Resonating Shield: Difference between revisions

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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Resonating Shield
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemResonatingShield
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Melee, Sustained, Physical, Channelling
|gem_tier                                = 5
|skill_id                                = ResonatingShieldPlayer
|gem_description                        = Repeatedly hammer your [[Shield]] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [[Armour]] for a duration. While [[Channelling]] Resonating Shield, your [[Shield]] is raised and you will [[Block]] all incoming [[Block]]able hits.
|active_skill_name                      = Resonating Shield
|item_class_id_restriction              = Shield
|equipment_requirement                  = [[Shield|Armoured Shield]]
|cast_time                              = 1.0
|static_cost_types                      = ManaPerMinute
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Break]] (1-20)% increased [[Armour]]
|quality_type1_stat1_id                  = armour_break_amount_+%
|quality_type1_stat1_value              = 1000
|static_critical_strike_chance          = 5
|static_attack_speed_multiplier          = 100
|static_attack_time                      = 0.8
|static_stat1_id                        = active_skill_does_not_decay_heavy_stun_during_action
|static_stat1_value                      = 1
|static_stat2_id                        = active_skill_heavy_stun_decay_after_action_delay_ms
|static_stat2_value                      = 2000
|static_stat3_id                        = armour_broken_skill_event_variation
|static_stat3_value                      = 1
|static_stat4_id                        = can_perform_skill_while_moving
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -50
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 50
|static_stat9_id                        = replace_off_hand_unarmed_attack_stats_with_shield_type
|static_stat9_value                      = 1
|static_stat10_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour
|static_stat10_value                    = 6
|static_stat11_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour
|static_stat11_value                    = 8
|static_stat12_id                        = attack_speed_modifiers_apply_to_over_time_cost
|static_stat12_value                    = 1
|static_stat13_id                        = cannot_be_empowered_by_warcries
|static_stat13_value                    = 1
|static_stat14_id                        = active_skill_base_area_of_effect_radius
|static_stat14_value                    = 23
|stat_text                              = Hits [[Break]] (2-1537) [[Armour]]<br>(4-103) to (6-155) Base Off Hand [[Physical]] Damage<br>6 to 8 Added [[Physical]] Damage per 15 [[Armour]] on [[Shield]]<br>Modifers to [[Attack]] speed also affect this skill's cost<br>Cannot be [[Empowered]] by [[Warcries]]<br>Shockwave radius is 2.3 metres
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 417
|level1_damage_multiplier                = 30
|level1_stat_text                        = Hits Break 2 Armour<br>4 to 6 Base Off Hand Physical Damage
|level1_stat1_id                        = apply_X_armour_break_on_hit
|level1_stat1_value                      = 2
|level1_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat2_value                      = 4
|level1_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat3_value                      = 6
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 482
|level2_damage_multiplier                = 33
|level2_stat_text                        = Hits Break 3 Armour<br>6 to 9 Base Off Hand Physical Damage
|level2_stat1_id                        = apply_X_armour_break_on_hit
|level2_stat1_value                      = 3
|level2_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat2_value                      = 6
|level2_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat3_value                      = 9
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 552
|level3_damage_multiplier                = 36
|level3_stat_text                        = Hits Break 5 Armour<br>10 to 15 Base Off Hand Physical Damage
|level3_stat1_id                        = apply_X_armour_break_on_hit
|level3_stat1_value                      = 5
|level3_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat2_value                      = 10
|level3_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat3_value                      = 15
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 627
|level4_damage_multiplier                = 40
|level4_stat_text                        = Hits Break 9 Armour<br>13 to 20 Base Off Hand Physical Damage
|level4_stat1_id                        = apply_X_armour_break_on_hit
|level4_stat1_value                      = 9
|level4_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat2_value                      = 13
|level4_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat3_value                      = 20
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 708
|level5_damage_multiplier                = 43
|level5_stat_text                        = Hits Break 14 Armour<br>17 to 26 Base Off Hand Physical Damage
|level5_stat1_id                        = apply_X_armour_break_on_hit
|level5_stat1_value                      = 14
|level5_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat2_value                      = 17
|level5_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat3_value                      = 26
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 794
|level6_damage_multiplier                = 46
|level6_stat_text                        = Hits Break 21 Armour<br>21 to 32 Base Off Hand Physical Damage
|level6_stat1_id                        = apply_X_armour_break_on_hit
|level6_stat1_value                      = 21
|level6_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat2_value                      = 21
|level6_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat3_value                      = 32
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 886
|level7_damage_multiplier                = 49
|level7_stat_text                        = Hits Break 31 Armour<br>26 to 38 Base Off Hand Physical Damage
|level7_stat1_id                        = apply_X_armour_break_on_hit
|level7_stat1_value                      = 31
|level7_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat2_value                      = 26
|level7_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat3_value                      = 38
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 984
|level8_damage_multiplier                = 52
|level8_stat_text                        = Hits Break 43 Armour<br>30 to 45 Base Off Hand Physical Damage
|level8_stat1_id                        = apply_X_armour_break_on_hit
|level8_stat1_value                      = 43
|level8_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat2_value                      = 30
|level8_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat3_value                      = 45
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 1090
