Fire Spell on Hit: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyFireSpellOnHit
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyFireSpellOnHit
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|gem_tags                                = Buff, Persistent, Trigger, Fire, Meta
|gem_tags                                = Buff, Persistent, Trigger, Fire, Meta
|gem_tier                                = 0
|skill_id                                = MetaCastFireSpellOnHitPlayer
|additional_skill_ids                    = SupportMetaCastFireSpellOnHitPlayer
|gem_description                        = While active, gains [[Energy]] when you [[Hit]] enemies with [[Melee]] [[Attack]]s and triggers socketed [[Fire]] spells on reaching maximum [[Energy]].
|active_skill_name                      = Fire Spell on Melee Hit
|active_skill_name                      = Fire Spell on Melee Hit
|skill_id                                = MetaCastFireSpellOnHitPlayer
|cast_time                              = 0.0
|gem_tier                                = 0
|quality_type1_weight                    = 1
|gem_description                        = While active, gains [[Energy]] when you [[Hit]] enemies with [[Melee]] [[Attacks]] and triggers socketed [[Fire]] spells on reaching maximum [[Energy]].
|quality_type1_stat_text                = (0.75-15)% increased [[Energy]] gained
 
|quality_type1_breakpoints              = 1.3333333333333333
|cast_time                              = 0
|quality_type1_stat1_id                  = energy_generated_+%
 
|quality_type1_stat1_value              = 750
|stat_text                              = Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
|static_damage_multiplier                = 100
 
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills
|static_stat2_value                      = 1
|static_stat3_id                        = skill_desired_amount_override
|static_stat3_value                      = 1
|static_stat4_id                        = cast_fire_spell_on_hit_gain_X_centienergy_per_monster_power_on_hit
|static_stat4_value                      = 300
|static_stat5_id                        = generic_ongoing_trigger_triggers_at_maximum_energy
|static_stat5_value                      = 1
|stat_text                              = Gains 3 [[Energy]] per [[Power]] of enemies you [[Hit]] with [[Melee]] [[Attack]]s, modified by the percentage of the enemy's [[Ailment Threshold]] the [[Hit]] will deal<br>(0-57)% increased [[Energy]] gained<br>Can only socket [[Fire]] [[Spell]]s<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_stat_text                        =
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_stat_text                        =  
|level2_stat_text                        = 3% increased Energy gained
|level2_stat1_id                        = energy_generated_+%
|level2_stat1_value                      = 3
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_stat_text                        =  
|level3_stat_text                        = 6% increased Energy gained
|level3_stat1_id                        = energy_generated_+%
|level3_stat1_value                      = 6
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_stat_text                        =  
|level4_stat_text                        = 9% increased Energy gained
|level4_stat1_id                        = energy_generated_+%
|level4_stat1_value                      = 9
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_stat_text                        =  
|level5_stat_text                        = 12% increased Energy gained
|level5_stat1_id                        = energy_generated_+%
|level5_stat1_value                      = 12
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_stat_text                        =  
|level6_stat_text                        = 15% increased Energy gained
|level6_stat1_id                        = energy_generated_+%
|level6_stat1_value                      = 15
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_stat_text                        =  
|level7_stat_text                        = 18% increased Energy gained
|level7_stat1_id                        = energy_generated_+%
|level7_stat1_value                      = 18
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_stat_text                        =  
|level8_stat_text                        = 21% increased Energy gained
|level8_stat1_id                        = energy_generated_+%
|level8_stat1_value                      = 21
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_stat_text                        =  
|level9_stat_text                        = 24% increased Energy gained
|level9_stat1_id                        = energy_generated_+%
|level9_stat1_value                      = 24
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_stat_text                      =  
|level10_stat_text                      = 27% increased Energy gained
|level10_stat1_id                        = energy_generated_+%
|level10_stat1_value                    = 27
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_stat_text                      =  
|level11_stat_text                      = 30% increased Energy gained
|level11_stat1_id                        = energy_generated_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_stat_text                      =  
|level12_stat_text                      = 33% increased Energy gained
|level12_stat1_id                        = energy_generated_+%
|level12_stat1_value                    = 33
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_stat_text                      =  
|level13_stat_text                      = 36% increased Energy gained
|level13_stat1_id                        = energy_generated_+%
|level13_stat1_value                    = 36
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_stat_text                      =  
|level14_stat_text                      = 39% increased Energy gained
|level14_stat1_id                        = energy_generated_+%
|level14_stat1_value                    = 39
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_stat_text                      =  
|level15_stat_text                      = 42% increased Energy gained
|level15_stat1_id                        = energy_generated_+%
|level15_stat1_value                    = 42
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_stat_text                      =  
|level16_stat_text                      = 45% increased Energy gained
|level16_stat1_id                        = energy_generated_+%
|level16_stat1_value                    = 45
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_stat_text                      =  
|level17_stat_text                      = 48% increased Energy gained
|level17_stat1_id                        = energy_generated_+%
|level17_stat1_value                    = 48
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_stat_text                      =  
|level18_stat_text                      = 51% increased Energy gained
|level18_stat1_id                        = energy_generated_+%
|level18_stat1_value                    = 51
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_stat_text                      =  
|level19_stat_text                      = 54% increased Energy gained
|level19_stat1_id                        = energy_generated_+%
|level19_stat1_value                    = 54
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_stat_text                      =  
|level20_stat_text                      = 57% increased Energy gained
 
|level20_stat1_id                        = energy_generated_+%
|quality_type1_weight                    = 1
|level20_stat1_value                    = 57
|quality_type1_stat_text                = (0.75-15)% increased [[Energy]] gained
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 750
 
|drop_text                              = Granted by the [[Smith of Kitava]] [[ascendancy]] notable [[Heat of the Forge]].
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_enabled                            = false
|drop_enabled                            = false
 
|drop_text                              = Granted by the [[Smith of Kitava]] [[ascendancy]] notable [[Heat of the Forge]].
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}


