Recoup: Difference between revisions
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Recoup | {{Tooltip info | ||
| name = Recoup | |||
| description = When you take damage from a [[Hit]], Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. | |||
}} | |||
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration. | |||
==Mechanics== | ==Mechanics== | ||
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after [[resistance]] from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full. | |||
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time. | |||
== | ==Related unique items== | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where = items.stat_text LIKE "%Recoup%" | |where = items.stat_text LIKE "%Recoup%" | ||
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}} | }} | ||
== | ==Related passive skills== | ||
Passive skills related to recoup: [[Pliable Flesh]] | Passive skills related to recoup: | ||
* [[Pliable Flesh]] | |||
* [[Loose Flesh]] | |||
* [[Taut Flesh]] | |||
* [[Infused Flesh]] | |||
* [[Mind Eraser]] | |||
* [[Heart Tissue]] | |||
* [[Resilient Soul]] | |||
* [[Made to Last]] | |||
== | ==Related ascendancy skills== | ||
Ascendancy skills related to recoup: | Ascendancy skills related to recoup: | ||
* [[The Rapid River]]: shortens recoup time to 4 seconds. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Resources]] | |||
{{Sister|poewiki}} |
Latest revision as of 13:06, 24 August 2025
Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.
Mechanics
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.
Related unique items
Item | ![]() | Stats |
---|---|---|
Alkem Eira![]() Blazon Crest ShieldShield Chance to Block: 25% Armour: 10 Energy Shield: 6 Movement Speed: -1.5%Grants Skill: ![]() (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as ManaMay your resolve never waver. | 1 | (15-20)% increased Block chance (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as Mana |
Midnight Braid![]() Rawhide Belt(20-30)% increased Life Recovery from Flasks Has (1-3) Charm Slots+(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as ManaAdversity is the soil in which persistence grows. | 1 | (20-30)% increased Life Recovery from Flasks Has (1-3) Charm Slots+(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana |
Wandering Reliquary![]() Steel PlateArmour: 177 Movement Speed: -5.0%Requires Level 27, 57 Str+(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent, Wrashmin fought not to win, but to delay. | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Blood of the Warrior![]() Gargantuan Life FlaskRecovers 70 Life over (6.25-7.50) Seconds Consumes 10 of 75 Charges on useRequires Level 4090% less Life Recovered Effect is not removed when Unreserved Life is Filled (15–30)% of Damage taken during effect Recouped as Life Gain (3–5) Rage when Hit by an Enemy during effect No Inherent loss of Rage during effect (25–50)% increased Duration"Tukohama may be asleep, but he still gives us his strength. A small needle, an offering, and a vial... drink deeply, my son, and you will more than survive the coming battle... you will thrive."Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 40 | 90% less Life Recovered Effect is not removed when Unreserved Life is Filled (15–30)% of Damage taken during effect Recouped as Life Gain (3–5) Rage when Hit by an Enemy during effect No Inherent loss of Rage during effect (25–50)% increased Duration |
Forsaken Bangle![]() Amethyst CharmLasts 4.00 Seconds Consumes 30 of 40 Charges on use +18% to Chaos ResistanceRequires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effectAmong the Templars, a secret few ate the sins of others. They bore this burden to empower their hidden Order.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | 40 | Used when you take Chaos damage from a Hit(15–25)% increased Duration 50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect |
Temporalis![]() Silk RobeEnergy Shield: 61 Movement Speed: -3.0%Requires Level 64, 47 Int+(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-2--1) seconds to CooldownThe final element the tale-women mastered was Time itself. | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-2--1) seconds to Cooldown |
Sacrosanctum![]() Corvus MantleArmour: 245 Energy Shield: 84 Movement Speed: -4.0%Requires Level 68, 86 Str, 86 Int+(20–30) to Spirit(80–120)% increased Armour and Energy Shield +(20–30) to Strength +(20–30) to Intelligence +(17–23)% to Chaos Resistance (5–10)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy ShieldThe Twilight Order rejected the gods, choosing instead to put their faith in each other. | 68 | +(20–30) to Spirit(80–120)% increased Armour and Energy Shield +(20–30) to Strength +(20–30) to Intelligence +(17–23)% to Chaos Resistance (5–10)% of Damage taken Recouped as Life Damage taken Recouped as Life is also Recouped as Energy Shield |
Related passive skills
Passive skills related to recoup:
- Pliable Flesh
- Loose Flesh
- Taut Flesh
- Infused Flesh
- Mind Eraser
- Heart Tissue
- Resilient Soul
- Made to Last
Related ascendancy skills
Ascendancy skills related to recoup:
- The Rapid River: shortens recoup time to 4 seconds.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0 |
|