|gem_description = Repeatedly strike your [[Shield]] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [[Armour]] for a duration. While using Resonating Shield, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|active_skill_name = Resonating Shield
|skill_icon = Resonating Shield
|item_class_id_restriction = Shield
|skill_id = Resonating Shield
|static_critical_strike_chance = 5
|static_attack_time = 0.80
|static_cooldown = 0
|static_cost_types = Mana
|stat_text = Hits Break (2-1537) Armour<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Cannot be Empowered by Warcries<br>Shockwave radius is 2.3 metres
|level1 = True
|level1_cost_amounts = 7
|level1_damage_multiplier = 25
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Hits Break 2 Armour
|level1_stat1_id =
|level1_stat1_value = 4
|level1_stat2_id =
|level1_stat2_value = 6
|level1_stat3_id =
|level1_stat3_value = 2
|level2 = True
|level2_cost_amounts = 8
|level2_damage_multiplier = 27
|level2_stat_text = 5 to 7 Base Off Hand Physical Damage<br>Hits Break 3 Armour
|level2_stat1_id =
|level2_stat1_value = 5
|level2_stat2_id =
|level2_stat2_value = 7
|level2_stat3_id =
|level2_stat3_value = 3
|level3 = True
|level3_cost_amounts = 9
|level3_damage_multiplier = 30
|level3_stat_text = 7 to 10 Base Off Hand Physical Damage<br>Hits Break 5 Armour
|level3_stat1_id =
|level3_stat1_value = 7
|level3_stat2_id =
|level3_stat2_value = 10
|level3_stat3_id =
|level3_stat3_value = 5
|level4 = True
|level4_cost_amounts = 10
|level4_damage_multiplier = 33
|level4_stat_text = 8 to 13 Base Off Hand Physical Damage<br>Hits Break 9 Armour
|level4_stat1_id =
|level4_stat1_value = 8
|level4_stat2_id =
|level4_stat2_value = 13
|level4_stat3_id =
|level4_stat3_value = 9
|level5 = True
|level5_cost_amounts = 11
|level5_damage_multiplier = 35
|level5_stat_text = 10 to 16 Base Off Hand Physical Damage<br>Hits Break 14 Armour
|level5_stat1_id =
|level5_stat1_value = 10
|level5_stat2_id =
|level5_stat2_value = 16
|level5_stat3_id =
|level5_stat3_value = 14
|level6 = True
|level6_cost_amounts = 13
|level6_damage_multiplier = 38
|level6_stat_text = 13 to 19 Base Off Hand Physical Damage<br>Hits Break 21 Armour
|level6_stat1_id =
|level6_stat1_value = 13
|level6_stat2_id =
|level6_stat2_value = 19
|level6_stat3_id =
|level6_stat3_value = 21
|level7 = True
|level7_cost_amounts = 14
|level7_damage_multiplier = 140
|level7_stat_text = 15 to 23 Base Off Hand Physical Damage<br>Hits Break 31 Armour
|level7_stat1_id =
|level7_stat1_value = 15
|level7_stat2_id =
|level7_stat2_value = 23
|level7_stat3_id =
|level7_stat3_value = 31
|level8 = True
|level8_cost_amounts = 16
|level8_damage_multiplier = 42
|level8_stat_text = 18 to 27 Base Off Hand Physical Damage<br>Hits Break 43 Armour
|level8_stat1_id =
|level8_stat1_value = 18
|level8_stat2_id =
|level8_stat2_value = 27
|level8_stat3_id =
|level8_stat3_value = 43
|level9 = True
|level9_cost_amounts = 18
|level9_damage_multiplier = 44
|level9_stat_text = 21 to 31 Base Off Hand Physical Damage<br>Hits Break 63 Armour
|level9_stat1_id =
|level9_stat1_value = 21
|level9_stat2_id =
|level9_stat2_value = 31
|level9_stat3_id =
|level9_stat3_value = 63
|level10 = True
|level10_cost_amounts = 20
|level10_damage_multiplier = 46
|level10_stat_text = 24 to 37 Base Off Hand Physical Damage<br>Hits Break 91 Armour
|level10_stat1_id =
|level10_stat1_value = 24
|level10_stat2_id =
|level10_stat2_value = 37
|level10_stat3_id =
|level10_stat3_value = 91
|level11 = True
|level11_cost_amounts = 22
|level11_damage_multiplier = 48
|level11_stat_text = 28 to 42 Base Off Hand Physical Damage<br>Hits Break 128 Armour
|level11_stat1_id =
|level11_stat1_value = 28
|level11_stat2_id =
|level11_stat2_value = 42
|level11_stat3_id =
|level11_stat3_value = 128
|level12 = True
|level12_cost_amounts = 25
