Explosive Grenade: Difference between revisions

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|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|gem_tags                                = Attack, AoE, Projectile, Grenade, Fire, Duration, Detonator
|gem_tags                                = Attack, AoE, Projectile, Grenade, Fire, Detonator
|gem_description                        = Fires a bouncing [[Grenade]] that unleashes a devastating fiery blast when its fuse expires.
|gem_tier                                = 1
|skill_id                                = ExplosiveGrenadePlayer
|gem_description                        = Fire a bouncing [[Grenade]] that unleashes a devastating fiery blast when its fuse expires.
|active_skill_name                      = Explosive Grenade
|active_skill_name                      = Explosive Grenade
|skill_id                                = ExplosiveGrenade
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|equipment_requirement                  = [[Crossbow]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Cooldown Recovery Rate]]
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 3
|static_cooldown                        = 5
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_cooldown                         = 5
|static_stat1_id                         = action_allowed_queue_time_override_ms
|static_stored_uses                     = 3
|static_stat1_value                     = 1000
 
|static_stat2_id                        = action_can_be_used_in_aiming_stance
|stat_text                              = Converts 80% of Physical Damage to Fire Damage<br>Explosion radius is (1.8–2.4) metres<br>Fuse duration is 2.5 seconds
|static_stat2_value                      = 1
 
|static_stat3_id                        = action_required_target_facing_angle_tolerance_degrees
|static_stat3_value                      = 90
|static_stat4_id                        = active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles
|static_stat4_value                      = 15
|static_stat5_id                        = ballistic_projectiles_always_bounce
|static_stat5_value                      = 1
|static_stat6_id                        = base_is_projectile
|static_stat6_value                      = 1
|static_stat7_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat7_value                      = 1
|static_stat8_id                        = can_perform_skill_while_moving
|static_stat8_value                      = 1
|static_stat9_id                        = fixed_projectile_spread
|static_stat9_value                      = 30
|static_stat10_id                        = is_area_damage
|static_stat10_value                    = 1
|static_stat11_id                        = movement_speed_+%_final_while_performing_action
|static_stat11_value                    = -70
|static_stat12_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat12_value                    = 160
|static_stat13_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat13_value                    = 50
|static_stat14_id                        = projectile_ballistic_angle_from_reference_event
|static_stat14_value                    = 1
|static_stat15_id                        = projectile_uses_contact_direction
|static_stat15_value                    = 1
|static_stat16_id                        = projectile_uses_contact_position
|static_stat16_value                    = 1
|static_stat17_id                        = projectiles_cannot_fork
|static_stat17_value                    = 1
|static_stat18_id                        = base_skill_detonation_time
|static_stat18_value                    = 3000
|static_stat19_id                        = active_skill_base_physical_damage_%_to_convert_to_fire
|static_stat19_value                    = 80
|static_stat20_id                        = consume_X_heat_on_skill_use
|static_stat20_value                    = 15
|static_stat21_id                        = active_skill_all_damage_%_as_fire_if_heat_is_consumed
|static_stat21_value                    = 50
|stat_text                              = [[Detonation Time]] is 3 seconds<br>[[Conversion|Converts]] 80% of [[Physical]] Damage to [[Fire]] Damage<br>Consumes 15 [[Heat]] if possible to<br>[[Gain]] 50% of damage as [[Fire]] damage<br>Explosion radius is (2-2.4) metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 10
|level1_cost_amounts                    = 10
|level1_damage_multiplier                = 135
|level1_damage_multiplier                = 215
|level1_stat_text                        = Explosion radius is 1.8 metres
|level1_stat_text                        = Explosion radius is 2 metres
|level1_stat1_id                        =  
|level1_stat1_id                        = active_skill_base_area_of_effect_radius
