Leech: Difference between revisions

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m (→‎Mechanics: Important to be on top imo, i forgot that leech is phys based even though i was the one who added that info)
 
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{{Tooltip info
{{Keyword infobox|Leech}}
| name                  = Leech
{{Keyword infobox|LifeLeech}}
| description            = Leech can recover Life, Mana, or Energy Shield over time, usually as a result of Hitting an enemy and based on the damage of the Hit.
{{Keyword infobox|ManaLeech}}
}}
{{Keyword infobox|EnergyShieldLeech}}
{{Tooltip info
{{Keyword infobox|RageLeech}}
| name                  = Life Leech
| description            = When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.<br>Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.<br>Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.
}}
{{Tooltip info
| name                  = Mana Leech
| description            = When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.<br>Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.<br>Leeched Mana is recovered over one second. Multiple Leeches can occur simultaneously.
}}


'''Leech''' [[recovers]] an amount of [[life]], [[mana]], or [[energy shield]] over time based on [[hit]] [[damage]] taken by an enemy.  
'''Leech''' [[recovers]] an amount of [[life]], [[mana]], or [[energy shield]] over time based on [[hit]] [[damage]] taken by an enemy.  
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==Mechanics==
==Mechanics==
Leech recovers based on the physical damage dealt unless otherwise specified, like the [[Mystic Harvest]] ascendancy node.
Leech is calculated as a percentage of damage the enemy takes from a hit, which is then recovered at that rate over time. Leech stacks last for 1 second by default. Multiple leeches can occur simultaneously.  
Leech is calculated as a percentage of damage the enemy takes from a hit, which is then recovered at that rate over time. Leech stacks last for 1 second by default. Multiple leeches can occur simultaneously.  
Leech recovers based on the physical damage dealt unless otherwise specified, like the [[Mystic Harvest]] ascendancy node.


All leech stacks for a given resource are removed early when the unreserved resource is filled. For example, life leech is removed at 100% of maximum life by default, or 75% of life if 25% is [[reserved]] (e.g. via [[Beidat's Gaze]]). Note that it is not necessarily when it reaches "[[full life]]" (or other resource equivalents).
All leech stacks for a given resource are removed early when the unreserved resource is filled. For example, life leech is removed at 100% of maximum life by default, or 75% of life if 25% is [[reserved]] (e.g. via [[Beidat's Gaze]]). Note that it is not necessarily when it reaches "[[full life]]" (or other resource equivalents).

Latest revision as of 16:19, 8 December 2025

Leech
Tooltip
Leech can recover Life,When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.
Mana,When you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Mana is recovered over one second. Multiple Leeches can occur simultaneously.
or Energy ShieldWhen you deal damage from a Hit, Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Energy Shield is recovered over one second. Multiple Leeches can occur simultaneously. Modifiers specific to Life Leech will not apply to Energy Shield Leech.
over time, usually as a result of HittingAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
an enemy and based on the damage of the Hit.Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Life Leech
Tooltip
When you deal damage from a Hit,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Life is recovered over one second. Multiple Leeches can occur simultaneously.
Mana Leech
Tooltip
When you deal damage from a Hit,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Mana is recovered over one second. Multiple Leeches can occur simultaneously.
Energy Shield Leech
Tooltip
When you deal damage from a Hit,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched Energy ShieldEnergy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
is recovered over one second. Multiple Leeches can occur simultaneously. Modifiers specific to Life Leech will not apply to Energy Shield Leech.
Rage Leech
Tooltip
When you deal damage from a Hit,Any damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Leech causes you to recover an amount of the stated resource equal to a percentage of the damage you dealt.
Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech.
Leeched RageRage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. You lose 1 Rage every 0.1 seconds if you have not taken damage or gained Rage in the last 2 seconds.

Only one Hit every 0.5 seconds can cause you to gain Rage.
is recovered over one second. Multiple Leeches can occur simultaneously.

Leech recovers an amount of life, mana, or energy shield over time based on hit damage taken by an enemy.

Mechanics

Leech recovers based on the physical damage dealt unless otherwise specified, like the Mystic Harvest ascendancy node.

Leech is calculated as a percentage of damage the enemy takes from a hit, which is then recovered at that rate over time. Leech stacks last for 1 second by default. Multiple leeches can occur simultaneously.

All leech stacks for a given resource are removed early when the unreserved resource is filled. For example, life leech is removed at 100% of maximum life by default, or 75% of life if 25% is reserved (e.g. via Beidat's Gaze). Note that it is not necessarily when it reaches "full life" (or other resource equivalents).

Leech resistance

Leech resistance is a stat found on monsters that reduces the recovery of leech. Leech resistance is based on the monster level of a monster and scales linearly.

Items

Skill gems

Gem
Mana DrainMana DrainSpell
Level: (1-20)
Cast Time: 0.85 sec
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.Leeches Mana 70% slower
Leeches (30-408) Mana

Additional Effects From 1-20% Quality:
Leeches (4.5-90) Mana
Skills can be managed in the Skills Panel.

