|help_text = Skills can be managed in the Skills Panel.
[[File:Hdhdjsjs.jpg|center]]
|dexterity_percent = 100
[[File:Hdhdjsjs.jpg|center]]
|gem_tags = Attack, AoE, Projectile, Lightning
[[File:Hdhdjsjs.jpg|center]]
|gem_description = Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
[[File:Hdhdjsjs.jpg|center]]
|active_skill_name =
[[File:Hdhdjsjs.jpg|center]]
|skill_icon = Magnetic Salvo
[[File:Hdhdjsjs.jpg|center]]
|item_class_id_restriction = Bow
[[File:Hdhdjsjs.jpg|center]]
|skill_id = Magnetic Salvo
[[File:Hdhdjsjs.jpg|center]]
|cast_time = 1.0
[[File:Hdhdjsjs.jpg|center]]
|required_level = 1
[[File:Hdhdjsjs.jpg|center]]
|static_cost_types = Mana
[[File:Hdhdjsjs.jpg|center]]
|static_attack_speed_multiplier =
[[File:Hdhdjsjs.jpg|center]]
|stat_text =
[[File:Hdhdjsjs.jpg|center]]
|level1 = True
[[File:Hdhdjsjs.jpg|center]]
|level1_level_requirement = 1
[[File:Hdhdjsjs.jpg|center]]
|level1_cost_amounts =
[[File:Hdhdjsjs.jpg|center]]
|level1_damage_effectiveness =
[[File:Hdhdjsjs.jpg|center]]
|level1_damage_multiplier =
[[File:Hdhdjsjs.jpg|center]]
[[File:Hdhdjsjs.jpg|center]]
|gem_tier = 13
[[File:Hdhdjsjs.jpg|center]]
|release_version = 0.1.0
[[File:Hdhdjsjs.jpg|center]]
}}
[[File:Hdhdjsjs.jpg|center]]
'''Magnetic Salvo''' is a [[bow]] [[lightning]] [[attack]] [[skill]].
[[File:Hdhdjsjs.jpg|center]]
[[File:Hdhdjsjs.jpg|center]]
==Skill functions and interactions==
[[File:Hdhdjsjs.jpg|center]]
[[File:Hdhdjsjs.jpg|center]]
==Gem level progression==
[[File:Hdhdjsjs.jpg|center]]
{{Skill progression
[[File:Hdhdjsjs.jpg|center]]
}}
[[File:Hdhdjsjs.jpg|center]]
[[File:Hdhdjsjs.jpg|center]]
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Innervate}}
|t1_2 = {{il|Lightning Attunement}}
|t1_3 = {{il|Magnified Area I}}
|t2_1 = {{il|Electrocute}}
|t2_2 = {{il|Elemental Armament II}}
|t2_3 = {{il|Volt}}
|t3_1 = {{il|Alignment I}}
|t3_2 = {{il|Ambrosia}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Hit and Run}}
|t4_3 = {{il|Overcharge}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Lightning Mastery}}
|t5_3 = {{il|Stoicism II}}
}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Magnetic Salvo now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.
}}
{{Version history table row|0.1.0e|
* Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to those created by your Party Members.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
* (Hotfix 8) Reduced the damage of Magnetic Salvos explosions by approximately by 40%.
}}
{{Version history table end}}
{{Navbox Skills}}
Latest revision as of 08:30, 31 August 2025
Magnetic SalvoAttack, AoE, Projectile, Lightning Tier: 13 Level: 1Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Skills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemMagneticSalvo
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
InnervateInnervateSupport, Attack, Lightning, Duration Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to GainLightning Damage but deal less Cold and Fire Damage.Supported AttacksGain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
ElectrocuteElectrocuteSupport, Lightning Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports ProjectileAttack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Alignment IAlignment ISupport, Attack, Projectile Category: Alignment Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports BowAttacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 30% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
AmbrosiaAmbrosiaSupport Category: Ambrosia Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport Category: Stoicism Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Execute IIExecute IISupport Category: Execute Tier: 4 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hit and RunHit and RunSupport, Attack, Conditional Category: Hit and Run Tier: 4Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverchargeOverchargeSupport, Lightning Category: Overcharge Tier: 4Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills Shocks caused by Supported Skills are reflected back to youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning MasteryLightning MasterySupport, Lightning Category: Mastery Tier: 5Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport Category: Stoicism Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Magnetic Salvo has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Magnetic Salvo now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.