|level1_stat1_value                      = 1.8
|level1_stat1_value                      = 20
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 11
|level2_cost_amounts                    = 11
|level2_damage_multiplier                = 149
|level2_damage_multiplier                = 237
|level2_stat_text                        = Explosion radius is 1.8 metres
|level2_stat_text                        = Explosion radius is 2 metres
|level2_stat1_id                        =  
|level2_stat1_id                        = active_skill_base_area_of_effect_radius
|level2_stat1_value                      = 1.8
|level2_stat1_value                      = 20
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 13
|level3_cost_amounts                    = 13
|level3_damage_multiplier                = 163
|level3_damage_multiplier                = 262
|level3_stat_text                        = Explosion radius is 1.8 metres
|level3_stat_text                        = Explosion radius is 2 metres
|level3_stat1_id                        =  
|level3_stat1_id                        = active_skill_base_area_of_effect_radius
|level3_stat1_value                      = 1.8
|level3_stat1_value                      = 20
|level4                                  = True
|level4                                  = True
|level4_cost_amounts                    = 14
|level4_level_requirement                = 10
|level4_damage_multiplier                = 178
|level4_cost_amounts                    = 15
|level4_stat_text                        = Explosion radius is 1.9 metres
|level4_damage_multiplier                = 287
|level4_stat1_id                        =  
|level4_stat_text                        = Explosion radius is 2.1 metres
|level4_stat1_value                      = 1.9
|level4_stat1_id                        = active_skill_base_area_of_effect_radius
|level4_stat1_value                      = 21
|level5                                  = True
|level5                                  = True
|level5_cost_amounts                    = 16
|level5_level_requirement                = 14
|level5_damage_multiplier                = 192
|level5_cost_amounts                    = 17
|level5_stat_text                        = Explosion radius is 1.9 metres
|level5_damage_multiplier                = 312
|level5_stat1_id                        =  
|level5_stat_text                        = Explosion radius is 2.1 metres
|level5_stat1_value                      = 1.9
|level5_stat1_id                        = active_skill_base_area_of_effect_radius
|level5_stat1_value                      = 21
|level6                                  = True
|level6                                  = True
|level6_cost_amounts                    = 18
|level6_level_requirement                = 18
|level6_damage_multiplier                = 207
|level6_cost_amounts                    = 19
|level6_stat_text                        = Explosion radius is 1.9 metres
|level6_damage_multiplier                = 338
|level6_stat1_id                        =  
|level6_stat_text                        = Explosion radius is 2.1 metres
|level6_stat1_value                      = 1.9
|level6_stat1_id                        = active_skill_base_area_of_effect_radius
|level6_stat1_value                      = 21
|level7                                  = True
|level7                                  = True
|level7_cost_amounts                    = 20
|level7_level_requirement                = 22
|level7_damage_multiplier                = 221
|level7_cost_amounts                    = 21
|level7_stat_text                        = Explosion radius is 2 metres
|level7_damage_multiplier                = 365
|level7_stat1_id                        =  
|level7_stat_text                        = Explosion radius is 2.1 metres
|level7_stat1_value                      = 2
|level7_stat1_id                        = active_skill_base_area_of_effect_radius
|level7_stat1_value                      = 21
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 23
|level8_cost_amounts                    = 23
|level8_damage_multiplier                = 234
|level8_damage_multiplier                = 391
|level8_stat_text                        = Explosion radius is 2 metres
|level8_stat_text                        = Explosion radius is 2.1 metres
|level8_stat1_id                        =  
|level8_stat1_id                        = active_skill_base_area_of_effect_radius
|level8_stat1_value                      = 2
|level8_stat1_value                      = 21
|level9                                  = True
|level9                                  = True
|level9_cost_amounts                    = 25
|level9_level_requirement                = 31
|level9_damage_multiplier                = 246
