|quality_type1_stat_text = +(0–10)% chance to fire 2 additional [[Projectiles]]
|quality_type1_breakpoints = 0.5
|quality_type1_stat1_id = additional_projectiles
|quality_type1_stat1_value = 100
|gem_tier = 9
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Fireball''' is a [[fire]] [[AoE]] [[projectile]] [[spell]] [[skill]] that Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
'''Fireball''' is a [[fire]] [[projectile]] [[spell]] [[skill]] that launches a fireball [[projectile]] that deals damage in a small [[area]] on impact. If you have a [[Fire Infusion]], it is consumed to have the fireball release a nova of firebolts around it on impact.
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Ignition}}
|t1_1 = {{il|Controlled Destruction}}
|t1_2 = {{il|Scattershot}}
|t1_2 = {{il|Ignite I}}
|t1_3 = {{il|Unleash}}
|t1_3 = {{il|Unleash}}
|t2_1 = Coming Soon
|t2_1 = {{il|Fiery Death}}
|t2_2 = {{il|Fiery Death}}
|t2_2 = {{il|Fire Penetration I}}
|t2_3 = {{il|Fire Penetration}}
|t2_3 = {{il|Multishot II}}
|t3_1 = Coming Soon
|t3_1 = {{il|Deliberation}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Ignite II}}
|t3_3 = {{il|Fork}}
|t3_3 = {{il|Wildshards I}}
|t4_1 = {{il|Fire Exposure}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Rapid Casting II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Fire Penetration II}}
|t5_3 = {{il|Wildshards II}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
* Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 08:25, 31 August 2025
FireballBarrageable, Spell, AoE, Projectile, Fire Tier: 3 Level: (1-20) Cost: (11-118) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile Deals (8-213) to (11-320) Fire Damage
Explosion Explosion radius is 1.7 metres
Firebolts Projectile count cannot be modified Fires 8 Projectiles Deals (5–135) to (7–202) Fire Damage
Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemFireball
Fireball is a fireprojectilespellskill that launches a fireball projectile that deals damage in a small area on impact. If you have a Fire Infusion, it is consumed to have the fireball release a nova of firebolts around it on impact.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIgnite ISupport, Fire Category: Ignite Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
UnleashUnleashSupport, Spell Category: Unleash Tier: 1 Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 50% less Damage when ReoccurringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Fiery DeathFiery DeathSupport, Spell, AoE, Fire Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion Cast Time:1.00 sec Critical Hit Chance:8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Fire Penetration IFire Penetration ISupport, Fire Category: Fire Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those HitsPenetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile Category: Additional Projectiles Tier: 2Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
DeliberationDeliberationSupport Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIIgnite IISupport, Fire Category: Ignite Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IWildshards ISupport, Spell, Projectile Category: Additional Projectiles Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports ProjectileSpells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Fire ExposureFire ExposureSupport, Fire, Duration Category: Fire Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire Category: Fire Penetration Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IIWildshards IISupport, Spell, Projectile Category: Additional Projectiles Tier: 5Support Requirements: +5 IntSupports ProjectileSpells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Fireball has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.