|level12_damage_multiplier = 50
|level12_stat_text = 32 to 48 Base Off Hand Physical Damage<br>Hits Break 179 Armour
|level12_stat1_id =
|level12_stat1_value = 32
|level12_stat2_id =
|level12_stat2_value = 48
|level12_stat3_id =
|level12_stat3_value = 179
|level13 = True
|level13_cost_amounts = 28
|level13_damage_multiplier = 52
|level13_stat_text = 37 to 55 Base Off Hand Physical Damage<br>Hits Break 262 Armour
|level13_stat1_id =
|level13_stat1_value = 37
|level13_stat2_id =
|level13_stat2_value = 55
|level13_stat3_id =
|level13_stat3_value = 262
|level14 = True
|level14_cost_amounts = 31
|level14_damage_multiplier = 54
|level14_stat_text = 42 to 63 Base Off Hand Physical Damage<br>Hits Break 380 Armour
|level14_stat1_id =
|level14_stat1_value = 42
|level14_stat2_id =
|level14_stat2_value = 63
|level14_stat3_id =
|level14_stat3_value = 380
|level15 = True
|level15_cost_amounts = 35
|level15_damage_multiplier = 56
|level15_stat_text = 48 to 72 Base Off Hand Physical Damage<br>Hits Break 545 Armour
|level15_stat1_id =
|level15_stat1_value = 48
|level15_stat2_id =
|level15_stat2_value = 72
|level15_stat3_id =
|level15_stat3_value = 545
|level16 = True
|level16_cost_amounts = 39
|level16_damage_multiplier = 58
|level16_stat_text = 54 to 82 Base Off Hand Physical Damage<br>Hits Break 732 Armour
|level16_stat1_id =
|level16_stat1_value = 54
|level16_stat2_id =
|level16_stat2_value = 82
|level16_stat3_id =
|level16_stat3_value = 732
|level17 = True
|level17_cost_amounts = 44
|level17_damage_multiplier = 60
|level17_stat_text = 61 to 92 Base Off Hand Physical Damage<br>Hits Break 871 Armour
|level17_stat1_id =
|level17_stat1_value = 61
|level17_stat2_id =
|level17_stat2_value = 92
|level17_stat3_id =
|level17_stat3_value = 871
|level18 = True
|level18_cost_amounts = 49
|level18_damage_multiplier = 62
|level18_stat_text = 69 to 104 Base Off Hand Physical Damage<br>Hits Break 1034 Armour
|level18_stat1_id =
|level18_stat1_value = 69
|level18_stat2_id =
|level18_stat2_value = 104
|level18_stat3_id =
|level18_stat3_value = 1034
|level19 = True
|level19_cost_amounts = 55
|level19_damage_multiplier = 64
|level19_stat_text = 78 to 117 Base Off Hand Physical Damage<br>Hits Break 1298 Armour
|level19_stat1_id =
|level19_stat1_value = 78
|level19_stat2_id =
|level19_stat2_value = 117
|level19_stat3_id =
|level19_stat3_value = 1298
|level20 = True
|level20_cost_amounts = 62
|level20_damage_multiplier = 66
|level20_stat_text = 88 to 132 Base Off Hand Physical Damage<br>Hits Break 1537 Armour
|level20_stat1_id =
|level20_stat1_value = 88
|level20_stat2_id =
|level20_stat2_value = 132
|level20_stat3_id =
|level20_stat3_value = 1537
|level21 = True
|level21_cost_amounts = 69
|level21_damage_multiplier = 68
|level21_stat_text = 99 to 148 Base Off Hand Physical Damage<br>Hits Break 1625 Armour
|level21_stat1_id =
|level21_stat1_value = 99
|level21_stat2_id =
|level21_stat2_value = 148
|level21_stat3_id =
|level21_stat3_value = 1625
|level22 = True
|level22_cost_amounts = 78
|level22_damage_multiplier = 70
|level22_stat_text = 111 to 167 Base Off Hand Physical Damage<br>Hits Break 1719 Armour
|level22_stat1_id =
|level22_stat1_value = 111
|level22_stat2_id =
|level22_stat2_value = 167
|level22_stat3_id =
|level22_stat3_value = 1719
|level23 = True
|level23_cost_amounts = 87
|level23_damage_multiplier = 73
|level23_stat_text = 125 to 187 Base Off Hand Physical Damage<br>Hits Break 1817 Armour
|level23_stat1_id =
|level23_stat1_value = 125
|level23_stat2_id =
|level23_stat2_value = 187
|level23_stat3_id =
|level23_stat3_value = 1817
|level24 = True
|level24_cost_amounts = 98
|level24_damage_multiplier = 75
|level24_stat_text = 140 to 210 Base Off Hand Physical Damage<br>Hits Break 1921 Armour
|level24_stat1_id =
|level24_stat1_value = 140
|level24_stat2_id =
|level24_stat2_value = 210
