|gem_description = Consumes a [[Corpse]] to create a fireball that seeks out enemies and explodes.
|gem_description = Consume a [[Corpse]] to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
|cast_time = 0.8
|cast_time = 0.8
|static_critical_strike_chance = 7
|static_critical_strike_chance = 7
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Line 17:
|item_class_id_restriction = Wand
|item_class_id_restriction = Wand
|skill_id = Volatile Dead
|skill_id = Volatile Dead
|stat_text = Deals (12–317) to (17–476) [[Fire]] Damage<br>Volatile Dead Consumes up to 1 additional corpse<br>Explosion radius is 1.4 metres
|stat_text = <big>{{c|gem|Explosion}}</big><br>Deals (7-255) to (10-383) [[Fire]] Damage<br>Volatile Dead Consumes up to 1 additional corpse<br>Explosion radius is 2.2 metres<br><br><big>{{c|gem|Core}}</big><br>Volatile Dead Consumes up to 1 additional corpse<br>Ignites enemies within 1.5 metre radius<br>Core duration is 5 seconds<br>Ignites as though dealing (4-146) to (6-218) Fire damage
'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a seeking fireball that targets enemies.
'''Volatile Dead''' is a [[fire]] [[AoE]] [[spell]] [[skill]] that consumes a [[corpse]] to create a volatile core that seeks out enemies, [[ignite|igniting]] them enemies near it. The core explodes at the end of its [[duration]].
It is granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.
It is granted as an [[inherent weapon skill]] from a {{il|Volatile Wand}}.
==Skill functions and interactions==
==Skill functions and interactions==
The volatile core will only explode at the end of its duration which is 5 seconds by default; this duration does not scale with modifiers to skill duration.{{confirm}}
While active, the core will not hit enemies directly, but will inflict [[flammability]] and [[ignite]] on nearby enemies as though it were dealing a specified amount of fire damage. It will accelerate by 48% increased [[movement speed]] per second while seeking enemies.
==Gem level progression==
==Gem level progression==
Revision as of 07:37, 6 September 2025
Volatile DeadBarrageable, Spell, AoE, Fire Level: (1-20) Cast Time: 0.80 sec Critical Strike Chance: 7.00%Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.Explosion Deals (7-255) to (10-383) Fire Damage Volatile Dead Consumes up to 1 additional corpse Explosion radius is 2.2 metres
Core Volatile Dead Consumes up to 1 additional corpse Ignites enemies within 1.5 metre radius Core duration is 5 seconds Ignites as though dealing (4-146) to (6-218) Fire damage
Additional Effects From 1-20% Quality: Corpses consumed by Supported Skills have (0–10)% chance to not be destroyedSkills can be managed in the Skills Panel.
Acquisition Drop disabled Granted as an inherent weapon skill from a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVolatileDead
Volatile Dead is a fireAoEspellskill that consumes a corpse to create a volatile core that seeks out enemies, igniting them enemies near it. The core explodes at the end of its duration.
The volatile core will only explode at the end of its duration which is 5 seconds by default; this duration does not scale with modifiers to skill duration.[confirmation needed]
While active, the core will not hit enemies directly, but will inflict flammability and ignite on nearby enemies as though it were dealing a specified amount of fire damage. It will accelerate by 48% increased movement speed per second while seeking enemies.
Gem level progression
Level
Fire Damage
1
1
1
7 to 10
2
3
9
16 to 24
3
6
16
22 to 33
4
10
25
29 to 43
5
14
34
36 to 54
6
18
43
44 to 66
7
22
52
53 to 80
8
26
61
63 to 95
9
31
72
75 to 112
10
36
83
87 to 131
11
41
95
101 to 151
12
46
106
116 to 174
13
52
119
133 to 200
14
58
133
152 to 228
15
64
146
173 to 259
16
66
151
196 to 294
17
72
164
222 to 332
18
78
178
250 to 375
19
84
191
282 to 423
20
90
205
255 to 383
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spell CascadeSpell CascadeSupport Category: Spell Cascade Tier: 1Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect Cascades from Supported Skills have 20% less Area of Effect Supported Skills deal 30% less Damage Supported Skills also affect Areas on either side of the targeted Area along a random axisPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell Category: Zenith Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Corpse ConservationCorpse ConservationSupport Category: Corpse Conservation Tier: 3Support Requirements: +5 IntSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.Corpses consumed by Supported Skills have 25% chance to not be destroyedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Bounty IIBounty IISupport Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire ExposureFire ExposureSupport, Fire, Duration Category: Fire Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Explosion radius is now 2.2 metres (previously 1.4). The explosion now deals 7-255 to 10-383 Fire Damage at gem levels 11-20 (previously 12-373 to 17-560). It no longer creates a fireball that seeks out enemies and explodes; it now creates a volatile core that seeks out enemies and Ignites enemies within a 1.5 metre radius. The core now only explodes at the end of its duration. [Undocumented]
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.