Meditate: Difference between revisions
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|metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyMeditate | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Channelling | |gem_tags = Spell, Channelling | ||
|gem_tier = 0 | |||
|skill_id = MeditatePlayer | |||
|gem_description = [[Channelling|Channel]] to [[Energy Shield|Recharge Energy Shield]] and allow that [[Energy Shield|Recharge]] to [[Overflow]]. [[Channelling]] ends when you take damage or your [[Energy Shield]] is fully [[Overflow]]ed. | |||
|active_skill_name = Meditate | |active_skill_name = Meditate | ||
| | |cast_time = 1.0 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = (0.5-10)% more [[Energy Shield Recharge Rate]] | ||
|quality_type1_breakpoints = 2.0 | |||
| | |quality_type1_stat1_id = meditate_energy_shield_recharge_rate_+%_final | ||
|quality_type1_stat1_value = 500 | |||
|stat_text = ( | |static_stored_uses = 1 | ||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|static_stat2_id = can_perform_skill_while_moving | |||
|static_stat2_value = 1 | |||
|static_stat3_id = movement_speed_+%_final_while_performing_action | |||
|static_stat3_value = -70 | |||
|static_stat4_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat4_value = 160 | |||
|static_stat5_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat5_value = 50 | |||
|stat_text = (24-100)% more [[Energy Shield Recharge Rate]] | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_cooldown = | |level1_cooldown = 7 | ||
|level1_stat_text = | |level1_stat_text = 24% more Energy Shield Recharge Rate | ||
|level1_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level1_stat1_value = 24 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_cooldown = | |level2_cooldown = 6.9 | ||
|level2_stat_text = | |level2_stat_text = 28% more Energy Shield Recharge Rate | ||
|level2_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level2_stat1_value = 28 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_cooldown = | |level3_cooldown = 6.8 | ||
|level3_stat_text = | |level3_stat_text = 32% more Energy Shield Recharge Rate | ||
|level3_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level3_stat1_value = 32 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_cooldown = | |level4_cooldown = 6.7 | ||
|level4_stat_text = | |level4_stat_text = 36% more Energy Shield Recharge Rate | ||
|level4_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level4_stat1_value = 36 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_cooldown = | |level5_cooldown = 6.6 | ||
|level5_stat_text = | |level5_stat_text = 40% more Energy Shield Recharge Rate | ||
|level5_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level5_stat1_value = 40 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_cooldown = | |level6_cooldown = 6.5 | ||
|level6_stat_text = | |level6_stat_text = 44% more Energy Shield Recharge Rate | ||
|level6_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level6_stat1_value = 44 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_cooldown = | |level7_cooldown = 6.4 | ||
|level7_stat_text = | |level7_stat_text = 48% more Energy Shield Recharge Rate | ||
|level7_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level7_stat1_value = 48 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_cooldown = | |level8_cooldown = 6.3 | ||
|level8_stat_text = | |level8_stat_text = 52% more Energy Shield Recharge Rate | ||
|level8_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level8_stat1_value = 52 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_cooldown = | |level9_cooldown = 6.2 | ||
|level9_stat_text = | |level9_stat_text = 56% more Energy Shield Recharge Rate | ||
|level9_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level9_stat1_value = 56 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cooldown = | |level10_cooldown = 6.1 | ||
|level10_stat_text = | |level10_stat_text = 60% more Energy Shield Recharge Rate | ||
|level10_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level10_stat1_value = 60 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_cooldown = | |level11_cooldown = 6 | ||
|level11_stat_text = | |level11_stat_text = 64% more Energy Shield Recharge Rate | ||
|level11_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level11_stat1_value = 64 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_cooldown = | |level12_cooldown = 5.9 | ||
|level12_stat_text = | |level12_stat_text = 68% more Energy Shield Recharge Rate | ||
