Freezing Mark: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(→‎Recommended support gems: Recommended support gems update)
(PyPoE/ExporterBot/fbec967: Item exporter)
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemFreezingMark
|metadata_id                            = Metadata/Items/Gem/SkillGemFreezingMark
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|intelligence_percent                    = 50
|intelligence_percent                    = 50
|gem_tags                                = Barrageable, Attack, AoE, Mark, Cold, Duration, Nova
|gem_tags                                = Mark, Buff, Cold, Duration
|gem_description                        = Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
|gem_tier                                = 7
|active_skill_name                      =
|skill_id                                = FreezingMarkPlayer
|skill_icon                              = Freezing Mark
|gem_description                        = [[Mark]] a target, making them more susceptible to being [[Frozen]]. When the [[Mark]]ed target is [[Frozen]], the [[Mark]] [[Activating Marks|Activates]], granting you a [[Buff]] which gives extra [[Cold]] damage and [[Effect Consumption|Consming]] the [[Mark]]. [[Mark]]ing another target while you have the [[Buff]] will remove the [[Buff]].
|item_class_id_restriction              =  
|active_skill_name                      = Freezing Mark
|skill_id                                = Freezing Mark
|cast_time                              = 0.5
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 0.50
|quality_type1_weight                    = 1
|stat_text                              = Limit 1 Marked target <br> Mark duration is 8 seconds <br> Hits against Marked enemy cause 28% more Freeze buildup
|quality_type1_stat_text                = [[Hit]]s against [[Mark]]ed enemy cause +(1-20)% more [[Freeze]] buildup
|quality_type1_stat1_id                  = freezing_mark_hit_damage_freeze_multiplier_+%_final
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 1
|static_cooldown                        = 0.5
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 8
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = movement_speed_+%_final_while_performing_action
|static_stat3_value                      = -70
|static_stat4_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat4_value                      = 160
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_value                      = 50
|static_stat6_id                        = active_skill_show_freeze_range_from_freezing_mark
|static_stat6_value                      = 1
|static_stat7_id                        = base_skill_effect_duration
|static_stat7_value                      = 8000
|static_stat8_id                        = freezing_mark_damage_buff_damage_%_to_gain_as_cold
|static_stat8_value                      = 30
|static_stat9_id                        = base_secondary_skill_effect_duration
|static_stat9_value                      = 10000
|static_stat10_id                        = number_of_marks_allowed_per_type
|static_stat10_value                    = 1
|stat_text                              = [[Hit]]s against [[Mark]]ed enemy cause (25-35)% more [[Freeze]] buildup<br>[[Mark]]ed enemy becomes [[Frozen]] when<br>[[Hit]] while [[Primed for Freeze]]<br>[[Mark]] duration is 8 seconds<br>[[Buff]] grants 30% of damage [[Damage Gained as extra X|Gained]] as [[Cold]] damage<br>[[Buff]] duration is 10 seconds<br>[[Limit]] 1 [[Mark]]ed target
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_cost_amounts                    = 0
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 18
|level1_stat_text                        = Hits against Marked enemy cause 25% more Freeze buildup
|level1_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level1_stat1_value                      = 25
|level1_stat2_id                        = quality_display_freezing_mark_is_gem
|level1_stat2_value                      = 1
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 0
|level2_level_requirement                = 3
|level2_cost_amounts                    = 0
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 20
|level2_stat_text                        = Hits against Marked enemy cause 26% more Freeze buildup
|level2_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level2_stat1_value                      = 26
|level2_stat2_id                        = quality_display_freezing_mark_is_gem
|level2_stat2_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 0
|level3_level_requirement                = 6
|level3_cost_amounts                    = 0
|level3_dexterity_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 23
|level3_stat_text                        = Hits against Marked enemy cause 26% more Freeze buildup
|level3_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level3_stat1_value                      = 26
|level3_stat2_id                        = quality_display_freezing_mark_is_gem
|level3_stat2_value                      = 1
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 0
|level4_level_requirement                = 10
|level4_cost_amounts                    = 0
|level4_dexterity_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 25
|level4_stat_text                        = Hits against Marked enemy cause 27% more Freeze buildup
|level4_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level4_stat1_value                      = 27
|level4_stat2_id                        = quality_display_freezing_mark_is_gem
|level4_stat2_value                      = 1
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 0
|level5_level_requirement                = 14
|level5_cost_amounts                    = 0
|level5_dexterity_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 28
|level5_stat_text                        = Hits against Marked enemy cause 27% more Freeze buildup
|level5_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level5_stat1_value                      = 27
|level5_stat2_id                        = quality_display_freezing_mark_is_gem
|level5_stat2_value                      = 1
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 0
|level6_level_requirement                = 18
|level6_cost_amounts                    = 0
|level6_dexterity_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 31
|level6_stat_text                        = Hits against Marked enemy cause 28% more Freeze buildup
|level6_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level6_stat1_value                      = 28
|level6_stat2_id                        = quality_display_freezing_mark_is_gem
|level6_stat2_value                      = 1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_cost_amounts                    = 53
|level7_dexterity_requirement            = 24
|level1_dexterity_requirement           = 0
|level7_intelligence_requirement        = 24
|level1_intelligence_requirement         = 0
|level7_cost_amounts                    = 33
|level2_dexterity_requirement           = 0
|level7_stat_text                        = Hits against Marked enemy cause 28% more Freeze buildup
|level2_intelligence_requirement         = 0
|level7_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level3_dexterity_requirement            = 0
|level7_stat1_value                      = 28
|level3_intelligence_requirement        = 0
|level7_stat2_id                        = quality_display_freezing_mark_is_gem
|level4_dexterity_requirement            = 0
|level7_stat2_value                      = 1
|level4_intelligence_requirement        = 0
|level8                                  = True
|level5_dexterity_requirement            = 0
|level8_level_requirement                = 26
|level5_intelligence_requirement        = 0
|level8_dexterity_requirement           = 28
|level6_dexterity_requirement            = 0
|level8_intelligence_requirement         = 28
|level6_intelligence_requirement        = 0
|level8_cost_amounts                    = 36
|level7_dexterity_requirement            = 30
|level8_stat_text                        = Hits against Marked enemy cause 29% more Freeze buildup
|level7_intelligence_requirement        = 30
|level8_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
 
