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{{for|a list of skills with the Buff gem tag|Buff (gem tag)}} | |||
{{Keyword infobox|Buff}} | {{Keyword infobox|Buff}} | ||
{{Keyword infobox|BuffEffect}} | {{Keyword infobox|BuffEffect}} | ||
A '''buff''' is | A '''buff''' is a status effect that applies a beneficial bonus on the entity. This could be produced by a [[skill]] or by interacting with certain mechanics such as [[shrine]]s. Buffs can be temporary (with a [[duration]]) or [[persistent]]; persistent buffs can be toggled in the skills panel. Most buffs will have a green border around their icons, though status effects with a green border are not necessarily buffs. | ||
Unless otherwise stated, buffs of the same type do not stack - only the copy with the strongest effect applies. | Unless otherwise stated, buffs of the same type do not stack - only the copy with the strongest effect applies. | ||
| Line 8: | Line 9: | ||
* All green border effects from [[Shrine]]s | * All green border effects from [[Shrine]]s | ||
* [[Arcane Surge]] | |||
* [[Archon|Elemental Archon]] | |||
* [[Onslaught]] | * [[Onslaught]] | ||
* [[Tailwind]] | * [[Tailwind]] | ||
* [[Unholy Might]] | * [[Unholy Might]] | ||
* [[Surge]]s | |||
* [[Infusion]]s | |||
* Purple [[Flame of Chayula]] | |||
== | ==Skills== | ||
{{ | {{main|Buff (gem tag)}} | ||
|where=skill_gems.gem_tags HOLDS "Buff" | {{Skill table | ||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%buff%" AND items.stat_text NOT LIKE "%debuff%") | |||
}} | }} | ||
=== | ===Persistent skills=== | ||
{{ | {{Skill table | ||
|where=skill_gems.gem_tags HOLDS "Buff" | |where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | ||
AND (items.stat_text LIKE "%buff%" AND items.stat_text NOT LIKE "%debuff%") | |||
}} | }} | ||
==Support gems== | |||
{{ | {{Skill table | ||
|where= | |where = items.class_id IN ("Support Skill Gem") | ||
AND (items.stat_text LIKE "%buff%" AND items.stat_text NOT LIKE "%debuff%") | |||
}} | }} | ||
| Line 73: | Line 73: | ||
==See also== | ==See also== | ||
* [[Debuff]] | * [[Debuff]] | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Buffs| ]] | [[Category:Buffs| ]] | ||
Latest revision as of 19:46, 23 December 2025
For a list of skills with the Buff gem tag, see Buff (gem tag).
Buffs
Tooltip
Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Buff/Debuff Effect
Tooltip
Modifiers to the Effect of BuffsBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. or DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. usually come from the target it affects and are multiplicative with modifiers to the MagnitudesThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target. of the BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. or Debuff,Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. which come from its creator.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. or DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. usually come from the target it affects and are multiplicative with modifiers to the MagnitudesThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target. of the BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. or Debuff,Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. which come from its creator.
A buff is a status effect that applies a beneficial bonus on the entity. This could be produced by a skill or by interacting with certain mechanics such as shrines. Buffs can be temporary (with a duration) or persistent; persistent buffs can be toggled in the skills panel. Most buffs will have a green border around their icons, though status effects with a green border are not necessarily buffs.
Unless otherwise stated, buffs of the same type do not stack - only the copy with the strongest effect applies.
Related effects
- All green border effects from Shrines
- Surges
- Infusions
- Purple Flame of Chayula
Skills
Main article: Buff (gem tag)
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cast Time: 0.65 secGain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.Buff grants 30% more Chance to Shock Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.60 secPlace a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.Minimum 1 second between gaining Stages Sigil radius is 3 metres Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area Sigil duration is (10-11.9) seconds Maximum 4 Stages Buff grants (10-14)% more Spell damage per Stage Additional Effects From 1-20% Quality: Sigil radius is (0.04-0.8) metresSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.75 secAugment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Maximum Buff duration is 4 seconds (1200-1010)% of repeated Skill's cast time is added to this skill's cooldown Empowered Spell repeats 2 times Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 0 | |||
Level: 1 Cost: 93 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantConsume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed 15% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup Additional Effects From 1-20% Quality: +(0.1-2)% more Elemental Damage per Power Charge ConsumedSkills can be managed in the Skills Panel. | 0 | |||
Level: (1-20) Attack Speed: 90% of base Attack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.Buff duration is 10 seconds Buff grants 50% of damage Gained as Lightning Additional Effects From 1-20% Quality: Buff grants (0.5-10)% of damage Gained as LightningSkills can be managed in the Skills Panel. | 0 | |||
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Speed: 75% of base Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded Buff duration is 7.5 seconds Maximum Buff duration is 30 seconds Dashes and Strikes additional valid targetsSkills can be managed in the Skills Panel. | 3 | |||
Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (14-63) Mana Cooldown Time: 12.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.Maximum Buff duration is 20 seconds Empowers 4 Attacks Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 5 | |||