|level9_cost_amounts                    = 26
|level9_stat_text                        = Explosion radius is 2 metres
|level9_damage_multiplier                = 415
|level9_stat1_id                        =  
|level9_stat_text                        = Explosion radius is 2.2 metres
|level9_stat1_value                      = 2
|level9_stat1_id                        = active_skill_base_area_of_effect_radius
|level9_stat1_value                      = 22
|level10                                = True
|level10                                = True
|level10_cost_amounts                    = 28
|level10_level_requirement              = 36
|level10_damage_multiplier              = 258
|level10_cost_amounts                    = 29
|level10_stat_text                      = Explosion radius is 2.1 metres
|level10_damage_multiplier              = 441
|level10_stat1_id                        =  
|level10_stat_text                      = Explosion radius is 2.2 metres
|level10_stat1_value                    = 2.1
|level10_stat1_id                        = active_skill_base_area_of_effect_radius
|level10_stat1_value                    = 22
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 32
|level11_cost_amounts                    = 32
|level11_damage_multiplier              = 271
|level11_damage_multiplier              = 470
|level11_stat_text                      = Explosion radius is 2.1 metres
|level11_stat_text                      = Explosion radius is 2.2 metres
|level11_stat1_id                        =  
|level11_stat1_id                        = active_skill_base_area_of_effect_radius
|level11_stat1_value                    = 2.1
|level11_stat1_value                    = 22
|level12                                = True
|level12                                = True
|level12_cost_amounts                    = 36
|level12_level_requirement              = 46
|level12_damage_multiplier              = 285
|level12_cost_amounts                    = 35
|level12_stat_text                      = Explosion radius is 2.1 metres
|level12_damage_multiplier              = 501
|level12_stat1_id                        =  
|level12_stat_text                      = Explosion radius is 2.2 metres
|level12_stat1_value                    = 2.1
|level12_stat1_id                        = active_skill_base_area_of_effect_radius
|level12_stat1_value                    = 22
|level13                                = True
|level13                                = True
|level13_cost_amounts                    = 40
|level13_level_requirement              = 52
|level13_damage_multiplier              = 299
|level13_cost_amounts                    = 38
|level13_stat_text                      = Explosion radius is 2.2 metres
|level13_damage_multiplier              = 535
|level13_stat1_id                        =  
|level13_stat_text                      = Explosion radius is 2.3 metres
|level13_stat1_value                    = 2.2
|level13_stat1_id                        = active_skill_base_area_of_effect_radius
|level13_stat1_value                    = 23
|level14                                = True
|level14                                = True
|level14_cost_amounts                    = 45
|level14_level_requirement              = 58
|level14_damage_multiplier              = 314
|level14_cost_amounts                    = 41
|level14_stat_text                      = Explosion radius is 2.2 metres
|level14_damage_multiplier              = 572
|level14_stat1_id                        =  
|level14_stat_text                      = Explosion radius is 2.3 metres
|level14_stat1_value                    = 2.2
|level14_stat1_id                        = active_skill_base_area_of_effect_radius
|level14_stat1_value                    = 23
|level15                                = True
|level15                                = True
|level15_cost_amounts                    = 51
|level15_level_requirement              = 64
|level15_damage_multiplier              = 330
|level15_cost_amounts                    = 45
|level15_stat_text                      = Explosion radius is 2.2 metres
|level15_damage_multiplier              = 613
|level15_stat1_id                        =  
|level15_stat_text                      = Explosion radius is 2.3 metres
|level15_stat1_value                    = 2.2
|level15_stat1_id                        = active_skill_base_area_of_effect_radius
|level15_stat1_value                    = 23
|level16                                = True
|level16                                = True
|level16_cost_amounts                    = 57
|level16_level_requirement              = 66
|level16_damage_multiplier              = 346
|level16_cost_amounts                    = 49
|level16_damage_multiplier              = 657
