 seconds by default; this duration does not scale with modifiers to skill duration.[confirmation needed]

While active, the core will not hit enemies directly, but will inflict flammability and ignite on nearby enemies as though it were dealing a specified amount of fire damage. It will accelerate by 48% increased movement speed per second while seeking enemies.

Gem level progression

LevelRequired LevelRequired IntelligenceFire
Damage
1117 to 10
23916 to 24
361622 to 33
4102529 to 43
5143436 to 54
6184344 to 66
7225253 to 80
8266163 to 95
9317275 to 112
10368387 to 131
114195101 to 151
1246106116 to 174
1352119133 to 200
1458133152 to 228
1564146173 to 259
1666151196 to 294
1772164222 to 332
1878178250 to 375
1984191282 to 423
2090205255 to 383

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spell CascadeSpell CascadeSupport
Category: Spell Cascade
Tier: 1
Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills also affect Areas on either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell
Category: Zenith
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Considered CastingConsidered CastingSupport, Spell
Category: Considered Casting
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport
Category: Rising Tempest
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each
Skill used Recently of a different Elemental type
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Corpse ConservationCorpse ConservationSupport
Category: Corpse Conservation
Tier: 3
Support Requirements: +5 IntSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.Corpses consumed by Supported Skills have 25% chance to not be destroyedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Bounty IIBounty IISupport
Category: Bounty
Tier: 4
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Volatile Dead is drop disabled.

Alternate skill effects

Volatile Dead has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Explosion radius is now 2.2 metres (previously 1.4). The explosion now deals 7-255 to 10-383 Fire Damage at gem levels 11-20 (previously 12-373 to 17-560). It no longer creates a fireball that seeks out enemies and explodes; it now creates a volatile core that seeks out enemies and Ignites enemies within a 1.5 metre radius. The core now only explodes at the end of its duration. [Undocumented]
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
0.1.0
  • Introduced to the game.