|level24_stat3_id =
|level24_stat3_value = 1921
|level25 = True
|level25_cost_amounts = 109
|level25_damage_multiplier = 78
|level25_stat_text = 157 to 235 Base Off Hand Physical Damage<br>Hits Break 2030 Armour
|level25_stat1_id =
|level25_stat1_value = 157
|level25_stat2_id =
|level25_stat2_value = 235
|level25_stat3_id =
|level25_stat3_value = 2030
|level26 = True
|level26_cost_amounts = 122
|level26_damage_multiplier = 80
|level26_stat_text = 176 to 264 Base Off Hand Physical Damage<br>Hits Break 2146 Armour
|level26_stat1_id =
|level26_stat1_value = 176
|level26_stat2_id =
|level26_stat2_value = 264
|level26_stat3_id =
|level26_stat3_value = 2146
|level27 = True
|level27_cost_amounts = 137
|level27_damage_multiplier = 83
|level27_stat_text = 197 to 295 Base Off Hand Physical Damage<br>Hits Break 2267 Armour
|level27_stat1_id =
|level27_stat1_value = 197
|level27_stat2_id =
|level27_stat2_value = 295
|level27_stat3_id =
|level27_stat3_value = 2267
|level28 = True
|level28_cost_amounts = 154
|level28_damage_multiplier = 86
|level28_stat_text = 221 to 331 Base Off Hand Physical Damage<br>Hits Break 2396 Armour
|level28_stat1_id =
|level28_stat1_value = 221
|level28_stat2_id =
|level28_stat2_value = 331
|level28_stat3_id =
|level28_stat3_value = 2396
|level29 = True
|level29_cost_amounts = 172
|level29_damage_multiplier = 88
|level29_stat_text = 247 to 371 Base Off Hand Physical Damage<br>Hits Break 2531 Armour
|level29_stat1_id =
|level29_stat1_value = 247
|level29_stat2_id =
|level29_stat2_value = 371
|level29_stat3_id =
|level29_stat3_value = 2531
|level30 = True
|level30_cost_amounts = 193
|level30_damage_multiplier = 91
|level30_stat_text = 277 to 416 Base Off Hand Physical Damage<br>Hits Break 2674 Armour
|level30_stat1_id =
|level30_stat1_value = 277
|level30_stat2_id =
|level30_stat2_value = 416
|level30_stat3_id =
|level30_stat3_value = 2674
|level31 = True
|level31_cost_amounts = 216
|level31_damage_multiplier = 94
|level31_stat_text = 311 to 466 Base Off Hand Physical Damage<br>Hits Break 2824 Armour
|level31_stat1_id =
|level31_stat1_value = 311
|level31_stat2_id =
|level31_stat2_value = 466
|level31_stat3_id =
|level31_stat3_value = 2824
|level32 = True
|level32_cost_amounts = 242
|level32_damage_multiplier = 98
|level32_stat_text = 348 to 522 Base Off Hand Physical Damage<br>Hits Break 2982 Armour
|level32_stat1_id =
|level32_stat1_value = 348
|level32_stat2_id =
|level32_stat2_value = 522
|level32_stat3_id =
|level32_stat3_value = 2982
|level33 = True
|level33_cost_amounts = 271
|level33_damage_multiplier = 101
|level33_stat_text = 391 to 586 Base Off Hand Physical Damage<br>Hits Break 3149 Armour
|level33_stat1_id =
|level33_stat1_value = 391
|level33_stat2_id =
|level33_stat2_value = 586
|level33_stat3_id =
|level33_stat3_value = 3149
|level34 = True
|level34_cost_amounts = 303
|level34_damage_multiplier = 104
|level34_stat_text = 438 to 657 Base Off Hand Physical Damage<br>Hits Break 3325 Armour
|level34_stat1_id =
|level34_stat1_value = 438
|level34_stat2_id =
|level34_stat2_value = 657
|level34_stat3_id =
|level34_stat3_value = 3325
|level35 = True
|level35_cost_amounts = 340
|level35_damage_multiplier = 108
|level35_stat_text = 492 to 738 Base Off Hand Physical Damage<br>Hits Break 3510 Armour
|level35_stat1_id =
|level35_stat1_value = 492
|level35_stat2_id =
|level35_stat2_value = 738
|level35_stat3_id =
|level35_stat3_value = 3510
|level36 = True
|level36_cost_amounts = 381
|level36_damage_multiplier = 111
|level36_stat_text = 552 to 828 Base Off Hand Physical Damage<br>Hits Break 3706 Armour
|level36_stat1_id =
|level36_stat1_value = 552
|level36_stat2_id =
|level36_stat2_value = 828
|level36_stat3_id =
|level36_stat3_value = 3706
|level37 = True
|level37_cost_amounts = 427
|level37_damage_multiplier = 115
|level37_stat_text = 620 to 931 Base Off Hand Physical Damage<br>Hits Break 3912 Armour
|level37_stat1_id =
|level37_stat1_value = 620
|level37_stat2_id =
|level37_stat2_value = 931
|level37_stat3_id =
|level37_stat3_value = 3912
|level38 = True
|level38_cost_amounts = 478
|level38_damage_multiplier = 119
|level38_stat_text = 697 to 1046 Base Off Hand Physical Damage<br>Hits Break 4128 Armour
|level38_stat1_id =
|level38_stat1_value = 697
|level38_stat2_id =
|level38_stat2_value = 1046
|level38_stat3_id =
|level38_stat3_value = 4128
|level39 = True
|level39_cost_amounts = 535
|level39_damage_multiplier = 123
|level39_stat_text = 784 to 1177 Base Off Hand Physical Damage<br>Hits Break 4344 Armour
|level39_stat1_id =
|level39_stat1_value = 784
|level39_stat2_id =
|level39_stat2_value = 1177
|level39_stat3_id =
|level39_stat3_value = 4344
|level40 = True
|level40_cost_amounts = 600
|level40_damage_multiplier = 127
|level40_stat_text = 883 to 1324 Base Off Hand Physical Damage<br>Hits Break 4568 Armour
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
|c1_pattern_value = %d to %d
|c2_abbr = Armour<br>Broken
|c2_header = Hits Break x Armour
|c2_pattern_extract = Hits Break (%d+) Armour
|c2_pattern_value = %d
}}
==Recommended support gems==
==Recommended support gems==
Revision as of 21:29, 4 January 2025
Resonating ShieldAoE, Melee, Sustained, Physical, Channelling Tier: 5 Level: (1-40) Cost: (7-600) Mana Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (25-127)% of baseRepeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Cannot be Empowered by Warcries Shockwave radius is 2.3 metres
Additional Effects From 1-20% Quality: Break (0-20)% increased ArmourSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemResonatingShield
The attack damage % used by Resonating Shield is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Resonating Shield damage.
Focusing on the Armour value on your shield is one of the methods for scaling Resonating Shield damage.
Passive tree nodes that contain the text X% increased Defences from Equipped Shield such as Towering Shield, Core of the Guardian, Spiked Shield, and Flashy Deflection do not impact Resonating Shield damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Armour Broken
1
0
0
417
30%
4 to 6
2
2
3
9
482
33%
6 to 9
3
3
6
14
552
36%
10 to 15
5
4
10
21
627
40%
13 to 20
9
5
14
28
708
43%
17 to 26
14
6
18
35
794
46%
21 to 32
21
7
22
41
886
49%
26 to 38
31
8
26
48
984
52%
30 to 45
43
9
31
57
1090
55%
35 to 53
63
10
36
65
1202
57%
40 to 60
91
11
41
74
1321
60%
45 to 68
128
12
46
82
1449
63%
51 to 76
179
13
52
92
1585
66%
57 to 85
262
14
58
103
1730
70%
63 to 94
380
15
64
113
1885
73%
69 to 103
545
16
66
116
2049
77%
75 to 113
732
17
72
126
2223
81%
82 to 123
871
18
78
137
2409
85%
89 to 133
1034
19
84
147
2607
89%
96 to 144
1298
20
90
157
2816
94%
103 to 155
1537
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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Module Error: No results found for item using search term "item_name = Rage"
Wind WaveWind WaveSupport, AoE, Trigger Category: Wind WaveSupport Requirements: +5 DexSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.Trigger Wind Wave when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Explosion Converts 100% of Physical Damage to Fire Damage Cannot Break Armour Explosion radius is 1.4 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Break PostureBreak PostureSupport, Attack Category: Break PostureSupport Requirements: +5 DexSupports Attacks, causing them to Daze Enemies when they fully Break Armour.Supported Skills apply Daze when fully Breaking Armour Daze lasts for 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Demolisher"
III
Coming Soon
Coming Soon
Coming Soon
IV
V
Item acquisition
Resonating Shield has restrictions on where or how it can drop.