Power charge: Difference between revisions

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'''Power charges''' are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower [[skill]]s by being consumed by them.
'''Power charges''' are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower [[skill]]s by being consumed by them.


Power charges, like other [[charge]]s, have a default [[duration]] of 20 seconds and a maximum of 3.
Power charges, like other [[charge]]s, have a default [[duration]] of 15 seconds and a maximum of 3.


==Related skills gems==
==Related skills==
{{Gem table
{{Skill table
|tables = skill_gems
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
|join = skill_gems._pageID = items._pageID
  AND (items.stat_text LIKE "%power charge%" OR skill_gems.gem_description LIKE "%power charge%")
|where = items.class_id = "Active Skill Gem" AND
}}
    ((items.stat_text LIKE BINARY "%Power%Charge%") OR
 
    (skill_gems.gem_description LIKE BINARY "%Power%Charge%"))
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (items.stat_text LIKE "%power charge%" OR skill_gems.gem_description LIKE "%power charge%")
}}
}}


==Related support gems==
==Related support gems==
{{Gem table
{{Skill table
|tables = skill_gems
|where = items.class_id IN ("Support Skill Gem")
|join = skill_gems._pageID = items._pageID
  AND (items.stat_text LIKE "%power charge%" OR skill_gems.gem_description LIKE "%power charge%")
|where = items.class_id = "Support Skill Gem" AND
    ((items.stat_text LIKE BINARY "%Power%Charge%") OR
    (skill_gems.gem_description LIKE BINARY "%Power%Charge%") OR
    (items.Name = BINARY "Profusion"))
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 14:16, 10 September 2025

Power charges are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them.

Power charges, like other charges, have a default duration of 15 seconds and a maximum of 3.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Power SiphonPower SiphonSpell, Physical
Level: (1-20)
Cast Time: 0.70 sec
Critical Strike Chance: 15.00%
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.Deals (3-109) to (5-202) Physical Damage
(0-76)% chance to grant an additional Power Charge on Cull

Additional Effects From 1-20% Quality:
(0.5-10)% chance to grant an additional Power Charge on Cull
Skills can be managed in the Skills Panel.
0NoNoYes
Abyssal ApparitionAbyssal ApparitionSpell, Trigger
Level: (1-20)
Cast Time: Instant
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.
0NoNoNo
Pinnacle of PowerPinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, Conditional
Level: 1
Cost: 93 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed
15% more Elemental Damage per Power Charge Consumed
Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup

Additional Effects From 1-20% Quality:
+(0.1-2)% more Elemental Damage per Power Charge Consumed
Skills can be managed in the Skills Panel.
0NoNoNo
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
1NoYesYes
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets

Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.
1NoYesYes
BonestormBonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
5NoNoYes
Raise ZombieRaise ZombieMinion, Physical, Duration
Tier: 5
Level: (1-20)
Cost: (10-102) Mana
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100-253)% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From 1-20% Quality:
(1.25-25)% increased effect of Empowerment on Raised Zombies
Skills can be managed in the Skills Panel.
5NoNoYes
DevourDevourAttack, Shapeshift, Wyvern, AoE, Melee, Slam
Tier: 5
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 170% of base
Attack Damage: (65-235)% of base
Requires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates (10-337) life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target

Additional Effects From 1-20% Quality:
(2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
Skills can be managed in the Skills Panel.
5YesNoYes
Profane RitualProfane RitualSpell, AoE, Chaos, Duration
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 sec
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.Deals (13.5-652.2) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed Corpse
Skills can be managed in the Skills Panel.
7NoNoYes
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
7NoYesYes
Spell TotemSpell TotemSpell, Totem, Duration, Conditional, Meta
Tier: 7
Level: (1-20)
Cost: (18-121) Mana
Cast Time: 0.50 sec
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds
Limit (1-2) Totems
Totem gains +(0-75)% to all Elemental Resistances
Socketed Skills deal 10% more
damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Totem gains +(0-35)% to Chaos Resistance

