Salvo: Difference between revisions

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|tags                                    = support_gem, gem, default
|tags                                    = support_gem, gem, default
|metadata_id                            = Metadata/Items/Gem/SupportGemSalvo
|metadata_id                            = Metadata/Items/Gem/SupportGemSalvo
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
 
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Support, Attack, Projectile
|gem_tags                                = Support, Attack, Projectile
|gem_tier                                = 3
|skill_id                                = SupportSalvoPlayer
|skill_id                                = SupportSalvoPlayer
|gem_tier                                = 3
|support_gem_category                    = Additional Projectiles
|gem_description                        = Supports [[Attack]] Skills you use yourself which fire [[Projectiles]]. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the [[Attack]] will fire additional [[Projectiles]]. [[Projectiles]] from Supported Skills are fired in random directions. Cannot Support Skills which require [[Combo]], have a Cooldown or already gain Seals.
|gem_description                        = Supports [[Attack]] Skills you use yourself which fire [[Projectile]]s. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the [[Attack]] will fire additional [[Projectile]]s. [[Projectile]]s from Supported Skills are fired in random directions. Cannot Support Skills which require [[Combo]], have a Cooldown or already gain Seals.
 
|static_cost_multiplier                  = 100
|static_cost_multiplier                  = 100
 
|static_damage_multiplier                = 100
|stat_text                              = [[Projectiles]] from Supported Skills are<br>fired in random directions<br>Supported Skills fire 2 additional [[Projectiles]] per<br>seal consumed<br>Supported Skills consume all Accumulated seals on use<br>Supported Skills have 3 maximum seals<br>Supported Skills Accumulate a seal every 2 seconds
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = support_salvo_seals_gain_base_interval_ms
|static_stat1_id                        = random_projectile_direction
|static_stat1_value                      = 2000
|static_stat1_value                      = 1
|static_stat2_id                        = support_salvo_additional_projectiles_fired_per_seal
|static_stat2_id                        = support_salvo_additional_projectiles_fired_per_seal
|static_stat2_value                      = 2
|static_stat2_value                      = 2
|static_stat3_id                        = support_salvo_maximum_seals
|static_stat3_id                        = support_salvo_maximum_seals
|static_stat3_value                      = 3
|static_stat3_value                      = 3
 
|static_stat4_id                        = support_salvo_seals_gain_base_interval_ms
|static_stat4_value                      = 2000
|stat_text                              = [[Projectile]]s from Supported Skills are<br>fired in random directions<br>Supported Skills fire 2 additional [[Projectile]]s per<br>seal consumed<br>Supported Skills consume all Accumulated seals on use<br>Supported Skills have 3 maximum seals<br>Supported Skills Accumulate a seal every 2 seconds
|level1                                  = True
|level1                                  = True
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
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==Skill functions and interactions==
==Skill functions and interactions==
 
For most ground-targeted [[area of effect]] skills, firing close to the player's own location will typically cause more area overlaps. This is most notable with projectiles that have a very short minimum distance, such as {{il|Gas Arrow}} or {{il|Explosive Shot}}.


{{Item acquisition}}
{{Item acquisition}}

Latest revision as of 14:20, 31 August 2025

SalvoSupport, Attack, Projectile
Category: Additional Projectiles
Tier: 3
Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemSalvo

Salvo is a support gem.

Skill functions and interactions

For most ground-targeted area of effect skills, firing close to the player's own location will typically cause more area overlaps. This is most notable with projectiles that have a very short minimum distance, such as Gas ArrowGas ArrowBarrageable, Attack, AoE, Projectile, Fire, Chaos, Duration
Tier: 7
Level: 1
Cost: 9 Mana
Attack Damage: 80% of base
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Impact radius is (0–0.4) metres
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
or Explosive ShotExplosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level: 1
Attack Speed: 70% of base
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
.

Item acquisition

Salvo has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.2.0
  • Introduced to the game.