|level8_stat1_value                      = 29
|gem_tier                                = 7
|level8_stat2_id                        = quality_display_freezing_mark_is_gem
|level8_stat2_value                      = 1
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement           = 32
|level9_intelligence_requirement         = 32
|level9_cost_amounts                    = 39
|level9_stat_text                        = Hits against Marked enemy cause 29% more Freeze buildup
|level9_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level9_stat1_value                      = 29
|level9_stat2_id                        = quality_display_freezing_mark_is_gem
|level9_stat2_value                      = 1
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 42
|level10_stat_text                      = Hits against Marked enemy cause 30% more Freeze buildup
|level10_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level10_stat1_value                    = 30
|level10_stat2_id                        = quality_display_freezing_mark_is_gem
|level10_stat2_value                    = 1
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 46
|level11_stat_text                      = Hits against Marked enemy cause 30% more Freeze buildup
|level11_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level11_stat1_value                    = 30
|level11_stat2_id                        = quality_display_freezing_mark_is_gem
|level11_stat2_value                    = 1
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 49
|level12_stat_text                      = Hits against Marked enemy cause 31% more Freeze buildup
|level12_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level12_stat1_value                    = 31
|level12_stat2_id                        = quality_display_freezing_mark_is_gem
|level12_stat2_value                    = 1
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 52
|level13_stat_text                      = Hits against Marked enemy cause 31% more Freeze buildup
|level13_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level13_stat1_value                    = 31
|level13_stat2_id                        = quality_display_freezing_mark_is_gem
|level13_stat2_value                    = 1
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 56
|level14_stat_text                      = Hits against Marked enemy cause 32% more Freeze buildup
|level14_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level14_stat1_value                    = 32
|level14_stat2_id                        = quality_display_freezing_mark_is_gem
|level14_stat2_value                    = 1
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 59
|level15_stat_text                      = Hits against Marked enemy cause 32% more Freeze buildup
|level15_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level15_stat1_value                    = 32
|level15_stat2_id                        = quality_display_freezing_mark_is_gem
|level15_stat2_value                    = 1
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 63
|level16_stat_text                      = Hits against Marked enemy cause 33% more Freeze buildup
|level16_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level16_stat1_value                    = 33
|level16_stat2_id                        = quality_display_freezing_mark_is_gem
|level16_stat2_value                    = 1
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 67
|level17_stat_text                      = Hits against Marked enemy cause 33% more Freeze buildup
|level17_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level17_stat1_value                    = 33
|level17_stat2_id                        = quality_display_freezing_mark_is_gem
|level17_stat2_value                    = 1
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 71
|level18_stat_text                      = Hits against Marked enemy cause 34% more Freeze buildup
|level18_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level18_stat1_value                    = 34
|level18_stat2_id                        = quality_display_freezing_mark_is_gem
|level18_stat2_value                    = 1
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 75
|level19_stat_text                      = Hits against Marked enemy cause 34% more Freeze buildup
|level19_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level19_stat1_value                    = 34
|level19_stat2_id                        = quality_display_freezing_mark_is_gem
|level19_stat2_value                    = 1
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 79
|level20_stat_text                      = Hits against Marked enemy cause 35% more Freeze buildup
|level20_stat1_id                        = freezing_mark_hit_damage_freeze_multiplier_+%_final
|level20_stat1_value                    = 35
|level20_stat2_id                        = quality_display_freezing_mark_is_gem
|level20_stat2_value                    = 1
|skill_icon                              = Freezing Mark
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 98: Line 288:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Freezing Mark: No longer causes an explosion. Instead, Freezing the marked target grants a Buff that grants damage extra as Cold damage for a duration, or until you mark another target.
}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* [[Mark]] Skills are no longer Spells.
* [[Mark]] Skills are no longer Spells.

Latest revision as of 22:12, 14 December 2025

Freezing MarkMark, Buff, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause +(1-20)% more Freeze buildup
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemFreezingMark
Freezing Mark
Debuff
Sniper's Mark skill icon.png

Freezing Mark is an mark skill that causes freeze on enemies to build up faster. When the marked enemy dies, it creates a cold nova that deals damage to surrounding enemies.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
100018
230020
369923
410131325
514171728
618202031
722242433
826282836
931323239
1036373742
1141414146
1246464649
1352515152
1458575756
1564626259
1666646463
1772707067
1878757571
1984808075
2090868679

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Concentrated AreaConcentrated AreaSupport, AoE
Category: Concentrated Area
Tier: 1
Support Requirements: +5 IntSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area Damage
Supported Skills have 50% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IExecute ISupport
Category: Execute
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 40% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport
Category: Rising Tempest
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each
Skill used Recently of a different Elemental type
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Cooldown Recovery IICooldown Recovery IISupport
Category: Cooldown Recovery
Tier: 4
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Efficiency IIEfficiency IISupport
Category: Efficiency
Tier: 4
Support Requirements: +5 StrSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Freezing Mark has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Freezing Mark has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Freezing Mark: No longer causes an explosion. Instead, Freezing the marked target grants a Buff that grants damage extra as Cold damage for a duration, or until you mark another target.
0.3.0
  • Mark Skills are no longer Spells.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0
  • Introduced to the game.