Feral Invocation: Difference between revisions

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|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Feral Invocation
|name                                    = Feral Invocation
|class_id                                = Active Skill Gem
|class_id                                = Meta Skill Gem
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemFeralInvocation
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|gem_tags                                = Buff, Persistent
|strength_percent                        = 50
|gem_tier = 14
|intelligence_percent                    = 50
|skill_id                                = FeralInvocationPlayer
|gem_tags                                = Buff, Persistent, Invocation, Meta
|gem_description                        =  
|gem_tier                               = 14
|skill_id                                = MetaFeralInvocationPlayer
|additional_skill_ids                    = SupportFeralInvocationPlayer
|gem_description                        = While active, gains [[Energy]] when you spend Mana. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to create visages which attack once with a socketed [[Shapeshifting]] [[Attack]], creating multiple visages if it has enough [[Energy]].
|active_skill_name                      = Feral Invocation
|active_skill_name                      = Feral Invocation
|item_class_id_restriction              = Talisman
|equipment_requirement                  = [[Talisman]]
|cast_time                              = 0.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Energy]] gained
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 1
|static_cooldown                        = 0.2
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 60
|static_stat1_id                        = base_deal_no_damage_over_time
|static_stat1_value                      = 1
|static_stat2_id                        = feral_invocation_clone_spawn_delay_ms
|static_stat2_value                      = 400
|static_stat3_id                        = feral_invocation_distance_from_target
|static_stat3_value                      = 20
|static_stat4_id                        = hide_minion_frame
|static_stat4_value                      = 1
|static_stat5_id                        = feral_invocation_gain_1_energy_per_X_mana_spent
|static_stat5_value                      = 20
|static_stat6_id                        = generic_ongoing_trigger_maximum_energy
|static_stat6_value                      = 500
|stat_text                              = (0-57)% increased [[Energy]] gained<br>Gains 1 [[Energy]] per 20 Mana spent<br>Maximum [[Energy]] is 500
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_stat_text                        = 3% increased Energy gained
|level2_stat1_id                        = energy_generated_+%
|level2_stat1_value                      = 3
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_stat_text                        = 6% increased Energy gained
|level3_stat1_id                        = energy_generated_+%
|level3_stat1_value                      = 6
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_stat_text                        = 9% increased Energy gained
|level4_stat1_id                        = energy_generated_+%
|level4_stat1_value                      = 9
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_stat_text                        = 12% increased Energy gained
|level5_stat1_id                        = energy_generated_+%
|level5_stat1_value                      = 12
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_stat_text                        = 15% increased Energy gained
|level6_stat1_id                        = energy_generated_+%
|level6_stat1_value                      = 15
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_stat_text                        = 18% increased Energy gained
|level7_stat1_id                        = energy_generated_+%
|level7_stat1_value                      = 18
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_stat_text                        = 21% increased Energy gained
|level8_stat1_id                        = energy_generated_+%
|level8_stat1_value                      = 21
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_stat_text                        = 24% increased Energy gained
|level9_stat1_id                        = energy_generated_+%
|level9_stat1_value                      = 24
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_stat_text                      = 27% increased Energy gained
|level10_stat1_id                        = energy_generated_+%
|level10_stat1_value                    = 27
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_stat_text                      = 30% increased Energy gained
|level11_stat1_id                        = energy_generated_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_stat_text                      = 33% increased Energy gained
|level12_stat1_id                        = energy_generated_+%
|level12_stat1_value                    = 33
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_stat_text                      = 36% increased Energy gained
|level13_stat1_id                        = energy_generated_+%
|level13_stat1_value                    = 36
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_stat_text                      = 39% increased Energy gained
|level14_stat1_id                        = energy_generated_+%
|level14_stat1_value                    = 39
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_stat_text                      = 42% increased Energy gained
|level15_stat1_id                        = energy_generated_+%
|level15_stat1_value                    = 42
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_stat_text                      = 45% increased Energy gained
|level16_stat1_id                        = energy_generated_+%
|level16_stat1_value                    = 45
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_stat_text                      = 48% increased Energy gained
|level17_stat1_id                        = energy_generated_+%
|level17_stat1_value                    = 48
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_stat_text                      = 51% increased Energy gained
|level18_stat1_id                        = energy_generated_+%
|level18_stat1_value                    = 51
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_stat_text                      = 54% increased Energy gained
|level19_stat1_id                        = energy_generated_+%
|level19_stat1_value                    = 54
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_stat_text                      = 57% increased Energy gained
|level20_stat1_id                        = energy_generated_+%
|level20_stat1_value                    = 57
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}


'''Feral Invocation''' is a [[?]] [[skill]].
'''Feral Invocation''' is a [[meta]] [[skill]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 24: Line 188:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Energy<br>Gained
  |c1_header          = x% increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Clarity I}}
|t1_2 = {{il|Precision I}}
|t1_3 = {{il|Vitality I}}
|t2_1 = {{il|Boundless Energy I}}
|t2_2 = {{il|Direstrike I}}
|t2_3 = {{il|Mysticism I}}
|t3_1 = {{il|Energy Capacitor}}
|t3_2 = {{il|Energy Retention}}
|t3_3 = {{il|Fluke}}
|t4_1 = {{il|Boundless Energy II}}
|t4_2 = {{il|Cannibalism II}}
|t4_3 = {{il|Direstrike II}}
}}
}}


Line 36: Line 216:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0b|
* Updated Feral Invocation's description to clarify that the attacks are not triggered.
}}
{{Version history table row|0.4.0|
{{Version history table row|0.4.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 21:33, 16 December 2025

Feral InvocationBuff, Persistent, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemFeralInvocation

Feral Invocation is a meta skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceEnergy
Gained
1000
23003%
36996%
41013139%
514171712%
618202015%
722242418%
826282821%
931323224%
1036373727%
1141414130%
1246464633%
1352515136%
1458575739%
1564626242%
1666646445%
1772707048%
1878757551%
1984808054%
2090868657%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Clarity IClarity ISupport, Buff, Persistent
Category: Clarity
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Boundless Energy IBoundless Energy ISupport
Category: Boundless Energy
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 35% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Energy CapacitorEnergy CapacitorSupport
Category: Energy Capacitor
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.Supported Meta Gems have 80% increased Maximum EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Boundless Energy IIBoundless Energy IISupport
Category: Boundless Energy
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cannibalism IICannibalism IISupport, Buff, Persistent
Category: Cannibalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Direstrike IIDirestrike IISupport, Buff, Persistent
Category: Direstrike
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Feral Invocation has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Feral Invocation has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0b
  • Updated Feral Invocation's description to clarify that the attacks are not triggered.
0.4.0
  • Introduced to the game.