Blood Boil: Difference between revisions
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(Created page with "{{Item |rarity_id = normal |name = Blood Boil |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil |help_text = Skills can be managed in...") |
Mefisto1029 (talk | contribs) No edit summary |
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Persistent, AoE, Physical, Duration | |gem_tags = Buff, Persistent, AoE, Physical, Duration | ||
|active_skill_name = Blood Boil | |||
|skill_id = BloodBoilPlayer | |||
|gem_tier = 0 | |||
|gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | |gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | ||
| | |cast_time = 0 | ||
|stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1.53–2) seconds<br>20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy<br>Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy<br>Corrupted Blood duration is 5 seconds | |stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1.53–2) seconds<br>20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy<br>Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy<br>Corrupted Blood duration is 5 seconds | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_stat_text = | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = | |||
|drop_text = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
| | |drop_enabled = false | ||
|release_version = 0.2.0 | |release_version = 0.2.0 | ||
}} | }} | ||
'''Blood Boil''' is a [[attack]] skill granted by the[[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | '''Blood Boil''' is a [[attack]] skill granted by the[[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | ||
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==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Brutality}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Magnified Effect}} | ||
|t2_1 = {{il|Acrimony}} | |t2_1 = {{il|Acrimony}} | ||
|t2_2 = {{il|Direstrike}} | |t2_2 = {{il|Direstrike}} | ||
Revision as of 06:05, 13 April 2025
Blood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 secondsSkills can be managed in the Skills Panel.

Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 secondsSkills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Blood Boil is a attack skill granted by theRitualist ascendancy notable Corrupted Lifeforce. While active, enemies in your Presence receive a stack of Blood Boil. On death, the Blood Boils explode, applying Corrupted Blood to nearby enemies.
Skill functions and interactions
Recommended support gems
The gemcutting tool recommends these support gems.
| Gem tier |
Support gems | |||
|---|---|---|---|---|
| I | Module Error: No results found for item using search term "item_name = Brutality" | Module Error: No results found for item using search term "item_name = Magnified Effect" | ||
| II | Category: Acrimony Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Module Error: No results found for item using search term "item_name = Direstrike" | ||
| III | Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
| ||
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|