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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemBarkskin
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Buff, Persistent
|strength_percent                        = 50
|gem_tier = 8
|intelligence_percent                    = 50
|gem_tags                                = Buff, Persistent, Duration
|gem_tier                               = 8
|skill_id                                = BarkskinPlayer
|skill_id                                = BarkskinPlayer
|gem_description                        =  
|gem_description                        = While active, taking [[Hit]] damage from enemies to your [[Energy Shield]] causes you to gain [[Armour]] for a short duration. [[Armour]] gained from multiple [[Hit]]s can stack. The total [[Armour]] gained from this Skill cannot exceed the [[Defences|Item Armour]] on your [[Armour (equipment)|Equipped Armour Items]].
|active_skill_name                      = Barkskin
|active_skill_name                      = Barkskin
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = When [[Hit]] by an enemy, gain [[Armour]] equal to (0.25-5)% of<br>[[Energy Shield]] lost
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|quality_type1_stat1_value              = 250
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 6
|static_spirit_reservation_flat          = 30
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_value                      = 6000
|stat_text                              = When [[Hit]] by an enemy, gain [[Armour]] equal to (25-44)% of<br>[[Energy Shield]] lost<br>[[Buff]] duration is 6 seconds
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_stat_text                        = When Hit by an enemy, gain Armour equal to 25% of<br>Energy Shield lost
|level1_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level1_stat1_value                      = 25
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_stat_text                        = When Hit by an enemy, gain Armour equal to 26% of<br>Energy Shield lost
|level2_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level2_stat1_value                      = 26
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_stat_text                        = When Hit by an enemy, gain Armour equal to 27% of<br>Energy Shield lost
|level3_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level3_stat1_value                      = 27
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_stat_text                        = When Hit by an enemy, gain Armour equal to 28% of<br>Energy Shield lost
|level4_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level4_stat1_value                      = 28
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_stat_text                        = When Hit by an enemy, gain Armour equal to 29% of<br>Energy Shield lost
|level5_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level5_stat1_value                      = 29
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_stat_text                        = When Hit by an enemy, gain Armour equal to 30% of<br>Energy Shield lost
|level6_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level6_stat1_value                      = 30
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_stat_text                        = When Hit by an enemy, gain Armour equal to 31% of<br>Energy Shield lost
|level7_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level7_stat1_value                      = 31
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_stat_text                        = When Hit by an enemy, gain Armour equal to 32% of<br>Energy Shield lost
|level8_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level8_stat1_value                      = 32
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_stat_text                        = When Hit by an enemy, gain Armour equal to 33% of<br>Energy Shield lost
|level9_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level9_stat1_value                      = 33
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_stat_text                      = When Hit by an enemy, gain Armour equal to 34% of<br>Energy Shield lost
|level10_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level10_stat1_value                    = 34
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_stat_text                      = When Hit by an enemy, gain Armour equal to 35% of<br>Energy Shield lost
|level11_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level11_stat1_value                    = 35
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_stat_text                      = When Hit by an enemy, gain Armour equal to 36% of<br>Energy Shield lost
|level12_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level12_stat1_value                    = 36
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_stat_text                      = When Hit by an enemy, gain Armour equal to 37% of<br>Energy Shield lost
|level13_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level13_stat1_value                    = 37
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_stat_text                      = When Hit by an enemy, gain Armour equal to 38% of<br>Energy Shield lost
|level14_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level14_stat1_value                    = 38
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_stat_text                      = When Hit by an enemy, gain Armour equal to 39% of<br>Energy Shield lost
|level15_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level15_stat1_value                    = 39
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_stat_text                      = When Hit by an enemy, gain Armour equal to 40% of<br>Energy Shield lost
|level16_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level16_stat1_value                    = 40
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_stat_text                      = When Hit by an enemy, gain Armour equal to 41% of<br>Energy Shield lost
|level17_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level17_stat1_value                    = 41
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_stat_text                      = When Hit by an enemy, gain Armour equal to 42% of<br>Energy Shield lost
|level18_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level18_stat1_value                    = 42
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_stat_text                      = When Hit by an enemy, gain Armour equal to 43% of<br>Energy Shield lost
|level19_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level19_stat1_value                    = 43
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_stat_text                      = When Hit by an enemy, gain Armour equal to 44% of<br>Energy Shield lost
|level20_stat1_id                        = barkskin_armour_to_gain_as_%_of_energy_shield_lost_to_enemy_hits
|level20_stat1_value                    = 44
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Clarity I}}
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = {{il|Vitality I}}
|t2_1 = {{il|Direstrike I}}
|t2_2 = {{il|Herbalism I}}
|t2_3 = {{il|Mysticism I}}
|t3_1 = {{il|Cannibalism I}}
|t3_2 = {{il|Prolonged Duration II}}
|t3_3 = {{il|Strong Hearted}}
|t4_1 = {{il|Direstrike II}}
|t4_2 = {{il|Mysticism II}}
|t4_3 = {{il|Vitality II}}
}}
}}



Latest revision as of 21:19, 16 December 2025

BarkskinBuff, Persistent, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of
Energy Shield lost
Buff duration is 6 seconds

Additional Effects From 1-20% Quality:
When Hit by an enemy, gain Armour equal to (0.25-5)% of
Energy Shield lost
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBarkskin

Barkskin is a ? skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired Intelligence
1000
2300
3699
4101313
5141717
6182020
7222424
8262828
9313232
10363737
11414141
12464646
13525151
14585757
15646262
16666464
17727070
18787575
19848080
20908686

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Clarity IClarity ISupport, Buff, Persistent
Category: Clarity
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cannibalism ICannibalism ISupport, Buff, Persistent
Category: Cannibalism
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Direstrike IIDirestrike IISupport, Buff, Persistent
Category: Direstrike
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IIMysticism IISupport, Buff, Persistent
Category: Mysticism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Barkskin has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Barkskin has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.