|level9_damage_multiplier                = 55
|level9_stat_text                        = Hits Break 63 Armour<br>35 to 53 Base Off Hand Physical Damage
|level9_stat1_id                        = apply_X_armour_break_on_hit
|level9_stat1_value                      = 63
|level9_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat2_value                      = 35
|level9_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat3_value                      = 53
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 1202
|level10_damage_multiplier              = 57
|level10_stat_text                      = Hits Break 91 Armour<br>40 to 60 Base Off Hand Physical Damage
|level10_stat1_id                        = apply_X_armour_break_on_hit
|level10_stat1_value                    = 91
|level10_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat2_value                    = 40
|level10_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat3_value                    = 60
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 1321
|level11_damage_multiplier              = 60
|level11_stat_text                      = Hits Break 128 Armour<br>45 to 68 Base Off Hand Physical Damage
|level11_stat1_id                        = apply_X_armour_break_on_hit
|level11_stat1_value                    = 128
|level11_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat2_value                    = 45
|level11_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat3_value                    = 68
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 1449
|level12_damage_multiplier              = 63
|level12_stat_text                      = Hits Break 179 Armour<br>51 to 76 Base Off Hand Physical Damage
|level12_stat1_id                        = apply_X_armour_break_on_hit
|level12_stat1_value                    = 179
|level12_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat2_value                    = 51
|level12_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat3_value                    = 76
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 1585
|level13_damage_multiplier              = 66
|level13_stat_text                      = Hits Break 262 Armour<br>57 to 85 Base Off Hand Physical Damage
|level13_stat1_id                        = apply_X_armour_break_on_hit
|level13_stat1_value                    = 262
|level13_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat2_value                    = 57
|level13_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat3_value                    = 85
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 1730
|level14_damage_multiplier              = 70
|level14_stat_text                      = Hits Break 380 Armour<br>63 to 94 Base Off Hand Physical Damage
|level14_stat1_id                        = apply_X_armour_break_on_hit
|level14_stat1_value                    = 380
|level14_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat2_value                    = 63
|level14_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat3_value                    = 94
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 1885
|level15_damage_multiplier              = 73
|level15_stat_text                      = Hits Break 545 Armour<br>69 to 103 Base Off Hand Physical Damage
|level15_stat1_id                        = apply_X_armour_break_on_hit
|level15_stat1_value                    = 545
|level15_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat2_value                    = 69
|level15_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat3_value                    = 103
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 2049
|level16_damage_multiplier              = 77
|level16_stat_text                      = Hits Break 732 Armour<br>75 to 113 Base Off Hand Physical Damage
|level16_stat1_id                        = apply_X_armour_break_on_hit
|level16_stat1_value                    = 732
|level16_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat2_value                    = 75
|level16_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat3_value                    = 113
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 2223
|level17_damage_multiplier              = 81
|level17_stat_text                      = Hits Break 871 Armour<br>82 to 123 Base Off Hand Physical Damage
|level17_stat1_id                        = apply_X_armour_break_on_hit
|level17_stat1_value                    = 871
|level17_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat2_value                    = 82
|level17_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat3_value                    = 123
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 2409
|level18_damage_multiplier              = 85
|level18_stat_text                      = Hits Break 1034 Armour<br>89 to 133 Base Off Hand Physical Damage
|level18_stat1_id                        = apply_X_armour_break_on_hit
|level18_stat1_value                    = 1034
|level18_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat2_value                    = 89
|level18_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat3_value                    = 133
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 2607
|level19_damage_multiplier              = 89
|level19_stat_text                      = Hits Break 1298 Armour<br>96 to 144 Base Off Hand Physical Damage
|level19_stat1_id                        = apply_X_armour_break_on_hit
|level19_stat1_value                    = 1298
|level19_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat2_value                    = 96
|level19_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat3_value                    = 144
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 2816
|level20_damage_multiplier              = 94
|level20_stat_text                      = Hits Break 1537 Armour<br>103 to 155 Base Off Hand Physical Damage
|level20_stat1_id                        = apply_X_armour_break_on_hit
|level20_stat1_value                    = 1537
|level20_stat2_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat2_value                    = 103
|level20_stat3_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat3_value                    = 155
|level1_strength_requirement            = 0
|level2_strength_requirement            = 9
|level3_strength_requirement            = 14
|level4_strength_requirement            = 21
|level5_strength_requirement            = 28
|level6_strength_requirement            = 35
|level7_strength_requirement            = 41
|level8_strength_requirement            = 48
|level9_strength_requirement            = 57
|level10_strength_requirement            = 65
|level11_strength_requirement            = 74
|level12_strength_requirement            = 82
|level13_strength_requirement            = 92
|level14_strength_requirement            = 103
|level15_strength_requirement            = 113
|level16_strength_requirement            = 116
|level17_strength_requirement            = 126
|level18_strength_requirement            = 137
|level19_strength_requirement            = 147
|level20_strength_requirement            = 157
|skill_icon                              = Resonating Shield
|release_version                        = 0.1.0
}}
 