|level16_stat_text                      = Explosion radius is 2.3 metres
|level16_stat_text                      = Explosion radius is 2.3 metres
|level16_stat1_id                        =  
|level16_stat1_id                        = active_skill_base_area_of_effect_radius
|level16_stat1_value                    = 2.3
|level16_stat1_value                    = 23
|level17                                = True
|level17                                = True
|level17_cost_amounts                    = 63
|level17_level_requirement              = 72
|level17_damage_multiplier              = 364
|level17_cost_amounts                    = 53
|level17_damage_multiplier              = 705
|level17_stat_text                      = Explosion radius is 2.3 metres
|level17_stat_text                      = Explosion radius is 2.3 metres
|level17_stat1_id                        =  
|level17_stat1_id                        = active_skill_base_area_of_effect_radius
|level17_stat1_value                    = 2.3
|level17_stat1_value                    = 23
|level18                                = True
|level18                                = True
|level18_cost_amounts                    = 71
|level18_level_requirement              = 78
|level18_damage_multiplier              = 382
|level18_cost_amounts                    = 58
|level18_stat_text                      = Explosion radius is 2.3 metres
|level18_damage_multiplier              = 757
|level18_stat1_id                        =  
|level18_stat_text                      = Explosion radius is 2.4 metres
|level18_stat1_value                    = 2.3
|level18_stat1_id                        = active_skill_base_area_of_effect_radius
|level18_stat1_value                    = 24
|level19                                = True
|level19                                = True
|level19_cost_amounts                    = 80
|level19_level_requirement              = 84
|level19_damage_multiplier              = 401
|level19_cost_amounts                    = 63
|level19_damage_multiplier              = 815
|level19_stat_text                      = Explosion radius is 2.4 metres
|level19_stat_text                      = Explosion radius is 2.4 metres
|level19_stat1_id                        =  
|level19_stat1_id                        = active_skill_base_area_of_effect_radius
|level19_stat1_value                    = 2.4
|level19_stat1_value                    = 24
|level20                                = True
|level20                                = True
|level20_cost_amounts                    = 89
|level20_level_requirement              = 90
|level20_damage_multiplier              = 421
|level20_cost_amounts                    = 68
|level20_damage_multiplier              = 878
|level20_stat_text                      = Explosion radius is 2.4 metres
|level20_stat_text                      = Explosion radius is 2.4 metres
|level20_stat1_id                        =  
|level20_stat1_id                        = active_skill_base_area_of_effect_radius
|level20_stat1_value                    = 2.4
|level20_stat1_value                    = 24
|level21                                = True
|level1_strength_requirement            = 0
|level21_cost_amounts                    = 100
|level1_dexterity_requirement            = 0
|level21_damage_multiplier              = 442
|level2_strength_requirement            = 0
|level21_stat_text                      = Explosion radius is 2.4 metres
|level2_dexterity_requirement            = 0
|level21_stat1_id                        =
|level3_strength_requirement            = 9
|level21_stat1_value                    = 2.4
|level3_dexterity_requirement            = 9
|level22                                = True
|level4_strength_requirement            = 13
|level22_cost_amounts                    = 112
|level4_dexterity_requirement            = 13
|level22_damage_multiplier              = 464
|level5_strength_requirement            = 17
|level22_stat_text                      = Explosion radius is 2.5 metres
|level5_dexterity_requirement            = 17
|level22_stat1_id                        =
|level6_strength_requirement            = 20
|level22_stat1_value                    = 2.5
|level6_dexterity_requirement            = 20
|level23                                = True
|level7_strength_requirement            = 24
|level23_cost_amounts                    = 126
|level7_dexterity_requirement            = 24
|level23_damage_multiplier              = 487
|level8_strength_requirement            = 28
|level23_stat_text                      = Explosion radius is 2.5 metres
|level8_dexterity_requirement            = 28
|level23_stat1_id                        =
|level9_strength_requirement            = 32
|level23_stat1_value                    = 2.5