'''Fire Spell on Hit''' is a [[persistent]] [[buff]] [[Meta]] [[skill]] granted by the [[Smith of Kitava]] [[ascendancy]] notable [[Heat of the Forge]]. The skill gains [[Energy]] whenever the user deals a [[hit]] with an [[attack]]. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[Fire]] [[spell]]s.
'''Fire Spell on Hit''' is a [[persistent]] [[buff]] [[Meta]] [[skill]] granted by the [[Smith of Kitava]] [[ascendancy]] notable [[Heat of the Forge]]. The skill gains [[Energy]] whenever the user deals a [[hit]] with a [[melee]] [[attack]]. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[Fire]] [[spell]]s.


==Skill functions and interactions==
==Skill functions and interactions==


===List of skill gems that can triggered===
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=items.class_id="Active Skill Gem"
  AND skill_gems.gem_tier > 0
  AND skill_gems.gem_tags HOLDS "Fire"
  AND skill_gems.gem_tags HOLDS "Spell"
  AND NOT (gem_description LIKE "%triggered%")
  AND NOT skill_gems.gem_tags HOLDS "Support"
  AND NOT skill_gems.gem_tags HOLDS "Aura"
  AND NOT skill_gems.gem_tags HOLDS "Herald"
  AND NOT skill_gems.gem_tags HOLDS "Channelling"
  AND NOT skill_gems.gem_tags HOLDS "Mine"
  AND NOT skill_gems.gem_tags HOLDS "Trap"
|orderBy=skill_gems.gem_tier
}}


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Energy<br>Gained
  |c1_header          = x% increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = Coming Soon
|t1_1 = {{il|Precision I}}
|t1_2 = {{il|Precision}}
|t1_2 = {{il|Vitality I}}
|t1_3 = {{il|Vitality}}
|t2_1 = {{il|Boundless Energy I}}
|t2_1 = Coming Soon
|t2_2 = {{il|Mysticism I}}
|t2_2 = {{il|Impetus}}
|t2_3 = {{il|Mysticism}}
|t3_1 = {{il|Energy Retention}}
|t3_1 = {{il|Energy Retention}}
|t3_2 = {{il|Fire Mastery}}
|t3_2 = {{il|Fluke}}
|t3_3 = {{il|Fluke}}
|t4_1 = {{il|Boundless Energy II}}
|t4_2 = {{il|Precision II}}
|t5_1 = {{il|Fire Mastery}}
}}
}}



Latest revision as of 06:23, 19 September 2025

Fire Spell on HitBuff, Persistent, Trigger, Fire, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0-57)% increased Energy gained
Can only socket Fire Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Drop disabled
Granted by the Smith of Kitava ascendancy notable Heat of the Forge.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyFireSpellOnHit

Fire Spell on Hit is a persistent buff Meta skill granted by the Smith of Kitava ascendancy notable Heat of the Forge. The skill gains Energy whenever the user deals a hit with a melee attack. Upon reaching maximum energy, the energy is consumed to trigger the socketed Fire spells.

Skill functions and interactions

List of skill gems that can triggered

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Flame WallFlame WallBarrageable, Spell, AoE, Fire, Duration
Tier: 1
Level: (1-40)
Cost: (12-1513) Mana
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.Wall duration is (4.5–6.4) seconds
Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage
Ignites as though dealing (13–364) to (20–545) Fire damage

Additional Effects From 1-20% Quality:
(0–20)% more Magnitude of Ignite inflicted
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
1NoNoYes
FireballFireballBarrageable, Spell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (11-118) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.Projectile
Deals (8-213) to (11-320) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
3NoNoYes
Living BombLiving BombSpell, AoE, Fire, Duration, Remnant
Tier: 3
Level: (1-20)
Cost: (8-85) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 7.00%
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.Deals (10-340) to (15-510) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
3NoNoYes
SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy

Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion Remnant
Skills can be managed in the Skills Panel.
5NoNoYes
Detonate DeadDetonate DeadSpell, AoE, Physical, Fire, Detonator
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Cause a Corpse to violently explode, damaging surrounding enemies.Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of
Corpse's maximum Life
Explosion radius is 2.6 metres

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoNoYes
Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
7NoNoYes
Ember FusilladeEmber FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (4-42) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage
Embers deal 5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulated

Additional Effects From 1-20% Quality:
Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
Skills can be managed in the Skills Panel.
9NoNoYes
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes

Gem level progression

LevelRequired LevelEnergy
Gained
10
233%
366%
4109%
51412%
61815%
72218%
82621%
93124%
103627%
114130%
124633%
135236%
145839%
156442%
166645%
177248%
187851%
198454%
209057%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Boundless Energy IBoundless Energy ISupport
Category: Boundless Energy
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 35% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Boundless Energy IIBoundless Energy IISupport
Category: Boundless Energy
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Fire Spell on Hit is drop disabled.

Alternate skill effects

Fire Spell on Hit has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.