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|metadata_id                            = Metadata/Items/Gem/SkillGemStormLance
|metadata_id                            = Metadata/Items/Gem/SkillGemStormLance
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
|gem_tier                                = 5
|skill_id                                = StormLancePlayer
|gem_description                        = Throw an electrified [[Spear]] that lodges in the ground and periodically zaps nearby enemies with [[Lightning]] bolts. If the [[Spear]] is [[Detonator|Detonated]] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [[Frenzy Charge]] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [[Shocked Ground]] on Detonation.
|active_skill_name                      = Storm Lance
|active_skill_name                      = Storm Lance
|skill_id                                = StormLancePlayer
|gem_tier                                = 5
|item_class_id_restriction              = Spear
|item_class_id_restriction              = Spear
|gem_description                        = Throw an electrified [[Spear]] that lodges in the ground and periodically zaps nearby enemies with [[Lightning]] bolts. If the [[Spear]] is [[Detonated]] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [[Frenzy Charge]] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [[Shocked Ground]] on Detonation.
|item_class_id_restriction_text          = Spears
 
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 1
|cost_types                              = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                =
|quality_type1_breakpoints              = 20.0
|quality_type1_stat1_id                  = base_number_of_overcharged_spears_allowed
|quality_type1_stat1_value              = 50
|static_attack_speed_multiplier          = 60
|static_attack_speed_multiplier          = 60
 
|static_duration                        = 6
|stat_text                              =  
|static_stat1_id                        = active_skill_base_area_of_effect_radius
 