|level9_dexterity_requirement            = 32
|level24                                = True
|level10_strength_requirement            = 37
|level24_cost_amounts                    = 141
|level10_dexterity_requirement          = 37
|level24_damage_multiplier              = 512
|level11_strength_requirement            = 41
|level24_stat_text                      = Explosion radius is 2.5 metres
|level11_dexterity_requirement          = 41
|level24_stat1_id                        =
|level12_strength_requirement            = 46
|level24_stat1_value                    = 2.5
|level12_dexterity_requirement          = 46
|level25                                = True
|level13_strength_requirement            = 51
|level25_cost_amounts                    = 158
|level13_dexterity_requirement          = 51
|level25_damage_multiplier              = 537
|level14_strength_requirement            = 57
|level25_stat_text                      = Explosion radius is 2.6 metres
|level14_dexterity_requirement          = 57
|level25_stat1_id                        =
|level15_strength_requirement            = 62
|level25_stat1_value                    = 2.6
|level15_dexterity_requirement          = 62
|level26                                = True
|level16_strength_requirement            = 64
|level26_cost_amounts                    = 177
|level16_dexterity_requirement          = 64
|level26_damage_multiplier              = 564
|level17_strength_requirement            = 70
|level26_stat_text                      = Explosion radius is 2.6 metres
|level17_dexterity_requirement          = 70
|level26_stat1_id                        =
|level18_strength_requirement            = 75
|level26_stat1_value                    = 2.6
|level18_dexterity_requirement          = 75
|level27                                = True
|level19_strength_requirement            = 80
|level27_cost_amounts                    = 199
|level19_dexterity_requirement          = 80
|level27_damage_multiplier              = 592
|level20_strength_requirement            = 86
|level27_stat_text                      = Explosion radius is 2.6 metres
|level20_dexterity_requirement          = 86
|level27_stat1_id                        =
|level27_stat1_value                    = 2.6
|level28                                = True
|level28_cost_amounts                    = 223
|level28_damage_multiplier              = 622
|level28_stat_text                      = Explosion radius is 2.7 metres
|level28_stat1_id                        =
|level28_stat1_value                    = 2.7
|level29                                = True
|level29_cost_amounts                    = 249
|level29_damage_multiplier              = 653
|level29_stat_text                      = Explosion radius is 2.7 metres
|level29_stat1_id                        =
|level29_stat1_value                    = 2.7
|level30                                = True
|level30_cost_amounts                    = 279
|level30_damage_multiplier              = 686
|level30_stat_text                      = Explosion radius is 2.7 metres
|level30_stat1_id                        =
|level30_stat1_value                    = 2.7
|level31                                = True
|level31_cost_amounts                    = 313
|level31_damage_multiplier              = 720
|level31_stat_text                      = Explosion radius is 2.8 metres
|level31_stat1_id                        =
|level31_stat1_value                    = 2.8
|level32                                = True
|level32_cost_amounts                    = 351
|level32_damage_multiplier              = 756
|level32_stat_text                      = Explosion radius is 2.8 metres
|level32_stat1_id                        =
|level32_stat1_value                    = 2.8
|level33                                = True
|level33_cost_amounts                    = 393
|level33_damage_multiplier              = 794
|level33_stat_text                      = Explosion radius is 2.8 metres
|level33_stat1_id                        =
|level33_stat1_value                    = 2.8
|level34                                = True
|level34_cost_amounts                    = 440
|level34_damage_multiplier              = 834
|level34_stat_text                      = Explosion radius is 2.9 metres
|level34_stat1_id                        =
|level34_stat1_value                    = 2.9
|level35                                = True
|level35_cost_amounts                    = 493
|level35_damage_multiplier              = 875
|level35_stat_text                      = Explosion radius is 2.9 metres
|level35_stat1_id                        =
|level35_stat1_value                    = 2.9
|level36                                = True
|level36_cost_amounts                    = 553
|level36_damage_multiplier              = 919
