|gem_description = Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
|gem_tier = 7
|active_skill_name =
|skill_id = LeapSlamPlayer
|skill_icon = Leap Slam
|gem_description = Jump into the air, damaging and [[Knocking Back]] enemies with your mace where you land. Enemies you would land on are<br>pushed out of the way.
|skill_id = Leap Slam
|active_skill_name = Leap Slam
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|required_level =
|equipment_requirement = [[Mace|One Hand Mace]], [[Mace|Two Hand Mace]]
|cast_time = 1.4
|static_cost_types = Mana
|static_cost_types = Mana
|stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>(20–39)% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|quality_type1_weight = 1
|level1 = True
|quality_type1_stat_text = (1-20)% more Damage with [[Hit]]s against Enemies with [[Fully Broken Armour]]
|level1_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>20% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level2_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>21% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level3_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>22% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level4_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>23% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level5_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>24% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|stat_text = +0.65 seconds to [[Total]] [[Attack]] Time, plus up to<br>+0.5 seconds based on distance travelled<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>(50-88)% more [[Stun]] buildup<br>Impact radius is 2.5 metres<br>Consumes [[Fully Broken Armour]] on enemies to cause 500% more [[Stun]] buildup
|level6_level_requirement = 18
|level1 = True
|level6_strength_requirement = 43
|level1_level_requirement = 0
|level6_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>25% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level7_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>26% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level8_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>27% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level9_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>28% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level10_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>29% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level11_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>30% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level12_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>31% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level13_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>32% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level14_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>33% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level15_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>34% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level16_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>35% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level17_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>36% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level18_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>37% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level19_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>38% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level20_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>39% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level21_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>40% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level3_strength_requirement = 14
|level21_cost_amounts = 143
|level4_strength_requirement = 21
|level21_damage_multiplier = 360
|level5_strength_requirement = 28
|level22 = True
|level6_strength_requirement = 35
|level22_level_requirement =
|level7_strength_requirement = 41
|level22_strength_requirement =
|level8_strength_requirement = 48
|level22_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>41% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level9_strength_requirement = 57
|level22_cost_amounts = 161
|level10_strength_requirement = 65
|level22_damage_multiplier = 378
|level11_strength_requirement = 74
|level23 = True
|level12_strength_requirement = 82
|level23_level_requirement =
|level13_strength_requirement = 92
|level23_strength_requirement =
|level14_strength_requirement = 103
|level23_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>42% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level15_strength_requirement = 113
|level23_cost_amounts = 180
|level16_strength_requirement = 116
|level23_damage_multiplier = 397
|level17_strength_requirement = 126
|level24 = True
|level18_strength_requirement = 137
|level24_level_requirement =
|level19_strength_requirement = 147
|level24_strength_requirement =
|level20_strength_requirement = 157
|level24_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>43% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|skill_icon = Leap Slam
|level24_cost_amounts = 202
|level24_damage_multiplier = 417
|level25 = True
|level25_level_requirement =
|level25_strength_requirement =
|level25_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>44% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level25_cost_amounts = 226
|level25_damage_multiplier = 438
|level26 = True
|level26_level_requirement =
|level26_strength_requirement =
|level26_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>45% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level26_cost_amounts = 253
|level26_damage_multiplier = 460
|level27 = True
|level27_level_requirement =
|level27_strength_requirement =
|level27_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>46% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level27_cost_amounts = 284
|level27_damage_multiplier = 483
|level28 = True
|level28_level_requirement =
|level28_strength_requirement =
|level28_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>47% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level28_cost_amounts = 318
|level28_damage_multiplier = 507
|level29 = True
|level29_level_requirement =
|level29_strength_requirement =
|level29_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>48% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level29_cost_amounts = 356
|level29_damage_multiplier = 532
|level30 = True