|level12_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level12_stat1_value = 68 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_cooldown = | |level13_cooldown = 5.8 | ||
|level13_stat_text = | |level13_stat_text = 72% more Energy Shield Recharge Rate | ||
|level13_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level13_stat1_value = 72 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cooldown = | |level14_cooldown = 5.7 | ||
|level14_stat_text = | |level14_stat_text = 76% more Energy Shield Recharge Rate | ||
|level14_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level14_stat1_value = 76 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_cooldown = | |level15_cooldown = 5.6 | ||
|level15_stat_text = | |level15_stat_text = 80% more Energy Shield Recharge Rate | ||
|level15_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level15_stat1_value = 80 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_cooldown = | |level16_cooldown = 5.5 | ||
|level16_stat_text = | |level16_stat_text = 84% more Energy Shield Recharge Rate | ||
|level16_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level16_stat1_value = 84 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_cooldown = | |level17_cooldown = 5.4 | ||
|level17_stat_text = | |level17_stat_text = 88% more Energy Shield Recharge Rate | ||
|level17_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level17_stat1_value = 88 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_cooldown = | |level18_cooldown = 5.3 | ||
|level18_stat_text = | |level18_stat_text = 92% more Energy Shield Recharge Rate | ||
|level18_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level18_stat1_value = 92 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_cooldown = | |level19_cooldown = 5.2 | ||
|level19_stat_text = | |level19_stat_text = 96% more Energy Shield Recharge Rate | ||
|level19_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
|level19_stat1_value = 96 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_cooldown = | |level20_cooldown = 5.1 | ||
|level20_stat_text = | |level20_stat_text = 100% more Energy Shield Recharge Rate | ||
|level20_stat1_id = meditate_energy_shield_recharge_rate_+%_final | |||
| | |level20_stat1_value = 100 | ||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |drop_enabled = false | ||
|drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
| Line 118: | Line 170: | ||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Steadfast I}} | ||
| | |t2_1 = {{il|Second Wind I}} | ||
| | |t3_1 = {{il|Cooldown Recovery I}} | ||
| | |t3_2 = {{il|Steadfast II}} | ||
| | |t4_1 = {{il|Cooldown Recovery II}} | ||
| | |t4_2 = {{il|Second Wind II}} | ||
| | |t5_1 = {{il|Second Wind III}} | ||
| | |||
| | |||
}} | }} | ||
Latest revision as of 08:20, 4 September 2025
MeditateSpell, Channelling
Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Meditate is a channelling skill granted by the Invoker ascendancy notable Faith is a Choice. When the user begins channeling, their energy shield recharging activates. The recharged energy shield can overflow up to 1.5x the maximum energy shield.
Skill functions and interactions
Gem level progression
| Level | Cooldown | |
|---|---|---|
| 1 | 0 | 7.00 sec |
| 2 | 3 | 6.90 sec |
| 3 | 6 | 6.80 sec |
| 4 | 10 | 6.70 sec |
| 5 | 14 | 6.60 sec |
| 6 | 18 | 6.50 sec |
| 7 | 22 | 6.40 sec |
| 8 | 26 | 6.30 sec |
| 9 | 31 | 6.20 sec |
| 10 | 36 | 6.10 sec |
| 11 | 41 | 6.00 sec |
| 12 | 46 | 5.90 sec |
| 13 | 52 | 5.80 sec |
| 14 | 58 | 5.70 sec |
| 15 | 64 | 5.60 sec |
| 16 | 66 | 5.50 sec |
| 17 | 72 | 5.40 sec |
| 18 | 78 | 5.30 sec |
| 19 | 84 | 5.20 sec |
| 20 | 90 | 5.10 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier |
Support gems | ||
|---|---|---|---|
| I | Category: Steadfast Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
| II | Category: Second Wind Tier: 2 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 50% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
| III | Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Steadfast Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| IV | Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Second Wind Tier: 4 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| V | Category: Second Wind Tier: 5 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to recover your Life when a cooldown is consumed. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate When a Supported Skill consumes a cooldown use, recover 2% of maximum Life per second of cooldown Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|