|level36_stat_text                      = Explosion radius is 2.9 metres
|level36_stat1_id                        =
|level36_stat1_value                    = 2.9
|level37                                = True
|level37_cost_amounts                    = 619
|level37_damage_multiplier              = 965
|level37_stat_text                      = Explosion radius is 3 metres
|level37_stat1_id                        =
|level37_stat1_value                    = 3
|level38                                = True
|level38_cost_amounts                    = 694
|level38_damage_multiplier              = 1013
|level38_stat_text                      = Explosion radius is 3 metres
|level38_stat1_id                        =
|level38_stat1_value                    = 3
|level39                                = True
|level39_cost_amounts                    = 777
|level39_damage_multiplier              = 1064
|level39_stat_text                      = Explosion radius is 3 metres
|level39_stat1_id                        =
|level39_stat1_value                    = 3
|level40                                = True
|level40_cost_amounts                    = 870
|level40_damage_multiplier              = 1117
|level40_stat_text                      = Explosion radius is 3.1 metres
|level40_stat1_id                        =
|level40_stat1_value                    = 3.1
 
|level1_level_requirement                = 1
|level1_strength_requirement            = 1
|level1_dexterity_requirement            = 1
|level2_level_requirement                = 3
|level2_strength_requirement            = 1
|level2_dexterity_requirement            = 1
|level3_level_requirement                = 6
|level3_strength_requirement            = 10
|level3_dexterity_requirement            = 10
|level4_level_requirement                = 10
|level4_strength_requirement            = 15
|level4_dexterity_requirement            = 15
|level5_level_requirement                = 14
|level5_strength_requirement            = 20
|level5_dexterity_requirement            = 20
|level6_level_requirement                = 18
|level6_strength_requirement            = 25
|level6_dexterity_requirement            = 25
|level7_level_requirement                = 22
|level7_strength_requirement            = 30
|level7_dexterity_requirement            = 30
|level8_level_requirement                = 26
|level8_strength_requirement            = 34
|level8_dexterity_requirement            = 34
|level9_level_requirement                = 31
|level9_strength_requirement            = 40
|level9_dexterity_requirement            = 40
|level10_level_requirement              = 36
|level10_strength_requirement            = 46
|level10_dexterity_requirement          = 46
|level11_level_requirement              = 41
|level11_strength_requirement            = 52
|level11_dexterity_requirement          = 52
|level12_level_requirement              = 46
|level12_strength_requirement            = 59
|level12_dexterity_requirement          = 59
|level13_level_requirement              = 52
|level13_strength_requirement            = 66
|level13_dexterity_requirement          = 66
|level14_level_requirement              = 58
|level14_strength_requirement            = 73
|level14_dexterity_requirement          = 73
|level15_level_requirement              = 64
|level15_strength_requirement            = 80
|level15_dexterity_requirement          = 80
|level16_level_requirement              = 66
|level16_strength_requirement            = 83
|level16_dexterity_requirement          = 83
|level17_level_requirement              = 72
|level17_strength_requirement            = 90
|level17_dexterity_requirement          = 90
|level18_level_requirement              = 78
|level18_strength_requirement            = 97
|level18_dexterity_requirement          = 97
|level19_level_requirement              = 84
|level19_strength_requirement            = 104
|level19_dexterity_requirement          = 104
|level20_level_requirement              = 90
|level20_strength_requirement            = 109
|level20_dexterity_requirement          = 109
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased Cooldown Recovery Rate
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              = 100
 
|gem_tier                                = 1
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Explosive Grenade''' is a [[grenade]] [[skill]] that requires a [[crossbow]]. It fires a grenade [[projectile]] that explodes after the fuse [[duration]], dealing damage in an area.
'''Explosive Grenade''' is a [[grenade]] [[skill]] that requires a [[crossbow]]. It fires a grenade [[projectile]] that explodes after the fuse [[duration]], dealing damage in an area. This skill can consume [[Heat]] to gain extra fire damage.