Tier: 5 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage Cannot cause Freeze Buildup Knocks Back Enemies Freeze enemies that are Primed for Freeze Warcry radius is 5.5 metres Buff duration is 8 seconds Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks Empowered Attacks deal (4-121) to (5-186) additional Cold damage Empowers one Attack per 5 enemy Power in range, counting up to 50 Power Additional Effects From 1-20% Quality: Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when Hit while Primed for Electrocution Buff duration is 10 seconds Mark duration is 8 seconds Buff grants 30% of damage Gained as Lightning damage Hits against Marked enemy cause (25-35)% increased Electrocute buildup Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause (1-20)% increased Electrocute buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 secCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.Cooldown does not recover during Buff effect Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the TempestSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (15-65) Mana Cast Time: 0.75 secRequires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges Buff duration is 6 seconds per Power Charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20)Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.Requires 8 Combo to use Lose Combo if you generate no Combo for 8 seconds Empowered Attack gains (50-69)% of Damage as Chaos Buff duration is up to 8 seconds, or until your next Attack Purple Flames of Chayula Duration is 20 seconds Additional Effects From 1-20% Quality: Requires (0.05-1) fewer Combo to useSkills can be managed in the Skills Panel. | 9 | |||
Tier: 11 Level: (1-20) Cost: (12-82) Mana Cooldown Time: 45.00 sec Can Store 1 Use(s)Requires: CrossbowInstantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.Buff duration is 6 seconds or until your Empowered bolts are expended Buff Empowers bolts with (12-31)% more damage Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. | 11 | |||
Tier: 13 Level: (1-20) Cost: (32-141) ManaSkewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Soul Offering Spike Spike duration is 6 seconds Buff grants you (20-77)% increased Spell damage Additional Effects From 1-20% Quality: +(0.05-1) seconds to Spike durationSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Cooldown Time: 22.00 sec Can Store 1 Use(s) Use Time: 1.00 secRequires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.Knocks back enemies in a 4 metre radius Buff duration is 5 seconds, plus 0.2 seconds per Rage spent Buff grants (40-59)% of damage Gained as Cold damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel. | 13 | |||
Tier: 13 Level: (1-20) Cost: (24-166) Mana Attack Speed: 70% of base Attack Damage: 0% of baseRequires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use +0.3 seconds to base attack time if not standing Trigger a Meteor every 0.15 seconds A large Meteor falls every 15 Meteors Meteors fall in 8 metre radius Meteors Trigger 50% more frequently for each additional enemy in radius, up to 200% Large meteors can target a single enemy only once every 2 seconds Buff duration is 10 seconds Buff grants 5 Rage regenerated per second Buff grants 30% of damage Gained as Fire damage Additional Effects From 1-20% Quality: Buff grants +(0.5-10)% of damage Gained as Fire damageSkills can be managed in the Skills Panel. | 13 |
Persistent skills
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.When Hit by an enemy, gain Armour equal to (25-44)% of Energy Shield lost Buff duration is 6 seconds Additional Effects From 1-20% Quality: When Hit by an enemy, gain Armour equal to (0.25-5)% of Energy Shield lostSkills can be managed in the Skills Panel. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7-6.05) seconds Buff duration is 3 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.8 second duration between Element randomisations Buff grants (40-59)% more damage with the affected Element Additional Effects From 1-20% Quality: Buff grants (0.5-10)% more damage with the affected ElementSkills can be managed in the Skills Panel. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types Additional Effects From 1-20% Quality: (0.75-15)% increased Skill Speed while total Resonance is over 250Skills can be managed in the Skills Panel. | 14 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Danse Macabre Tier: 2Support Requirements: +5 IntSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.Supported Offering Skills have 30% increased Buff effect Supported Offering Skills target an additional skeletal Minion Support Effects are only applied if an additional skeletal Minion is targeted Supported Offering Skills deal 30% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Sacrificial Offering Tier: 3Support Requirements: +5 IntSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.Supported Offering Skills have 30% increased Buff effect Supported Skills Sacrifice 15% of Life on use Supported Offering Skills deal 30% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Thrill of the Kill Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills Thrill of the Kill Buff also grants 40% increased Shock chancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Perfection Tier: 4Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection All Perfection is lost on failing to execute any Perfect TimingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 |
Related unique items
The table below lists unique items that are related to buffs:
| Item | Base item | Stats | |
|---|---|---|---|
| Death Rush Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends | Emerald Ring | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
| Prism Guardian Intricate Crest ShieldShield Chance to Block: 25% Armour: (210-252) Energy Shield: (72-87) Movement Speed: -1.5%Requires Level 65, 50 Str, 50 IntGrants Skill: +(20-30) to Dexterity +(10-20)% to all Elemental Resistances 1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life +50 to SpiritWhen blood is paid, the weak think twice. | Intricate Crest Shield | 65 | (150-200)% increased Armour and Energy Shield +(20-30) to Dexterity +(10-20)% to all Elemental Resistances 1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life +50 to Spirit |
| The Hammer of Faith Giant MaulTwo Hand Mace Physical Damage: (384-432) to (576-648) Critical Strike Chance: 5.00% Attacks per Second: 0.99 Weapon Range: 1.3 metresRequires Level 65, 114 Str(300-350)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Every 10 seconds, gain a random non-damaging Shrine buff for 20 secondsThe secret Order endured by publicly praying however the Templars demanded. One day, justice would fall upon them... | Giant Maul | 65 | (300-350)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds |
Related passive skills
The following passive skills are related to buffs:
| Name | Stats |
|---|---|
| Lasting Boons | Buffs on you expire 10% slower 20% reduced Slowing Potency of Debuffs on You [1] |
| Prolonged Assault | 16% increased Attack Damage 16% increased Skill Effect Duration Buffs on you expire 10% slower [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to buff:
| Ascendancy Class | Name | Stats |
|---|---|---|
Chronomancer![]() | Buff Expiry Rate | Buffs on you expire 10% slower [1] [2] |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|
