'''Hammer of the Gods''' is a [[mace]] [[slam]] [[skill]]. The user calls down a hammer to drop down at the target location, dealing massive damage in an [[area]] on impact. This skill requires Glory generated by [[Heavy Stun|Heavy Stunning]] enemies to use.
'''Hammer of the Gods''' is a [[mace]] [[slam]] [[skill]]. The user calls down a hammer to drop down at the target location, dealing massive damage in an [[area]] on impact. This skill requires Glory generated by [[Heavy Stun|Heavy Stunning]] enemies to use.
==Skill functions and interactions==
==Skill functions and interactions==
==Gem level progression==
==Gem level progression==
Revision as of 16:14, 11 April 2025
Hammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional Tier: 13 Level: (1-20) Cost: (11-78) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds
Additional Effects From 1-20% Quality: +(0.2-0.4) metres to impact radiusSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemHammerOfTheGods
Hammer of the Gods is a maceslamskill. The user calls down a hammer to drop down at the target location, dealing massive damage in an area on impact. This skill requires Glory generated by Heavy Stunning enemies to use.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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II
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Exploit WeaknessExploit WeaknessSupport, Payoff Category: Exploit Weakness Tier: 2 Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that ConsumeBroken Armour.Supported Skills cannot Break Armour Supported Skills Consume Enemy Fully Broken Armour to deal 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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III
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TremorsTremorsSupport, Attack, Melee, Slam Category: TremorsSupport Requirements: +5 StrSupports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.Supported Skills have 30% chance to cause an additional Aftershock Supported Skills have 15% chance to cause two additional Aftershocks Supported Skills have 10% chance to cause three additional Aftershocks Supported Skills deal 35% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Hammer of the Gods has restrictions on where or how it can drop.
Glory (used by Hammer of the Gods and Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional Tier: 13 Level: (1-20) Cost: (13-98) Mana Attack Damage: (210-857)% of baseBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact Requires 20 Glory to use Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres
Pulse Attack Damage:(18–73)% Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres
Ignited Ground Attack Damage:(210–857)% Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime
Additional Effects From 1-20% Quality: (2-40)% more Magnitude of Ignite inflictedSkills can be managed in the Skills Panel.) is now no longer consumed if you are interrupted while using the skill.
Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
Mana Cost at gem level 20 is now 76 (was 96).
Now has 580% Effectiveness of Base and Added Damage at gem level 1 (previously 650%), scaling up to 1529% at gem level 20 (previously 2654%).