Supercharged Slam: Difference between revisions

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|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Melee, Slam, Channelling
|gem_tags                                = Attack, AoE, Melee, Slam, Channelling, Staged
|gem_description                        =  
|gem_description                        = Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Supercharged Slam
|skill_icon                              = Supercharged Slam
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|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Supercharged Slam''' is a [[melee]] [[slam]] [[attack]] [[skill]] which requires wielding a single two handed [[mace]].
'''Supercharged Slam''' is a [[mace]] [[channelling]] [[slam]] [[skill]]. While channelling, the attacks builds up stages. Upon releasing the channel, the user will slam the ground, dealing more damage and creating additional [[Aftershock]]s the more stages were built up.


==Skill functions and interactions==
==Skill functions and interactions==
Line 40: Line 40:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Fist of War}}
|t1_2 = {{il|Burgeon I}}
|t1_3 = {{il|Unbreakable}}
|t1_3 = {{il|Fist of War I}}
|t2_1 = {{il|Devastate}}
|t2_1 = {{il|Aftershock I}}
|t2_2 = {{il|Exploit Weakness}}
|t2_2 = {{il|Brutality II}}
|t2_3 = {{il|Heavy Swing}}
|t2_3 = {{il|Stun I}}
|t3_1 = {{il|Heft}}
|t3_1 = {{il|Close Combat I}}
|t3_2 = {{il|Immolate}}
|t3_2 = {{il|Fist of War II}}
|t3_3 = {{il|Rageforged}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Aftershock II}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Rageforged I}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Culmination II}}
|t5_3 = {{il|Stoicism II}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Added Staged tag. {{undocumented}}
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
* Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).

Latest revision as of 08:36, 31 August 2025

Supercharged SlamAttack, AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level: 1
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSuperchargedSlam

Supercharged Slam is a mace channelling slam skill. While channelling, the attacks builds up stages. Upon releasing the channel, the user will slam the ground, dealing more damage and creating additional Aftershocks the more stages were built up.

Skill functions and interactions

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Burgeon IBurgeon ISupport, Channelling
Category: Burgeon
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 10% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IFist of War ISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport
Category: Stoicism
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Aftershock IIAftershock IISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 4
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rageforged IRageforged ISupport
Category: Rageforged
Tier: 4
Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills consume 10 Rage if possible to
deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culmination IICulmination IISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 5
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Combo count loss for Supported Skills occurs 50% slower
Supported Skills deal 3% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport
Category: Stoicism
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Supercharged Slam has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Supercharged Slam has the following alternate skill effects:

ItemDescription

Trivia

Supercharged Slam was the target of the first ever nerf in Path of Exile 2 history when its damage was reduced during early access.[1]

Version history

Version Changes
0.3.0
  • Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Added Staged tag. [Undocumented]
0.1.1
  • Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
0.1.0e
  • Supercharged Slam now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch.
0.1.0
  • Introduced to the game.
  • (Hotfix 6) Reduced the Damage of Supercharged Slam by approximately 60% overall (at maximum stages). This skill was unfortunately dealing far too much damage than intended given the short channel window required to hit maximum stages. The damage display text of this skill will be incorrect until we later do a client patch.

References