Support gems

Gem
Font of ManaFont of ManaSupport, Totem
Category: Font
Tier: 2
Support Requirements: +5 IntSupports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.Totems created by Supported Skills create a Mana Font with a radius of 4 metres
Allies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Font of BloodFont of BloodSupport, Totem
Category: Font
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres
Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mana LeechMana LeechSupport, Attack, Physical
Category: Mana Leech
Tier: 2
Support Requirements: +5 IntSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech ILife Leech ISupport, Attack, Physical
Category: Life Leech
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Font of RageFont of RageSupport, Totem
Category: Font
Tier: 3
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres
Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech IILife Leech IISupport, Attack, Physical
Category: Life Leech
Tier: 3
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech IIILife Leech IIISupport, Attack, Physical
Category: Life Leech
Tier: 5
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as Life
Life Leeched by Supported Skills is not removed at full Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Unique items

Life/Mana/ES leech

ItemRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(40-60)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (5-10)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(15-20) to Spirit while you have at least 200 Strength
(15-25)% increased Ignite Magnitude
(20-30)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(4-6)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(8-14)% increased Skill Effect Duration
(4-6)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (6-10)% increased Cooldown Recovery Rate
(20-30)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(10-20)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(15-25)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (5-10)% of Damage as Extra Cold Damage
(6-12)% of Damage is taken from Mana before Life
Recover (2-3)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(15-20) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(20-30)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (7-15)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
1% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (7-12)% increased Cast Speed
(20-30)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(10-20)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (5-10)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (8-16)% of Evasion Rating
+(15-20) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(7-15)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(20-30)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(20-30)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Soul TetherSoul Tether
Long Belt
Requires Level 20(15-20)% increased Charm Effect Duration
Has (1-3) Charm Slots
+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Vaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.
20(15-20)% increased Charm Effect Duration
Has (1-3) Charm Slots+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
The CovenantThe Covenant
Altar Robe
Energy Shield: (178-222)
Movement Speed: -3.0%
Requires Level 40, 65 IntGrants Skill: Level (10-20) Life Remnants(100-150)% increased Energy Shield
+(100-150) to maximum Life
10% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
My Soul is your Strength
My Price is your Blood
40(100-150)% increased Energy Shield
+(100-150) to maximum Life
10% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Couture of CrimsonCouture of Crimson
Gilded Vestments
Armour: (250-334)
Energy Shield: (88-118)
Movement Speed: -4.0%
Requires Level 52, 46 Str, 46 Int(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.
52(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: (75-85)
Energy Shield: (28-32)
Requires Level 52, 36 Dex, 36 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
52(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech

Other

ItemRequired levelStats
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
LifesprigLifesprig
Attuned Wand
WandRequires Level 2Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skills
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
From the Smallest seeds
To the tallest redwoods
Life endures in Wraeclast.
2+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skills
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
Carnage HeartCarnage Heart
Amber Amulet
Requires Level 8+(10-15) to Strength20% reduced maximum Life
+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
100% increased amount of Life Leeched
Forged from the blood of countless wars,
its thirst has only begun.
8+(10-15) to Strength20% reduced maximum Life
+(10-20) to all Attributes
+(10-20)% to all Elemental Resistances
100% increased amount of Life Leeched
Font of PowerFont of Power
Omen Sceptre
Sceptre
Spirit: (130-150)
Requires Level 16Grants Skill: Level (5-20) Malice(30-50)% increased Spirit
+(40-60) to maximum Mana
(20-30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Tale-women may not fight directly,
for they have a much higher purpose.
16(30-50)% increased Spirit
+(40-60) to maximum Mana
(20-30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Soul TetherSoul Tether
Long Belt
Requires Level 20(15-20)% increased Charm Effect Duration
Has (1-3) Charm Slots
+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Vaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.
20(15-20)% increased Charm Effect Duration
Has (1-3) Charm Slots+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
The Empty RoarThe Empty Roar
Cultist Greathammer
Two Hand Mace
Physical Damage: (57-67) to (83-93)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 1.3 metres
Requires Level 22, 41 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Secrecy and silence are powers all their own.
22Strikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage
Leeches 10% of Physical Damage as Life
(10-20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
Death RushDeath Rush
Emerald Ring
Requires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
To truly appreciate life you must be there when it ends
26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(75-125) to Evasion Rating
Leech 5% of Physical Attack Damage as Life
You gain Onslaught for 4 seconds on Kill
Atziri's AcuityAtziri's Acuity
Moulded Mitts
Armour: (122-136)Requires Level 33, 42 Str(80-100)% increased Armour
(30-50)% increased Critical Hit Chance
+(20-30) to Intelligence
Leech from Critical Hits is instant
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
33(80-100)% increased Armour
(30-50)% increased Critical Hit Chance
+(20-30) to Intelligence
Leech from Critical Hits is instant
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: (71-79) to (112-119)
Critical Strike Chance: (9.00-11.00)%
Attacks per Second: 1.20
Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
39Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
Couture of CrimsonCouture of Crimson
Gilded Vestments
Armour: (250-334)
Energy Shield: (88-118)
Movement Speed: -4.0%
Requires Level 52, 46 Str, 46 Int(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.
52(50-100)% increased Armour and Energy Shield
25% reduced maximum Life
(60-40)% reduced Duration of Bleeding on You
Life Leech can Overflow Maximum Life
Essentia SanguisEssentia Sanguis
Furtive Wraps
Evasion: (75-85)
Energy Shield: (28-32)
Requires Level 52, 36 Dex, 36 Int(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
The darkest clouds clashed and coupled,
giving birth to four lightning children of hate.
52(50-70)% increased Evasion and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
+(15-25) to Intelligence
+(25-35)% to Lightning Resistance
Life Leech is Converted to Energy Shield Leech
Corona of the Red SunCorona of the Red Sun
Warrior Greathelm
Armour: 146Requires Level 65, 52 Str+(100-150) to Accuracy Rating
+(60-80) to maximum Life
+(20-25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
Only the High Priests could enact the sacrifices,
but all who witnessed shared in exultation.
65+(100-150) to Accuracy Rating
+(60-80) to maximum Life
+(20-25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
Spire of IreSpire of Ire
Helix Spear
Spear
Physical Damage: 37-68
Chaos Damage: (167-201) to (267-333)
Critical Strike Chance: 5.00%
Attacks per Second: (1.84-1.92)
Weapon Range: 1.5 metres
Requires Level 65, 36 Str, 89 DexGrants Skill: Spear Throw
Grants Skill: Level (16-20) Chaotic Surge
(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...
65(15-20)% increased Attack Speed
Leeches (10-20)% of Physical Damage as Life
Adds (167-201) to (267-333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
The Last LamentThe Last Lament
Desolate Crossbow
Crossbow
Physical Damage: (115.5-132) to (462-528)
Critical Strike Chance: 5.00%
Attacks per Second: (1.76-1.92)
Reload Time: (0.29-0.40)
Requires Level 77, 89 Str, 89 DexGrants Skill: Level (16-20) Compose Requiem(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing
"And here we shall remain...
trapped in our symphony of eternal anguish.
Artist and Composer, their fates entwined for all of time."
- Adamantia Brektov, the Composer
77(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(60-40)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing

Modifiers on Items

Generic

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the ParasiteSuffix21Leech (5-5.9)% of Physical Attack Damage as Lifegloves 1
ring 1
of the LocustSuffix38Leech (6-6.9)% of Physical Attack Damage as Lifegloves 1
ring 1
of the RemoraSuffix54Leech (7-7.9)% of Physical Attack Damage as Lifegloves 1
ring 1
of the LampreySuffix68Leech (8-8.9)% of Physical Attack Damage as Lifegloves 1
of the VampireSuffix81Leech (9-9.9)% of Physical Attack Damage as Lifegloves 1
of the ParasiteSuffix21Leeches (5-5.9)% of Physical Damage as Lifeweapon 1
of the LocustSuffix38Leeches (6-6.9)% of Physical Damage as Lifeweapon 1
of the RemoraSuffix54Leeches (7-7.9)% of Physical Damage as Lifeweapon 1
of the LampreySuffix68Leeches (8-8.9)% of Physical Damage as Lifeweapon 1
of the VampireSuffix81Leeches (9-9.9)% of Physical Damage as Liferanged 0
weapon 1
of the ThirstySuffix21Leech (4-4.9)% of Physical Attack Damage as Managloves 1
ring 1
of the ParchedSuffix38Leech (5-5.9)% of Physical Attack Damage as Managloves 1
ring 1
of the AridSuffix54Leech (6-6.9)% of Physical Attack Damage as Managloves 1
ring 1
of the DroughtSuffix68Leech (7-7.9)% of Physical Attack Damage as Managloves 1
of the DesperateSuffix81Leech (8-8.9)% of Physical Attack Damage as Managloves 1
of the ThirstySuffix21Leeches (4-4.9)% of Physical Damage as Manaweapon 1
of the ParchedSuffix38Leeches (5-5.9)% of Physical Damage as Manaweapon 1
of the AridSuffix54Leeches (6-6.9)% of Physical Damage as Manaweapon 1
of the DroughtSuffix68Leeches (7-7.9)% of Physical Damage as Manaweapon 1
of the DesperateSuffix81Leeches (8-8.9)% of Physical Damage as Manaranged 0
weapon 1

Corrupted

No results found

Jewels

No results found

Passive skills

There are passive skills that grant passive leech or bonuses to leech.

Life leech

Attack Damage Leeched as Life

Lua error: Error: Table passive_skills not found..

Physical Attack Damage Leeched as Life

Lua error: Error: Table passive_skills not found..

Other

Keystones

Lua error: Error: Table passive_skills not found..

Ascendancy passives

Lua error: Error: Table passive_skills not found..

Mana leech

Attack Damage Leeched as Mana

Lua error: Error: Table passive_skills not found..

Ascendancy passives

Skill Modifiers Prerequisite Preceding Passive
Mystic Harvest Life Leech recovers based on your Elemental damage as well as Physical damage Life Leech

Energy shield leech

Lua error: Error: Table passive_skills not found..

Keystones

Lua error: Error: Table passive_skills not found..

Ascendancy passives

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.1.0d
  • Leech has been buffed.
0.1.0
  • Introduced to the game.

References