|static_stat1_value                      = 20
|static_stat2_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat2_value                      = 30
|static_stat3_id                        = base_is_projectile
|static_stat3_value                      = 1
|static_stat4_id                        = base_number_of_overcharged_spears_allowed
|static_stat4_value                      = 3
|static_stat5_id                        = base_projectiles_cannot_chain
|static_stat5_value                      = 1
|static_stat6_id                        = base_skill_effect_duration
|static_stat6_value                      = 6000
|static_stat7_id                        = can_perform_skill_while_moving
|static_stat7_value                      = 1
|static_stat8_id                        = has_modular_projectiles_enabled
|static_stat8_value                      = 1
|static_stat9_id                        = movement_speed_+%_final_while_performing_action
|static_stat9_value                      = -70
|static_stat10_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat10_value                    = 160
|static_stat11_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat11_value                    = 60
|static_stat12_id                        = overcharged_spear_base_frequency_ms
|static_stat12_value                    = 800
|static_stat13_id                        = overcharged_spear_detonate_number_of_beams
|static_stat13_value                    = 16
|static_stat14_id                        = overcharged_spear_detonated_duration_ms
|static_stat14_value                    = 200
|static_stat15_id                        = projectile_ballistic_angle_from_target_distance
|static_stat15_value                    = 1
|static_stat16_id                        = projectile_uses_contact_direction
|static_stat16_value                    = 1
|static_stat17_id                        = projectiles_move_with_precise_movement
|static_stat17_value                    = 1
|static_stat18_id                        = should_use_additive_aiming_animation
|static_stat18_value                    = 1
|static_stat19_id                        = active_skill_base_physical_damage_%_to_convert_to_lightning
|static_stat19_value                    = 30
|static_stat20_id                        = always_pierce
|static_stat20_value                    = 1
|stat_text                              = [[Conversion|Converts]] 30% of [[Physical]] Damage to [[Lightning]] Damage<br>[[Pierce]]s all Targets
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 7
|level1_cost_amounts                    = 7
|level1_damage_multiplier                = 60
|level1_damage_multiplier                = 60
|level1_stat_text                        =
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 7
|level2_cost_amounts                    = 7
|level2_damage_multiplier                = 66
|level2_damage_multiplier                = 66
|level2_stat_text                        =
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 8
|level3_cost_amounts                    = 8
|level3_damage_multiplier                = 73
|level3_damage_multiplier                = 73
|level3_stat_text                        =
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 9
|level4_cost_amounts                    = 9
|level4_damage_multiplier                = 79
|level4_damage_multiplier                = 79
|level4_stat_text                        =
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 10
|level5_cost_amounts                    = 10
|level5_damage_multiplier                = 85
|level5_damage_multiplier                = 85
|level5_stat_text                        =
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 11
|level6_cost_amounts                    = 11
|level6_damage_multiplier                = 92
|level6_damage_multiplier                = 92
|level6_stat_text                        =
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 13
|level7_cost_amounts                    = 13
|level7_damage_multiplier                = 98
|level7_damage_multiplier                = 98
|level7_stat_text                        =
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 14
|level8_cost_amounts                    = 14
|level8_damage_multiplier                = 104
|level8_damage_multiplier                = 104
|level8_stat_text                        =
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 15
|level9_cost_amounts                    = 15
|level9_damage_multiplier                = 109
|level9_damage_multiplier                = 109
|level9_stat_text                        =
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 17
|level10_cost_amounts                    = 17
|level10_damage_multiplier              = 115
|level10_damage_multiplier              = 115
|level10_stat_text                      =
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 19
|level11_cost_amounts                    = 19
|level11_damage_multiplier              = 121
|level11_damage_multiplier              = 121
|level11_stat_text                      =
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 21
|level12_cost_amounts                    = 21
|level12_damage_multiplier              = 127
|level12_damage_multiplier              = 127
|level12_stat_text                      =
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 24
|level13_cost_amounts                    = 24
|level13_damage_multiplier              = 133
|level13_damage_multiplier              = 133
|level13_stat_text                      =
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 26
|level14_cost_amounts                    = 26
|level14_damage_multiplier              = 140
|level14_damage_multiplier              = 140
|level14_stat_text                      =
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 29
|level15_cost_amounts                    = 29
|level15_damage_multiplier              = 147
|level15_damage_multiplier              = 147
|level15_stat_text                      =
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 32
|level16_cost_amounts                    = 32
|level16_damage_multiplier              = 154
|level16_damage_multiplier              = 154
|level16_stat_text                      =
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 36
|level17_cost_amounts                    = 36
|level17_damage_multiplier              = 162
|level17_damage_multiplier              = 162
|level17_stat_text                      =
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 40
|level18_cost_amounts                    = 40
|level18_damage_multiplier              = 170
|level18_damage_multiplier              = 170
|level18_stat_text                      =
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 44
|level19_cost_amounts                    = 44
|level19_damage_multiplier              = 178
|level19_damage_multiplier              = 178
|level19_stat_text                      =
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 49
|level20_cost_amounts                    = 49
|level20_damage_multiplier              = 187
|level20_damage_multiplier              = 187
|level20_stat_text                      =
|quality_type1_weight                    = 1
|quality_type1_stat_text                =
|quality_type1_breakpoints              =
|quality_type1_stat1_id                  = base_number_of_overcharged_spears_allowed
|quality_type1_stat1_value              = 50
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}

Revision as of 14:22, 17 August 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Storm LanceBarrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
Tier: 5
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical Damage to Lightning Damage
Pierces all Targets
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemStormLance

Storm Lance is a spear skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
10760%
23766%
36873%
410979%
5141085%
6181192%
7221398%
82614104%
93115109%
103617115%
114119121%
124621127%
135224133%
145826140%
156429147%
166632154%
177236162%
187840170%
198444178%
209049187%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I ExpanseExpanseSupport, AoE
Category: Grants Cooldown
Tier: 1
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% increased Area of Effect
Supported Skills have a Cooldown of 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HourglassHourglassSupport
Category: Grants Cooldown
Tier: 1
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage
Supported Skills have a Cooldown of 10 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Lightning Infusion"
II AmbrosiaAmbrosiaSupport
Category: Ambrosia
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining
Category: Volt
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverchargeOverchargeSupport, Lightning
Category: Overcharge
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Storm Lance has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0f
  • Storm Lance is now able to be supported by ground effect-related Supports.
0.2.0c
  • Storm Lance Attack Speed is now 60% of base (from 55%).
  • All the above skills (except Spear Throw) have had their Mana Costs lowered proportionately to the Attack Speed increases.
0.2.0
  • Introduced to the game.