==Skill functions and interactions==
==Skill functions and interactions==
Line 349: Line 267:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Adhere}}
|t1_1 = {{il|Fire Attunement}}
|t1_2 = {{il|Concentrated Effect}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Multishot I}}
|t2_1 = {{il|Exploit Weakness}}
|t2_1 = {{il|Adhesive Grenades I}}
|t2_2 = {{il|page=Ingenuity (support gem)}}
|t2_2 = {{il|Multishot II}}
|t2_3 = {{il|Primal Armament}}
|t2_3 = {{il|Short Fuse I}}
|t3_1 = {{il|Fire Exposure}}
|t3_1 = {{il|Adhesive Grenades II}}
|t3_2 = {{il|Immolate}}
|t3_2 = {{il|Cooldown Recovery I}}
|t3_3 = {{il|Payload}}
|t3_3 = {{il|Deliberation}}
|t4_1 = {{il|Long Fuse I}}
|t4_2 = {{il|Payload}}
|t4_3 = {{il|Short Fuse II}}
|t5_1 = {{il|Fire Penetration II}}
|t5_2 = {{il|Long Fuse II}}
|t5_3 = {{il|Second Wind III}}
}}
}}


Line 366: Line 290:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Explosive Grenade consumes 15 [[Heat]] to gain 50% of damage as fire damage.
* Removed "Duration" gem tag. {{undocumented}}}}
{{Version history table row|0.2.0b|
{{Version history table row|0.2.0b|
* Explosive Grenade and {{il|Voltaic Grenade}} Cooldowns have been lowered to 5 seconds.
* Explosive Grenade and {{il|Voltaic Grenade}} Cooldowns have been lowered to 5 seconds.

Latest revision as of 19:36, 2 September 2025

Explosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical Damage to Fire Damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemExplosiveGrenade

Explosive Grenade is a grenade skill that requires a crossbow. It fires a grenade projectile that explodes after the fuse duration, dealing damage in an area. This skill can consume Heat to gain extra fire damage.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Attack
Damage
Explosion
radius
100010215%2
230011237%2
369913262%2
410131315287%2.1
514171717312%2.1
618202019338%2.1
722242421365%2.1
826282823391%2.1
931323226415%2.2
1036373729441%2.2
1141414132470%2.2
1246464635501%2.2
1352515138535%2.3
1458575741572%2.3
1564626245613%2.3
1666646449657%2.3
1772707053705%2.3
1878757558757%2.4
1984808063815%2.4
2090868668878%2.4

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Adhesive Grenades IAdhesive Grenades ISupport, Grenade
Category: Adhesive Grenades
Tier: 2
Support Requirements: +5 DexSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.Supported Grenade Skills stop where they initially land
Supported Grenade Skills deal 10% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile
Category: Additional Projectiles
Tier: 2
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IShort Fuse ISupport
Category: Short Fuse
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Adhesive Grenades IIAdhesive Grenades IISupport, Grenade
Category: Adhesive Grenades
Tier: 3
Support Requirements: +5 DexSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.Supported Grenade Skills stop where they initially landPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Long Fuse ILong Fuse ISupport
Category: Long Fuse
Tier: 4
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 50% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 30% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PayloadPayloadSupport, Grenade
Category: Payload
Tier: 4
Support Requirements: +5 DexSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Supported Skills have 70% reduced Cooldown Recovery Rate
Grenades fired by Supported Skills have 50% chance to activate a second time
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IIShort Fuse IISupport
Category: Short Fuse
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse IILong Fuse IISupport
Category: Long Fuse
Tier: 5
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 70% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind IIISecond Wind IIISupport
Category: Second Wind
Tier: 5
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 40% less Cooldown Recovery Rate
Restore 2% of maximum Life on use per one second cooldown of Supported Skills
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Explosive Grenade has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Explosive Grenade has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Explosive Grenade consumes 15 Heat to gain 50% of damage as fire damage.
  • Removed "Duration" gem tag. [Undocumented]
0.2.0b
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
0.1.0
  • Introduced to the game.