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
7YesNoYes
Charged StaffCharged StaffSpell, Attack, Buff, Lightning, AoE, Duration, Conditional
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Requires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Skills can be managed in the Skills Panel.
9NoYesYes
Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Tier: 13
Level: (1-20)
Cost: 6 Rage per second, (23-157) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 800% of base
Attack Damage: (30-109)% of base
Requires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
13YesNoYes
Flicker StrikeFlicker StrikeAttack, AoE, Melee, Strike
Tier: 13
Level: (1-20)
Cost: (12-85) Mana
Attack Speed: 50% of base
Attack Damage: (80-327)% of base
Requires: QuarterstaffTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
13NoYesYes

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Lingering IllusionLingering IllusionBuff, Persistent, Duration
Tier: 8
Level: 1
Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.Illusions have 20% of your maximum Life
(0–76)% chance to grant an additional Power Charge when killed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
8NoYesYes
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
you have a Power Charge
(15-20)% more Defences while you have an Endurance Charge
(20-25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From 1-20% Quality:
Consumes one of each Charge every (0.12-2.4) seconds
Skills can be managed in the Skills Panel.
14NoYesYes

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Ailith's ChimesAilith's ChimesSupport, Lineage
Category: Ailith's Chimes
Requires Level 65
Support Requirements: +5 Dex
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedAilith awoke to find her fire iridescent, and her mind alive
with visions. By morning, she began teaching what she'd
seen... thus was born the Keepers of the Pale Vision.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoYesNo
Guatelitzi's AblationGuatelitzi's AblationSupport, Lineage
Category: Sacrificial Offering
Requires Level 65
Support Requirements: +5 Int
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.When an Offering from Supported Skills dies, Regenerate 5% of your Life and Mana per second, for as long as that Offering was alive
Supported Skills Sacrifice 25% of Life on use
Offerings from Supported Skills grant you a Power Charge every 4 seconds
Young Guatelitzi was found moving among the prisoners,
preparing their living bodies for sacrifice. The High Priests
recognised his inclinations, and gave him a higher calling.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoNoYes
Abiding HexAbiding HexSupport, Curse
Category: Abiding Hex
Tier: 2
Support Requirements: +5 IntSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Supported Skills consume a Power Charge on use
Supported Skills have 80% more duration when consuming a Power Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes

Related unique items

ItemBase itemItem classRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal SignetRing1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes (17-18) of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Sapphire CharmCharm5Used when you take Cold Damage from a Hit(15-10)% reduced Charges per use
Grants a Power Charge on use
PowertreadPowertread
Hunting Shoes
Evasion: (80-90)
Energy Shield: (33-37)
Requires Level 33, 26 Dex, 26 Int(10-15)% increased Movement Speed
(60-80)% increased Evasion and Energy Shield
+(10-20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
The combat stance used by Vaal nobles
was as elegant as it was deadly.
Hunting ShoesBoots33(10-15)% increased Movement Speed
(60-80)% increased Evasion and Energy Shield
+(10-20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
Redflare ConduitRedflare Conduit
Anchorite Garb
Evasion: 101
Energy Shield: 43
Movement Speed: -3.0%
Requires Level 33, 31 Dex, 31 Int+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
In all things, control.
Anchorite GarbBody Armour33+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
Voll's ProtectorVoll's Protector
Plated Vestments
Armour: (467-561)
Energy Shield: (162-195)
Movement Speed: -4.0%
Requires Level 59, 52 Str, 52 Int(150-200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Although a great leader during the war,
Voll proved disastrous in times of peace.
Plated VestmentsBody Armour59(150-200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Adonia's EgoAdonia's Ego
Siphoning Wand
WandRequires Level 65Grants Skill: Level (15-20) Power Siphon
Grants Skill: Level 20 Pinnacle of Power
+(100-150) to maximum Mana
+3 to Level of all Spell Skills
(15-30)% increased Cast Speed
-10% to all Elemental Resistances per Power Charge
+(-1-1) to Maximum Power Charges
Adonia rose with eyes afire, emanating a ghastly aura, and broke off a carving from the wall of the Throne Room.
"You think me powerless without my wand? Insult me again!"
Siphoning WandWand65+(100-150) to maximum Mana
+3 to Level of all Spell Skills
(15-30)% increased Cast Speed
-10% to all Elemental Resistances per Power Charge
+(-1-1) to Maximum Power Charges

Version history

Version Changes
0.2.0
  • The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
0.1.0
  • Introduced to the game.

See also