|gem_description = Repeatedly strike your [[Shield]] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [[Armour]] for a duration. While using Resonating Shield, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|skill_id = ResonatingShieldPlayer
|gem_description = Repeatedly hammer your [[Shield]] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [[Armour]] for a duration. While [[Channelling]] Resonating Shield, your [[Shield]] is raised and you will [[Block]] all incoming [[Block]]able hits.
|stat_text = Hits Break (2-1537) Armour<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Cannot be Empowered by Warcries<br>Shockwave radius is 2.3 metres
|stat_text = Hits [[Break]] (2-1537) [[Armour]]<br>(4-103) to (6-155) Base Off Hand [[Physical]] Damage<br>6 to 8 Added [[Physical]] Damage per 15 [[Armour]] on [[Shield]]<br>Modifers to [[Attack]] speed also affect this skill's cost<br>Cannot be [[Empowered]] by [[Warcries]]<br>Shockwave radius is 2.3 metres
|level1 = True
|level1 = True
|level1_cost_amounts = 7
|level1_level_requirement = 0
|level1_damage_multiplier = 25
|level1_cost_amounts = 417
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Hits Break 2 Armour
|level1_damage_multiplier = 30
|level1_stat1_id =
|level1_stat_text = Hits Break 2 Armour<br>4 to 6 Base Off Hand Physical Damage
'''Resonating Shield''' is an [[attack]] [[skill]] that damages enemies using shockwaves from your [[shield]]. While channelling, the character counts as [[blocking]]. Resonating Shield requires an [[Equipped]] [[shield]].
'''Resonating Shield''' is a [[channelling]] [[attack]] [[skill]] for [[armoured shield]]s. While channeling, the user bangs on their shield to create shockwaves, dealing [[physical damage]] to nearby enemies and [[Armour Break|breaking armour]]. While channelling, the character counts as [[blocking]].
==Skill functions and interactions==
==Skill functions and interactions==
The attack damage % used by Resonating Shield is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Resonating Shield damage.
User counts as using Active Block from [[Raise Shield]] while channelling.
Focusing on the [[Armour]] value on your [[shield]] is one of the methods for scaling Resonating Shield damage.
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
Passive tree nodes that contain the text {{c|mod|X% increased Defences from Equipped Shield}} such as [[Towering Shield]], [[Core of the Guardian]], [[Spiked Shield]], and [[Flashy Deflection]] do not impact Resonating Shield damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].
==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Magnified Effect}}
|t1_1 = {{il|Armour Demolisher I}}
|t1_2 = {{il|Rage}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Wind Wave}}
|t1_3 = {{il|Rage I}}
|t2_1 = {{il|Armour Explosion}}
|t2_1 = {{il|Blind I}}
|t2_2 = {{il|Break Posture}}
|t2_2 = {{il|Momentum}}
|t2_3 = {{il|Demolisher}}
|t2_3 = {{il|Retaliate I}}
|t3_1 = Coming Soon
|t3_1 = {{il|Mobility}}
|t3_2 = Coming Soon
|t3_2 = {{il|Quill Burst}}
|t3_3 = Coming Soon
|t3_3 = {{il|Steadfast II}}
|t4_1 = {{il|Rage II}}
|t4_2 = {{il|Rapid Attacks II}}
|t4_3 = {{il|Retaliate II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Rage III}}
|t5_3 = {{il|Stoicism II}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
Latest revision as of 08:19, 4 September 2025
Resonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling Tier: 5 Level: (1-20) Cost: (6-46) Mana per second Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres
Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemResonatingShield
User counts as using Active Block from Raise Shield while channelling.
Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Armour Broken
1
0
0
417
30%
4 to 6
2
2
3
9
482
33%
6 to 9
3
3
6
14
552
36%
10 to 15
5
4
10
21
627
40%
13 to 20
9
5
14
28
708
43%
17 to 26
14
6
18
35
794
46%
21 to 32
21
7
22
41
886
49%
26 to 38
31
8
26
48
984
52%
30 to 45
43
9
31
57
1090
55%
35 to 53
63
10
36
65
1202
57%
40 to 60
91
11
41
74
1321
60%
45 to 68
128
12
46
82
1449
63%
51 to 76
179
13
52
92
1585
66%
57 to 85
262
14
58
103
1730
70%
63 to 94
380
15
64
113
1885
73%
69 to 103
545
16
66
116
2049
77%
75 to 113
732
17
72
126
2223
81%
82 to 123
871
18
78
137
2409
85%
89 to 133
1034
19
84
147
2607
89%
96 to 144
1298
20
90
157
2816
94%
103 to 155
1537
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Armour Demolisher IArmour Demolisher ISupport, Spell Category: Armour Demolisher Tier: 1Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IRage ISupport, Attack, Melee Category: Rage Tier: 1Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Blind IBlind ISupport Category: Blind Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport Category: Momentum Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IRetaliate ISupport, Attack, Melee Category: Retaliate Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports MeleeAttack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
MobilityMobilitySupport Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical Tier: 3Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Steadfast IISteadfast IISupport, Channelling Category: Steadfast Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Rage IIRage IISupport, Attack, Melee Category: Rage Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack Category: Rapid Attacks Tier: 4Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IIRetaliate IISupport, Attack, Melee Category: Retaliate Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports MeleeAttack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Blind IIBlind IISupport Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIIRage IIISupport, Attack, Melee Category: Rage Tier: 5Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on MeleeHit Supported Skills have 15% more Attack speed while you are not at maximum RagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport Category: Stoicism Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Resonating Shield has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.