|gem_description = Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
|gem_tier = 11
|active_skill_name =
|skill_id = StampedePlayer
|skill_icon = Stampede
|gem_description = Charges forward, cracking the earth and leaving a patch of [[Jagged Ground]] with every footstep. At the end of your charge, a massive leaping [[Slam]] damages enemies and causes all nearby patches of [[Jagged Ground]] to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of [[Attack]] speed.
|item_class_id_restriction =
|active_skill_name = Stampede
|skill_id = Stampede
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|equipment_requirement = [[Mace|One Hand Mace]], [[Mace|Two Hand Mace]]
|cast_time = 1.0
|cast_time = 1.0
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier =
|quality_type1_weight = 1
|stat_text =
|quality_type1_stat_text = (1-20)% chance to cause an additional [[Aftershock]]
|stat_text = While [[Dual Wielding]], both weapons hit with 30% less damage<br>Run speed is affected by movement speed modifiers instead of [[Attack]] speed modifiers<br>Impact and [[Jagged Ground]] radius are 1.2 metres<br>[[Jagged Ground]] duration is 6 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts =
|level1_strength_requirement = 0
|level1_damage_effectiveness =
|level1_cost_amounts = 9
|level1_damage_multiplier =
|level1_damage_multiplier = 40
|level2 = True
|gem_tier = 11
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level2_cost_amounts = 11
|level2_damage_multiplier = 44
|level3 = True
|level3_level_requirement = 6
|level3_strength_requirement = 14
|level3_cost_amounts = 12
|level3_damage_multiplier = 48
|level4 = True
|level4_level_requirement = 10
|level4_strength_requirement = 21
|level4_cost_amounts = 14
|level4_damage_multiplier = 53
|level5 = True
|level5_level_requirement = 14
|level5_strength_requirement = 28
|level5_cost_amounts = 16
|level5_damage_multiplier = 57
|level6 = True
|level6_level_requirement = 18
|level6_strength_requirement = 35
|level6_cost_amounts = 18
|level6_damage_multiplier = 61
|level7 = True
|level7_level_requirement = 22
|level7_strength_requirement = 41
|level7_cost_amounts = 20
|level7_damage_multiplier = 66
|level8 = True
|level8_level_requirement = 26
|level8_strength_requirement = 48
|level8_cost_amounts = 22
|level8_damage_multiplier = 69
|level9 = True
|level9_level_requirement = 31
|level9_strength_requirement = 57
|level9_cost_amounts = 25
|level9_damage_multiplier = 73
|level10 = True
|level10_level_requirement = 36
|level10_strength_requirement = 65
|level10_cost_amounts = 27
|level10_damage_multiplier = 77
|level11 = True
|level11_level_requirement = 41
|level11_strength_requirement = 74
|level11_cost_amounts = 30
|level11_damage_multiplier = 80
|level12 = True
|level12_level_requirement = 46
|level12_strength_requirement = 82
|level12_cost_amounts = 33
|level12_damage_multiplier = 84
|level13 = True
|level13_level_requirement = 52
|level13_strength_requirement = 92
|level13_cost_amounts = 36
|level13_damage_multiplier = 89
|level14 = True
|level14_level_requirement = 58
|level14_strength_requirement = 103
|level14_cost_amounts = 40
|level14_damage_multiplier = 93
|level15 = True
|level15_level_requirement = 64
|level15_strength_requirement = 113
|level15_cost_amounts = 43
|level15_damage_multiplier = 98
|level16 = True
|level16_level_requirement = 66
|level16_strength_requirement = 116
|level16_cost_amounts = 47
|level16_damage_multiplier = 103
|level17 = True
|level17_level_requirement = 72
|level17_strength_requirement = 126
|level17_cost_amounts = 51
|level17_damage_multiplier = 108
|level18 = True
|level18_level_requirement = 78
|level18_strength_requirement = 137
|level18_cost_amounts = 56
|level18_damage_multiplier = 113
|level19 = True
|level19_level_requirement = 84
|level19_strength_requirement = 147
|level19_cost_amounts = 60
|level19_damage_multiplier = 119
|level20 = True
|level20_level_requirement = 90
|level20_strength_requirement = 157
|level20_cost_amounts = 65
|level20_damage_multiplier = 125
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
Line 41:
Line 162:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Stomping Ground}}
|t1_2 = {{il|Opening Move}}
|t1_3 = {{il|Unbreakable}}
|t1_3 = {{il|Stomping Ground}}
|t2_1 = {{il|Heavy Swing}}
|t2_1 = {{il|Aftershock I}}
|t2_2 = {{il|Momentum}}
|t2_2 = {{il|Armour Break I}}
|t2_3 = {{il|Splinter}}
|t2_3 = {{il|Momentum}}
|t3_1 = {{il|Heft}}
|t3_1 = {{il|Fist of War II}}
|t3_2 = {{il|Rageforged}}
|t3_2 = {{il|Magnified Area II}}
|t3_3 = {{il|Unsteady Tempo}}
|t4_1 = {{il|Aftershock II}}
|t4_2 = {{il|Bounty II}}
|t4_3 = {{il|Heavy Swing}}
|t5_1 = {{il|Brambleslam}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Holy Descent}}
}}
}}
Latest revision as of 21:41, 16 December 2025
StampedeAttack, AoE, Melee, Slam, Duration, Travel Tier: 11 Level: (1-20) Cost: (9-65) Mana Attack Damage: (40-125)% of baseRequires: One Hand Mace, Two Hand MaceCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.While Dual Wielding, both weapons hit with 30% less damage Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds
Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional AftershockSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemStampede
Stampede is a macechannellingslamattackskill. While channelling, the user will run forward, causing each step to deal damage to nearby enemies and leave behind jagged ground. Once the channeling stops, the user will perform a more powerful leaping slam that detonates all the jagged ground to deal more damage.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Opening MoveOpening MoveSupport Category: Opening Move Tier: 1Support Requirements: +5 StrSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.Supported Skills Daze when Hitting enemies that are on full lifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger Category: Stomping Ground Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills
Shockwave Attack Damage of this skill is 50% of Default Attack Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Aftershock IAftershock ISupport, Attack, Melee, Slam Category: Aftershock Tier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Armour Break IArmour Break ISupport, Physical Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport Category: Momentum Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Fist of War IIFist of War IISupport, Attack, Melee, Slam Category: Fist of War Tier: 3 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Aftershock IIAftershock IISupport, Attack, Melee, Slam Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an additional AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Bounty IIBounty IISupport Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Trigger, Physical, Hazard, Plant Category: Brambleslam Tier: 5Support Requirements: +5 StrSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.Supported Slams create 3 Brambles
Brambles Cooldown Time:0.15 s Hazardous thorns damage and Maim enemies with which they come in contact. Attack Damage of this skill is 35% of Default Attack Damage Increases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit 80% less damage if destroyed within 0.5 seconds by something other than you Bramble radius is 1 metre Bramble duration is 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Holy DescentHoly DescentSupport, AoE, Duration Category: Holy Descent Tier: 5Support Requirements: +5 StrSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.Supported Skills create Consecrated Ground for 4 seconds on landing Supported Skills create Consecrated Ground in an area of 2.2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Stampede has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Stampede Quality now provides 0-20% chance to cause an Aftershock (previously 0-30%).