[[Self-hit]]s will cause a Ghost Shroud to be lost normally.
[[Self-hit]]s will cause a Ghost Shroud to be lost normally.
Energy shield is recovered before damage is taken from the hit. It will consume a charge even if your energy shield is full and no energy shield is recovered.
Unlike its [[Path of Exile]] counterpart, and contrary to the skill's description and stats (which are identical to POE1), the energy shield recovery does ''not'' occur after taking damage.{{bug}} Currently, the recovery applies inconsistently:
* If at full energy shield or 0 energy shield, a Ghost Shroud will be consumed, but no recovery will occur and the character takes the expected damage from the hit.<ref>https://www.reddit.com/r/PathOfExile2/comments/1jwjgat/ghost_dance_is_bugged_again_and_stranger_than_ever/</ref>
* If not at full energy shield, a Ghost Shroud is consumed and the recovery occurs immediately before taking damage, but both are considered simultaneous for loss calculations. It is not considered a mitigation/[[damage reduction]] effect. This means that even if no energy shield loss is visible or energy shield is higher after the hit (e.g. the recovery exceeds damage taken), it can still result in being inflicted with [[ailment]]s from the damage taken, but will not cause [[recharge]] to be interrupted due to energy shield loss never actually occurring (i.e. going from a higher ES value to a lower ES value).<ref>https://www.reddit.com/r/PathOfExile2/comments/1jwjgat/comment/mmlqsbb/</ref>
==Gem level progression==
==Gem level progression==
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{{Version history table row|0.1.1e|
{{Version history table row|0.1.1e|
* Fixed a bug with the '''Ghost Dance''' Skill not losing stacks on hit and not gaining stacks after weapon swapping in some cases.
* Fixed a bug with the '''Ghost Dance''' Skill not losing stacks on hit and not gaining stacks after weapon swapping in some cases.
** This appears to have introduced a new undocumented change/bug that affected the functionality of Ghost Dance. See Mechanics.{{Undocumented}}<ref>https://www.reddit.com/r/PathOfExile2/comments/1ini56o/comment/mmiyry7/</ref>
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Revision as of 12:56, 29 December 2025
Ghost DanceBuff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.(8-6.1) second duration between gaining Ghost Shrouds Maximum 3 Ghost Shrouds When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion
Additional Effects From 1-20% Quality: (1-20)% increased ReservationEfficiencySkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemGhostDance
Ghost Dance is a persistentbuffskill. It periodically grants a stack of Ghost Shroud. Upon taking a hit, a stack of Ghost Shroud is consumed to recover energy shield based on your Evasion Rating.
The character must be hit to lose a Ghost Shroud and to recover energy shield. Defensive mechanics that prevent a hit from occurring such as evasion also prevents the loss of Ghost Shrouds.
Block also prevents loss of Ghost Shrouds. Taking damage from blocked hits (e.g. through Glancing Blows) does not change this.
Self-hits will cause a Ghost Shroud to be lost normally.
Unlike its Path of Exile counterpart, and contrary to the skill's description and stats (which are identical to POE1), the energy shield recovery does not occur after taking damage.[Likely due to a bug] Currently, the recovery applies inconsistently:
If at full energy shield or 0 energy shield, a Ghost Shroud will be consumed, but no recovery will occur and the character takes the expected damage from the hit.[1]
If not at full energy shield, a Ghost Shroud is consumed and the recovery occurs immediately before taking damage, but both are considered simultaneous for loss calculations. It is not considered a mitigation/damage reduction effect. This means that even if no energy shield loss is visible or energy shield is higher after the hit (e.g. the recovery exceeds damage taken), it can still result in being inflicted with ailments from the damage taken, but will not cause recharge to be interrupted due to energy shield loss never actually occurring (i.e. going from a higher ES value to a lower ES value).[2]
Gem level progression
Level
Base duration
Duration
1
0
0
0
8.00 sec
8
2
3
0
0
7.90 sec
7.9
3
6
9
9
7.80 sec
7.8
4
10
13
13
7.70 sec
7.7
5
14
17
17
7.60 sec
7.6
6
18
20
20
7.50 sec
7.5
7
22
24
24
7.40 sec
7.4
8
26
28
28
7.30 sec
7.3
9
31
32
32
7.20 sec
7.2
10
36
37
37
7.10 sec
7.1
11
41
41
41
7.00 sec
7
12
46
46
46
6.90 sec
6.9
13
52
51
51
6.80 sec
6.8
14
58
57
57
6.70 sec
6.7
15
64
62
62
6.60 sec
6.6
16
66
64
64
6.50 sec
6.5
17
72
70
70
6.40 sec
6.4
18
78
75
75
6.30 sec
6.3
19
84
80
80
6.20 sec
6.2
20
90
86
86
6.10 sec
6.1
Recommended support gems
The gemcutting tool recommends these support gems.
Gem tier
Support gems
I
Compressed Duration ICompressed Duration ISupport, Duration Category: Compressed Duration Tier: 1Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 30% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Precision IPrecision ISupport, Buff, Persistent Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Direstrike IDirestrike ISupport, Buff, Persistent Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Compressed Duration IICompressed Duration IISupport, Duration Category: Compressed Duration Tier: 3Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Herbalism IIHerbalism IISupport, Buff, Persistent Category: Herbalism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Precision IIPrecision IISupport, Buff, Persistent Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Ghost Dance has restrictions on where or how it can drop.
Ghost Dance: Now has Maximum 3 Ghost Shrouds at all gem levels (previously 3-5 at gem levels 1-20). Duration between gaining Ghost Shrouds is now 7.6-6.1 seconds (previously 3.85-3.05) at Gem levels 4-20. Quality now instead provides 0-20% increased Reservation Efficiency.