Slow: Difference between revisions

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Slows are a [[debuff]] effect that cause actions to take longer. Slows can apply to a specific stat, such as [[movement speed]]; if otherwise unspecified, it affects [[action speed]] (animations). Slow effects are always multiplicative with each other.
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.


Higher Rarity enemies are less affected by Slows:
__TOC__


15% less Slow effect on Magic monsters
==Mechanics==
The effect of slow is innately diminished based on enemy rarity:


30% less Slow effect on Rare monsters
* 15% less Slow effect on Magic monsters
* 30% less Slow effect on Rare monsters
* 50% less Slow effect on Unique monsters


50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a [[party]] of six.


Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first.
[[Pathfinder]]'s [[Relentless Pursuit]] Ascendancy Notable provides unaffected by [[action speed]] slows.
 
[[Pathfinder]]'s [[Relentless Pursuit]] Ascendancy Notable provides unaffected by slows.


==Related unique items==
==Related unique items==

Revision as of 14:38, 2 January 2025

Slows are a debuff effect that cause actions to take longer. Slows can apply to a specific stat, such as movement speed; if otherwise unspecified, it affects action speed (animations). Slow effects are always multiplicative with each other.

Mechanics

The effect of slow is innately diminished based on enemy rarity:

  • 15% less Slow effect on Magic monsters
  • 30% less Slow effect on Rare monsters
  • 50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a party of six.

Pathfinder's Relentless Pursuit Ascendancy Notable provides unaffected by action speed slows.

Related unique items

The table below lists unique items that are related to slow:

ItemBase itemRequired levelStats
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Silver Charm10Used when you are affected by a SlowGrants Onslaught during effect
Edyrn's TusksEdyrn's Tusks
Iron Cuirass
Armour: 96
Movement Speed: -5.0%
Requires Level 11, 24 Str(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
In death, the legendary boar's tusks were turned
to the slaying of Phaaryl's Eternal oppressors.
Iron Cuirass11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
WanderlustWanderlust
Wrapped Sandals
Energy Shield: 22Requires Level 11, 20 Int20% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
All the world is my home.
Wrapped Sandals1120% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Prayers for RainPrayers for Rain
Keth Raiment
Energy Shield: 70
Movement Speed: -3.0%
Requires Level 28, 59 Int(60-100)% increased Energy Shield
+(10-15) to Intelligence
+(10-20)% to Lightning Resistance
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
In its final era, the roofs of Keth were rife with
anything and everything that could hold water...
should the opportunity arise.
Keth Raiment28(60-100)% increased Energy Shield
+(10-15) to Intelligence
+(10-20)% to Lightning Resistance
30% slower start of Energy Shield Recharge
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
The Prisoner's ManaclesThe Prisoner's Manacles
Verisium Cuffs
Armour: 49
Energy Shield: 18
Requires Level 46, 32 Str, 32 Int(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
Verisium Cuffs46(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies