|help_text = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text = Skills can be managed in the Skills Panel.
|dexterity_percent = 50
|dexterity_percent = 50
|strength_percent = 50
|intelligence_percent = 50
|gem_tags = Attack, AoE, Melee, Cold, Payoff
|gem_tags = Attack, AoE, Melee, Cold, Payoff
|gem_description = Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
|gem_tier = 1
|active_skill_name =
|skill_id = GlacialCascadePlayer
|skill_icon = Glacial Cascade
|gem_description = Sweep your [[Quarterstaff]] upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. [[Frozen]] enemies hit by the final spike are dealt heavy damage but the [[Freeze]] is [[Consume]]d. [[Ice Crystal]]s hit by the final spike explode.
|item_class_id_restriction =
|active_skill_name = Glacial Cascade
|skill_id = Glacial Cascade
|item_class_id_restriction = Warstaff
|item_class_id_restriction_text = Quarterstaves
|cast_time = 1.0
|cast_time = 1.0
|required_level = 1
|static_attack_speed_multiplier = 75
|static_cost_types = Mana
|static_cost_types = Mana
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = [[Gain]]s (0.5-10)% of [[Physical]] damage as [[Cold]] damage
|stat_text = [[Conversion|Converts]] 60% of [[Physical]] Damage to [[Cold]] Damage<br>Burst radius is 0.5 metres<br>Wave length is 4.8 metres<br>Causes 8 Bursts
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts =
|level1_cost_amounts = 9
|level1_damage_effectiveness =
|level1_damage_multiplier = 40
|level1_damage_multiplier = 40
|level2 = True
|level2_level_requirement = 3
|level2_cost_amounts = 10
|level2_damage_multiplier = 44
|level3 = True
|level3_level_requirement = 6
|level3_cost_amounts = 11
|level3_damage_multiplier = 48
|level4 = True
|level4_level_requirement = 10
|level4_cost_amounts = 13
|level4_damage_multiplier = 53
|level5 = True
|level5_level_requirement = 14
|level5_cost_amounts = 14
|level5_damage_multiplier = 57
|level6 = True
|level6_level_requirement = 18
|level6_cost_amounts = 16
|level6_damage_multiplier = 61
|level7 = True
|level7_level_requirement = 22
|level7_cost_amounts = 17
|level7_damage_multiplier = 66
|level8 = True
|level8_level_requirement = 26
|level8_cost_amounts = 19
|level8_damage_multiplier = 69
|level9 = True
|level9_level_requirement = 31
|level9_cost_amounts = 21
|level9_damage_multiplier = 73
|level10 = True
|level10_level_requirement = 36
|level10_cost_amounts = 24
|level10_damage_multiplier = 77
|level11 = True
|level11_level_requirement = 41
|level11_cost_amounts = 26
|level11_damage_multiplier = 80
|level12 = True
|level12_level_requirement = 46
|level12_cost_amounts = 29
|level12_damage_multiplier = 84
|level13 = True
|level13_level_requirement = 52
|level13_cost_amounts = 33
|level13_damage_multiplier = 89
|level14 = True
|level14_level_requirement = 58
|level14_cost_amounts = 36
|level14_damage_multiplier = 93
|level15 = True
|level15_level_requirement = 64
|level15_cost_amounts = 40
|level15_damage_multiplier = 98
|level16 = True
|level16_level_requirement = 66
|level16_cost_amounts = 44
|level16_damage_multiplier = 103
|level17 = True
|level17_level_requirement = 72
|level17_cost_amounts = 49
|level17_damage_multiplier = 108
|level18 = True
|level18_level_requirement = 78
|level18_cost_amounts = 55
|level18_damage_multiplier = 113
|level19 = True
|level19_level_requirement = 84
|level19_cost_amounts = 61
|level19_damage_multiplier = 119
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_dexterity_requirement = 109
|level20_cost_amounts = 67
|level20_intelligence_requirement = 109
|level20_damage_multiplier = 125
|level20_damage_multiplier = 125
|gem_tier = 1
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
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Line 145:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Cold Infusion}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Combo Finisher}}
|t1_2 = {{il|Combo Finisher I}}
|t1_3 = {{il|Concentrated Effect}}
|t1_3 = {{il|Ice Bite}}
|t2_1 = {{il|Embitter}}
|t2_1 = {{il|Embitter}}
|t2_2 = {{il|Inevitable Critical}}
|t2_2 = {{il|Frozen Spite}}
|t2_3 = {{il|Reach}}
|t2_3 = {{il|Longshot I}}
|t3_1 = Coming Soon
|t3_1 = {{il|Branching Fissures I}}
|t3_2 = {{il|Upheaval}}
|t3_2 = {{il|Longshot II}}
|t3_3 = {{il|Verglas}}
|t3_3 = {{il|Verglas}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Hit and Run}}
|t5_1 = {{il|Branching Fissures II}}
|t5_2 = {{il|Cold Mastery}}
|t5_3 = {{il|Upheaval II}}
}}
}}
Line 65:
Line 167:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour.
* Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
* Fixed a bug where you could not change your targeting direction while using Glacial Cascade.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Latest revision as of 08:27, 31 August 2025
Glacial CascadeAttack, AoE, Melee, Cold, Payoff Tier: 1 Level: (1-20) Cost: (9-67) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage Burst radius is 0.5 metres Wave length is 4.8 metres Causes 8 Bursts
Additional Effects From 1-20% Quality: Gains (0.5-10)% of Physical damage as Cold damageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemGlacialCascade
Glacial Cascade is a quarterstaffcoldmeleeskill. The user sends out a cascade of ice forward, which creates an ice spike at maximum distance. The spike will consume Freeze on frozen enemies to deal more damage. The spike will also detonate Ice Crystals.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Cold AttunementCold AttunementSupport, Attack, Cold Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to GainCold Damage but deal less Fire and Lightning Damage.Supported AttacksGain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional Category: Combo Finisher Tier: 1Support Requirements: +5 DexSupports MeleeAttacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 25% more Damage Supported Skills require 3 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.AttacksGain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
EmbitterEmbitterSupport, Cold Category: Embitter Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extraDamage of any Type other than Cold, they gain extraCold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold Tier: 1Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support Supported Skills trigger Ice Fragments on Killing Frozen Enemies
Ice Fragments
Longshot ILongshot ISupport, Attack Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Branching Fissures IBranching Fissures ISupport, Attack, Melee Category: Fissures Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack Category: Longshot Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VerglasVerglasSupport, Cold Category: Verglas Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Execute IIExecute IISupport Category: Execute Tier: 4 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hit and RunHit and RunSupport, Attack, Conditional Category: Hit and Run Tier: 4Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Branching Fissures IIBranching Fissures IISupport, Attack, Melee Category: Fissures Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 30% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee Category: Fissures Tier: 5Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Glacial Cascade has restrictions on where or how it can drop.
Ice Crystals will now instantly shatter from hits that could Consume Freeze. As this is now default behaviour, Glacial Cascade and Fragmentation Rounds no longer specifically call out this behaviour.
Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
Fixed a bug where you could not change your targeting direction while using Glacial Cascade.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Glacial Cascade Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).