Bleeding Concoction: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Attack, AoE, Projectile, Physical
|gem_tags                                = Attack, AoE, Projectile, Physical
|gem_tier                                = 0
|skill_id                                = BleedingConcoctionPlayer
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit.
|active_skill_name                      = Bleeding Concoction
|active_skill_name                      = Bleeding Concoction
|skill_id                                = BleedingConcoctionPlayer
|gem_tier                                = 0
|item_class_id_restriction              = Unarmed
|item_class_id_restriction              = Unarmed
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a bottle that explodes, dealing [[Physical]] attack damage in an area. [[Bleeding]] inflicted by this skill has higher [[Magnitude]].
|equipment_requirement                  = [[Unarmed]]
 
|cast_time                              = 1.0
|cast_time                              = 1
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Explosion radius is (0.02-0.4) metres
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
|static_cost_amounts                    = 0
|static_critical_strike_chance          = 5
|static_critical_strike_chance          = 5
 
|static_attack_speed_multiplier          = 100
|stat_text                              = (11–314) to (21–582) base Physical Damage<br>Inflicts Bleeding on Hit<br>Consumes 5 Charges from your Mana Flask<br>200% more Magnitude of Bleeding inflicted<br>Explosion radius is 1.5 metres
|static_stat1_id                        = base_is_projectile
 
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = main_hand_base_weapon_attack_duration_ms
|static_stat4_value                      = 714
|static_stat5_id                        = movement_speed_+%_final_while_performing_action
|static_stat5_value                      = -70
|static_stat6_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat6_value                      = 160
|static_stat7_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat7_value                      = 50
|static_stat8_id                        = projectile_behaviour_only_explode
|static_stat8_value                      = 1
|static_stat9_id                        = replace_main_hand_unarmed_attack_stats_with_nothing_type
|static_stat9_value                      = 1
|static_stat10_id                        = throw_flask_effects_type
|static_stat10_value                    = 3
|static_stat11_id                        = base_chance_to_inflict_bleeding_%
|static_stat11_value                    = 100
|static_stat12_id                        = base_number_of_projectiles
|static_stat12_value                    = 1
|static_stat13_id                        = active_skill_base_area_of_effect_radius
|static_stat13_value                    = 18
|static_stat14_id                        = base_aggravate_bleeding_on_attack_hit_chance_%
|static_stat14_value                    = 100
|static_stat15_id                        = flask_throw_base_charges_used
|static_stat15_value                    = 5
|stat_text                              = (11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        =  
|level1_stat_text                        = 11 to 21 base Physical Damage
|level1_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 11
|level1_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 21
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_damage_multiplier                = 77
|level2_damage_multiplier                = 77
|level2_stat_text                        =  
|level2_stat_text                        = 19 to 35 base Physical Damage
|level2_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 19
|level2_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 35
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_damage_multiplier                = 84
|level3_damage_multiplier                = 84
|level3_stat_text                        =  
|level3_stat_text                        = 29 to 55 base Physical Damage
|level3_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 29
|level3_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 55
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_damage_multiplier                = 92
|level4_damage_multiplier                = 92
|level4_stat_text                        =  
|level4_stat_text                        = 41 to 75 base Physical Damage
|level4_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 41
|level4_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 75
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_damage_multiplier                = 99
|level5_damage_multiplier                = 99
|level5_stat_text                        =  
|level5_stat_text                        = 52 to 97 base Physical Damage
|level5_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 52
|level5_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 97
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_damage_multiplier                = 105
|level6_damage_multiplier                = 105
|level6_stat_text                        =  
|level6_stat_text                        = 65 to 120 base Physical Damage
|level6_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 65
|level6_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 120
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_damage_multiplier                = 112
|level7_damage_multiplier                = 112
|level7_stat_text                        =  
|level7_stat_text                        = 78 to 145 base Physical Damage
|level7_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 78
|level7_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 145
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_damage_multiplier                = 118
|level8_damage_multiplier                = 118
|level8_stat_text                        =  
|level8_stat_text                        = 92 to 171 base Physical Damage
|level8_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 92
|level8_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 171
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_damage_multiplier                = 123
|level9_damage_multiplier                = 123
|level9_stat_text                        =  
|level9_stat_text                        = 106 to 198 base Physical Damage
|level9_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 106
|level9_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 198
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_multiplier              = 128
|level10_damage_multiplier              = 128
|level10_stat_text                      =  
|level10_stat_text                      = 122 to 226 base Physical Damage
|level10_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 122
|level10_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 226
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_damage_multiplier              = 134
|level11_damage_multiplier              = 134
|level11_stat_text                      =  
|level11_stat_text                      = 138 to 256 base Physical Damage
|level11_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 138
|level11_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 256
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_damage_multiplier              = 139
|level12_damage_multiplier              = 139
|level12_stat_text                      =  
|level12_stat_text                      = 154 to 287 base Physical Damage
|level12_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 154
|level12_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 287
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_damage_multiplier              = 144
|level13_damage_multiplier              = 144
|level13_stat_text                      =  
|level13_stat_text                      = 172 to 319 base Physical Damage
|level13_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 172
|level13_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 319
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_multiplier              = 150
|level14_damage_multiplier              = 150
|level14_stat_text                      =  
|level14_stat_text                      = 190 to 353 base Physical Damage
|level14_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 190
|level14_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 353
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_damage_multiplier              = 155
|level15_damage_multiplier              = 155
|level15_stat_text                      =  
|level15_stat_text                      = 209 to 388 base Physical Damage
|level15_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 209
|level15_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 388
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_damage_multiplier              = 161
|level16_damage_multiplier              = 161
|level16_stat_text                      =  
|level16_stat_text                      = 228 to 424 base Physical Damage
|level16_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 228
|level16_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 424
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_damage_multiplier              = 167
|level17_damage_multiplier              = 167
|level17_stat_text                      =  
|level17_stat_text                      = 249 to 462 base Physical Damage
|level17_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 249
|level17_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 462
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_damage_multiplier              = 173
|level18_damage_multiplier              = 173
|level18_stat_text                      =  
|level18_stat_text                      = 270 to 501 base Physical Damage
|level18_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 270
|level18_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 501
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_damage_multiplier              = 179
|level19_damage_multiplier              = 179
|level19_stat_text                      =  
|level19_stat_text                      = 291 to 541 base Physical Damage
|level19_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 291
|level19_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 541
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_damage_multiplier              = 185
|level20_damage_multiplier              = 185
|level20_stat_text                      =  
|level20_stat_text                      = 314 to 582 base Physical Damage
 