|level30_level_requirement =
|level30_strength_requirement =
|level30_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>49% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level30_cost_amounts = 399
|level30_damage_multiplier = 559
|level31 = True
|level31_level_requirement =
|level31_strength_requirement =
|level31_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>50% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level31_cost_amounts = 447
|level31_damage_multiplier = 587
|level32 = True
|level32_level_requirement =
|level32_strength_requirement =
|level32_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>51% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level32_cost_amounts = 501
|level32_damage_multiplier = 616
|level33 = True
|level33_level_requirement =
|level33_strength_requirement =
|level33_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>52% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level33_cost_amounts = 561
|level33_damage_multiplier = 647
|level34 = True
|level34_level_requirement =
|level34_strength_requirement =
|level34_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>53% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level34_cost_amounts = 629
|level34_damage_multiplier = 679
|level35 = True
|level35_level_requirement =
|level35_strength_requirement =
|level35_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>54% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level35_cost_amounts = 704
|level35_damage_multiplier = 713
|level36 = True
|level36_level_requirement =
|level36_strength_requirement =
|level36_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>55% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level36_cost_amounts = 789
|level36_damage_multiplier = 749
|level37 = True
|level37_level_requirement =
|level37_strength_requirement =
|level37_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>56% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level37_cost_amounts = 884
|level37_damage_multiplier = 786
|level38 = True
|level38_level_requirement =
|level38_strength_requirement =
|level38_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>57% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level38_cost_amounts = 990
|level38_damage_multiplier = 826
|level39 = True
|level39_level_requirement =
|level39_strength_requirement =
|level39_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>58% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level39_cost_amounts = 1109
|level39_damage_multiplier = 867
|level40 = True
|level40_level_requirement =
|level40_strength_requirement =
|level40_stat_text = +0.65 seconds to Total Attack Time, plus up to<br>+0.5 seconds based on distance travelled<br>While Dual Wielding, both weapons hit with 30% less damage<br>59% more Stun buildup<br>Cannot Break Armour<br>Impact radius is 2.5 metres<br>Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
|level40_cost_amounts = 1243
|level40_damage_multiplier = 910
|level20_experience = 0
|quality_type1_weight = 1
|quality_type1_stat_text = (0–20)% more Damage with Hits against Enemies with Fully Broken Armour
|quality_type1_breakpoints = 1
|gem_tier = 7
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Fist of War}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Unabating}}
|t1_3 = {{il|Pin I}}
|t2_1 = {{il|Holy Descent}}
|t2_1 = {{il|Brink I}}
|t2_2 = {{il|Momentum}}
|t2_2 = {{il|Crater}}
|t2_3 = {{il|Shocking Leap}}
|t2_3 = {{il|Stun I}}
|t3_1 = {{il|Rageforged}}
|t3_1 = {{il|Brink II}}
|t3_2 = {{il|Syzygy}}
|t3_2 = {{il|Close Combat I}}
|t3_3 = {{il|Tremors}}
|t3_3 = {{il|Fist of War II}}
|t4_1 = {{il|Enduring Impact II}}
|t4_2 = {{il|Stun II}}
|t4_3 = {{il|Syzygy}}
|t5_1 = {{il|Heft}}
|t5_2 = {{il|Holy Descent}}
|t5_3 = {{il|Pin III}}
}}
}}
Line 302:
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* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Leap Slam now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Latest revision as of 19:28, 31 August 2025
Leap SlamAttack, AoE, Melee, Slam, Travel, Payoff Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of baseRequires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.+0.65 seconds to TotalAttack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken ArmourSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemLeapSlam
Leap Slam is a maceslamskill that performs a leap to the target location, dealing damage in an area upon landing. This skill consumes fully broken armour from hit enemies to apply more stun buildup.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IPin ISupport, Physical Category: Pin Tier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brink IBrink ISupport, Attack, Melee Category: Brink Tier: 2Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CraterCraterSupport, Attack, AoE, Melee, Fire, Duration Category: Crater Tier: 2Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing
Fissures Creates multiple Fissures when landing with Supported Skill. Converts 80% of Physical Damage to Fire Damage Attack Damage of this skill is 35% of Default Attack Damage Fissure length is 1.5 metres Fissure duration is 6 seconds Limit 9 Fissures allowedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Brink IIBrink IISupport, Attack, Melee Category: Brink Tier: 3Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IClose Combat ISupport, Attack Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam Category: Fist of War Tier: 3 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Enduring Impact IIEnduring Impact IISupport Category: Enduring Impact Tier: 4Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport Category: Stun Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Holy DescentHoly DescentSupport, AoE, Duration Category: Holy Descent Tier: 5Support Requirements: +5 StrSupports Skills that leap into the air, causing them to create Consecrated Ground when you landSupported Skills create Consecrated Ground for 4 seconds on landing Supported Skills create Consecrated Ground in an area of 2.2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IIIPin IIISupport, Physical Category: Pin Tier: 5Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning Hits with Supported Skills cause 60% less Pin buildup Pin caused by Supported Skills has 30% more durationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Leap Slam has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Leap Slam now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).