'''Resonating Shield''' is a [[channelling]] [[attack]] [[skill]] for [[armoured shield]]s. While channeling, the user bangs on their shield to create shockwaves, dealing [[physical damage]] to nearby enemies and [[Armour Break|breaking armour]]. While channelling, the character counts as [[blocking]].


==Skill functions and interactions==
==Skill functions and interactions==
The attack damage % used by Resonating Shield is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Resonating Shield damage.
User counts as using Active Block from [[Raise Shield]] while channelling.


Focusing on the [[Armour]] value on your [[shield]] is one of the methods for scaling Resonating Shield damage.
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.


Passive tree nodes that contain the text {{c|mod|X% increased Defences from Equipped Shield}} such as [[Towering Shield]], [[Core of the Guardian]], [[Spiked Shield]], and [[Flashy Deflection]] do not impact Resonating Shield damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].


==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr              = Off Hand<br>Physical<br>Damage
  |c1_header          = x to y Base Off Hand Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
|c2_abbr              = Armour<br>Broken
  |c2_header          = Hits Break x Armour
  |c2_pattern_extract = Hits Break (%d+) Armour
  |c2_pattern_value  = %d
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =  
|t1_1 = {{il|Armour Demolisher I}}
|t1_2 =  
|t1_2 = {{il|Magnified Area I}}
|t1_3 =  
|t1_3 = {{il|Rage I}}
|t2_1 =  
|t2_1 = {{il|Blind I}}
|t2_2 =  
|t2_2 = {{il|Momentum}}
|t2_3 =  
|t2_3 = {{il|Retaliate I}}
|t3_1 =  
|t3_1 = {{il|Mobility}}
|t3_2 =  
|t3_2 = {{il|Quill Burst}}
|t3_3 =  
|t3_3 = {{il|Steadfast II}}
|t4_1 = {{il|Rage II}}
|t4_2 = {{il|Rapid Attacks II}}
|t4_3 = {{il|Retaliate II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Rage III}}
|t5_3 = {{il|Stoicism II}}
}}
}}


Line 30: Line 344:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.

Latest revision as of 08:19, 4 September 2025

Resonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemResonatingShield

Resonating Shield is a channelling attack skill for armoured shields. While channeling, the user bangs on their shield to create shockwaves, dealing physical damage to nearby enemies and breaking armour. While channelling, the character counts as blocking.

Skill functions and interactions

User counts as using Active Block from Raise Shield while channelling.

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Armour
Broken
10041730%4 to 62
23948233%6 to 93
361455236%10 to 155
4102162740%13 to 209
5142870843%17 to 2614
6183579446%21 to 3221
7224188649%26 to 3831
8264898452%30 to 4543
93157109055%35 to 5363
103665120257%40 to 6091
114174132160%45 to 68128
124682144963%51 to 76179
135292158566%57 to 85262
1458103173070%63 to 94380
1564113188573%69 to 103545
1666116204977%75 to 113732
1772126222381%82 to 123871
1878137240985%89 to 1331034
1984147260789%96 to 1441298
2090157281694%103 to 1551537

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Armour Demolisher IArmour Demolisher ISupport, Spell
Category: Armour Demolisher
Tier: 1
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IRage ISupport, Attack, Melee
Category: Rage
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Blind IBlind ISupport
Category: Blind
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport
Category: Momentum
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IRetaliate ISupport, Attack, Melee
Category: Retaliate
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Steadfast IISteadfast IISupport, Channelling
Category: Steadfast
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills
You have 50% more Stun Threshold while Channelling Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Rage IIRage IISupport, Attack, Melee
Category: Rage
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IIRetaliate IISupport, Attack, Melee
Category: Retaliate
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIIRage IIISupport, Attack, Melee
Category: Rage
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% more Attack speed while you are not at maximum Rage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport
Category: Stoicism
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Resonating Shield has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Resonating Shield has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
  • Resonating Shield radius increased to 2.3 metres (from 1.8 metres).
0.1.0
  • Introduced to the game.