|level20_stat1_id                        = main_hand_weapon_minimum_physical_damage
|drop_text                              = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]].
|level20_stat1_value                    = 314
|level20_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 582
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_enabled                            = false
|drop_enabled                            = false
 
|drop_text                              = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]].
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 119: Line 232:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Lacerate}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Exploit Weakness}}
|t2_2 = {{il|Concoct I}}
|t2_3 = {{il|Splinter}}
|t2_3 = {{il|Maim}}
|t3_1 = {{il|Deep Cuts}}
|t3_1 = {{il|Close Combat I}}
|t3_2 = {{il|Discombobulate}}
|t3_2 = {{il|Deep Cuts I}}
|t3_3 = {{il|Rupture}}
|t3_3 = {{il|Deliberation}}
|t4_1 = {{il|Concoct II}}
|t4_2 = {{il|Rapid Attacks II}}
|t5_1 = {{il|Bleed IV}}
|t5_2 = {{il|Brutality III}}
|t5_3 = {{il|Deep Cuts II}}
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Bleeding Concoction, granted by the [[Bleeding Concoction (passive)|Bleeding Concoction]] Notable Passive Skill choice, no longer has 200% more Magnitude of Bleeding inflicted. Now Aggravates Bleeding on targets hit.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.

Latest revision as of 19:30, 31 August 2025

Bleeding ConcoctionAttack, AoE, Projectile, Physical
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (70-185)% of base
Requires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.(11-314) to (21-582) base Physical Damage
Inflicts Bleeding on Hit
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Consumes 5 Charges from your Mana Flask

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction

Bleeding Concoction is an attack skill granted by the Pathfinder ascendancy notable Brew Concoction. The player consumes mana flask charges to throw blood bottles that deal physical damage in an area and apply bleeding.

Skill functions and interactions

  • This skill requires a Weapon Set that is unarmed to use.

Gem level progression

LevelRequired LevelAttack
Damage
1070%
2377%
3684%
41092%
51499%
618105%
722112%
826118%
931123%
1036128%
1141134%
1246139%
1352144%
1458150%
1564155%
1666161%
1772167%
1878173%
1984179%
2090185%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Concoct IConcoct ISupport
Category: Concoct
Tier: 2
Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deep Cuts IDeep Cuts ISupport, Physical
Category: Deep Cuts
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 25% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Concoct IIConcoct IISupport
Category: Concoct
Tier: 4
Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on use
Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IVBleed IVSupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Hits from Supported Skills inflict Incision
Supported Attacks cannot cause Bleeding
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deep Cuts IIDeep Cuts IISupport, Physical
Category: Deep Cuts
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills deal 30% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.3.0
  • Bleeding Concoction, granted by the Bleeding Concoction Notable Passive Skill choice, no longer has 200% more Magnitude of Bleeding inflicted. Now Aggravates Bleeding on targets hit.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • Bleeding Concoction now has 200% more Magnitude of Bleeding inflicted (previously 100%).
0.1.0e
  • Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.
0.1.0
  • Introduced to the game.

See also