Blood Boil: Difference between revisions
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|metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBloodBoil | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Persistent, AoE, Physical, Duration | |gem_tags = Buff, Persistent, AoE, Physical, Duration | ||
| | |gem_tier = 0 | ||
|skill_id = BloodBoilPlayer | |skill_id = BloodBoilPlayer | ||
|gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | |gem_description = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | ||
|active_skill_name = Blood Boil | |||
|cast_time = 0 | |cast_time = 0.0 | ||
|quality_type1_weight = 1 | |||
|stat_text = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1. | |quality_type1_stat_text = +(0.075-1.5) seconds to [[Corrupted Blood]] duration | ||
|quality_type1_stat1_id = base_skill_effect_duration | |||
|quality_type1_stat1_value = 75000 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = blood_boil_explosion_delay_ms | |||
|static_stat1_value = 1000 | |||
|static_stat2_id = blood_boil_%_health_as_corrupted_blood_damage_per_minute | |||
|static_stat2_value = 120 | |||
|static_stat3_id = blood_boil_explosion_area_+%_final_per_boil | |||
|static_stat3_value = 20 | |||
|static_stat4_id = active_skill_base_area_of_effect_radius | |||
|static_stat4_value = 15 | |||
|static_stat5_id = base_skill_effect_duration | |||
|static_stat5_value = 5000 | |||
|static_stat6_id = quality_display_base_skill_effect_duration_is_gem | |||
|static_stat6_value = 1 | |||
|stat_text = [[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_stat_text = | |level1_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 2 seconds | ||
|level1_stat1_id = blood_boil_application_interval_ms | |||
|level1_stat1_value = 2000 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = | |level2_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.98 seconds | ||
|level2_stat1_id = blood_boil_application_interval_ms | |||
|level2_stat1_value = 1975 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = | |level3_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.95 seconds | ||
|level3_stat1_id = blood_boil_application_interval_ms | |||
|level3_stat1_value = 1950 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = | |level4_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.93 seconds | ||
|level4_stat1_id = blood_boil_application_interval_ms | |||
|level4_stat1_value = 1925 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = | |level5_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.9 seconds | ||
|level5_stat1_id = blood_boil_application_interval_ms | |||
|level5_stat1_value = 1900 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = | |level6_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.88 seconds | ||
|level6_stat1_id = blood_boil_application_interval_ms | |||
|level6_stat1_value = 1875 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = | |level7_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.85 seconds | ||
|level7_stat1_id = blood_boil_application_interval_ms | |||
|level7_stat1_value = 1850 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = | |level8_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.82 seconds | ||
|level8_stat1_id = blood_boil_application_interval_ms | |||
|level8_stat1_value = 1825 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = | |level9_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.8 seconds | ||
|level9_stat1_id = blood_boil_application_interval_ms | |||
|level9_stat1_value = 1800 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = | |level10_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.77 seconds | ||
|level10_stat1_id = blood_boil_application_interval_ms | |||
|level10_stat1_value = 1775 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = | |level11_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.75 seconds | ||
|level11_stat1_id = blood_boil_application_interval_ms | |||
|level11_stat1_value = 1750 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = | |level12_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.73 seconds | ||
|level12_stat1_id = blood_boil_application_interval_ms | |||
|level12_stat1_value = 1725 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = | |level13_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.7 seconds | ||
|level13_stat1_id = blood_boil_application_interval_ms | |||
|level13_stat1_value = 1700 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = | |level14_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.68 seconds | ||
|level14_stat1_id = blood_boil_application_interval_ms | |||
|level14_stat1_value = 1675 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = | |level15_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.65 seconds | ||
|level15_stat1_id = blood_boil_application_interval_ms | |||
|level15_stat1_value = 1650 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = | |level16_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.62 seconds | ||
|level16_stat1_id = blood_boil_application_interval_ms | |||
|level16_stat1_value = 1625 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = | |level17_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.6 seconds | ||
|level17_stat1_id = blood_boil_application_interval_ms | |||
|level17_stat1_value = 1600 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = | |level18_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.57 seconds | ||
|level18_stat1_id = blood_boil_application_interval_ms | |||
|level18_stat1_value = 1575 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = | |level19_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.55 seconds | ||
|level19_stat1_id = blood_boil_application_interval_ms | |||
|level19_stat1_value = 1550 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = | |level20_stat_text = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.52 seconds | ||
|level20_stat1_id = blood_boil_application_interval_ms | |||
| | |level20_stat1_value = 1525 | ||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |drop_enabled = false | ||
|drop_text = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. | |||
|release_version = 0.2.0 | |release_version = 0.2.0 | ||
}} | }} | ||
'''Blood Boil''' is a | '''Blood Boil''' is a skill granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
| Line 94: | Line 146: | ||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il|Brutality}} | |t1_1 = {{il|Brutality I}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Swift Affliction I}} | ||
|t2_1 = {{il| | |t2_1 = {{il|Brutality II}} | ||
|t2_2 = {{il| | |t2_2 = {{il|Herbalism I}} | ||
|t3_1 = {{il| | |t3_1 = {{il|Prolonged Duration II}} | ||
|t3_2 = {{il|Warm Blooded}} | |t3_2 = {{il|Warm Blooded}} | ||
|t4_1 = {{il|Herbalism II}} | |||
|t4_2 = {{il|Vitality II}} | |||
|t5_1 = {{il|Physical Mastery}} | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Corrupted Lifeforce now also has You deal 15% more Damage to Enemies Affected by Blood Boil. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Latest revision as of 17:08, 11 December 2025
Blood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel.

Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil
Blood Boil is a skill granted by the Ritualist ascendancy notable Corrupted Lifeforce. While active, enemies in your Presence receive a stack of Blood Boil. On death, the Blood Boils explode, applying Corrupted Blood to nearby enemies.
Skill functions and interactions
Recommended support gems
The gemcutting tool recommends these support gems.
| Gem tier |
Support gems | |||
|---|---|---|---|---|
| I | Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Swift Affliction Tier: 1Support Requirements: +5 DexSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time 20% less Duration of Supported Skills and Damaging Ailments they inflictPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| II | Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| III | Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| IV | Category: Herbalism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Vitality Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| V | Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|||
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.2.0 |
|