Voltaic Grenade: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemVoltaicGrenade
|metadata_id                            = Metadata/Items/Gems/SkillGemVoltaicGrenade
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Projectile, Grenade, Lightning, Duration
|gem_tags                                = Attack, AoE, Projectile, Grenade, Lightning
|gem_tier                                = 7
|gem_description                        = Fires a bouncing [[Grenade]] that discharges an [[Electrocute|Electrocuting]] [[Lightning]] blast when its fuse expires.
|skill_id                                = ShockGrenadePlayer
|active_skill_name                      =
|gem_description                        = Fire a bouncing [[Grenade]] that discharges an [[Electrocute|Electrocuting]] [[Lightning]] blast when its fuse expires, causing all [[Lightning]] [[Hit]]s against enemies to contribute to [[Electrocute|Electrocution]] buildup for a duration.
|skill_icon                              = Voltaic Grenade
|active_skill_name                      = Voltaic Grenade
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|skill_id                                = Voltaic Grenade
|equipment_requirement                  = [[Crossbow]]
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Cooldown Recovery Rate]]
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 2
|static_cooldown                        = 5
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|stat_text                              = Converts 80% of Physical Damage to Lightning Damage<br>50% more Electrocution buildup<br>Lightning damage from this skill Contributes to Electrocution Buildup<br>Explosion radius is 2 metres<br>Fuse duration is 1.2 seconds
|static_stat1_id                        = action_allowed_queue_time_override_ms
 
|static_stat1_value                      = 1000
|static_stat2_id                        = action_can_be_used_in_aiming_stance
|static_stat2_value                      = 1
|static_stat3_id                        = action_required_target_facing_angle_tolerance_degrees
|static_stat3_value                      = 90
|static_stat4_id                        = active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles
|static_stat4_value                      = 15
|static_stat5_id                        = ballistic_projectiles_always_bounce
|static_stat5_value                      = 1
|static_stat6_id                        = base_is_projectile
|static_stat6_value                      = 1
|static_stat7_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat7_value                      = 1
|static_stat8_id                        = can_perform_skill_while_moving
|static_stat8_value                      = 1
|static_stat9_id                        = fixed_projectile_spread
|static_stat9_value                      = 30
|static_stat10_id                        = is_area_damage
|static_stat10_value                    = 1
|static_stat11_id                        = movement_speed_+%_final_while_performing_action
|static_stat11_value                    = -70
|static_stat12_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat12_value                    = 160
|static_stat13_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat13_value                    = 50
|static_stat14_id                        = projectile_ballistic_angle_from_reference_event
|static_stat14_value                    = 1
|static_stat15_id                        = projectile_uses_contact_direction
|static_stat15_value                    = 1
|static_stat16_id                        = projectile_uses_contact_position
|static_stat16_value                    = 1
|static_stat17_id                        = projectiles_cannot_fork
|static_stat17_value                    = 1
|static_stat18_id                        = base_skill_detonation_time
|static_stat18_value                    = 2500
|static_stat19_id                        = active_skill_base_physical_damage_%_to_convert_to_lightning
|static_stat19_value                    = 80
|static_stat20_id                        = base_lightning_damage_can_electrocute
|static_stat20_value                    = 1
|static_stat21_id                        = base_secondary_skill_effect_duration
|static_stat21_value                    = 6000
|stat_text                              = [[Detonation Time]] is 2.5 seconds<br>[[Conversion|Converts]] 80% of [[Physical]] Damage to [[Lightning]] Damage<br>Explosion radius is (2-2.4) metres<br>[[Lightning]] damage from [[Hit]]s with this skill [[Contributes]] to [[Electrocute|Electrocution]] Buildup<br>(150-340)% more [[Electrocute|Electrocution]] buildup from [[Hit]]s with this skill<br>[[Electrocute|Electrocution]] buildup [[Debuff]] duration is 6 seconds
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                     =  
|level1_cost_amounts                    = 10
|level1_damage_effectiveness             =  
|level1_damage_multiplier                = 80
|level1_damage_multiplier                =  
|level1_stat_text                        = Explosion radius is 2 metres<br>150% more Electrocution buildup from Hits with this skill
 
|level1_stat1_id                        = active_skill_base_area_of_effect_radius
|gem_tier                                = 7
|level1_stat1_value                      = 20
|level1_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level1_stat2_value                      = 150
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 12
|level2_damage_multiplier                = 88
|level2_stat_text                        = Explosion radius is 2 metres<br>160% more Electrocution buildup from Hits with this skill
|level2_stat1_id                        = active_skill_base_area_of_effect_radius
|level2_stat1_value                      = 20
|level2_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level2_stat2_value                      = 160
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 14
|level3_damage_multiplier                = 97
|level3_stat_text                        = Explosion radius is 2 metres<br>170% more Electrocution buildup from Hits with this skill
|level3_stat1_id                        = active_skill_base_area_of_effect_radius
|level3_stat1_value                      = 20
|level3_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level3_stat2_value                      = 170
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 16
|level4_damage_multiplier                = 107
|level4_stat_text                        = Explosion radius is 2.1 metres<br>180% more Electrocution buildup from Hits with this skill
|level4_stat1_id                        = active_skill_base_area_of_effect_radius
|level4_stat1_value                      = 21
|level4_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level4_stat2_value                      = 180
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 18
|level5_damage_multiplier                = 116
|level5_stat_text                        = Explosion radius is 2.1 metres<br>190% more Electrocution buildup from Hits with this skill
|level5_stat1_id                        = active_skill_base_area_of_effect_radius
|level5_stat1_value                      = 21
|level5_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level5_stat2_value                      = 190
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 20
|level6_damage_multiplier                = 126
|level6_stat_text                        = Explosion radius is 2.1 metres<br>200% more Electrocution buildup from Hits with this skill
|level6_stat1_id                        = active_skill_base_area_of_effect_radius
|level6_stat1_value                      = 21
|level6_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level6_stat2_value                      = 200
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 23
|level7_damage_multiplier                = 136
|level7_stat_text                        = Explosion radius is 2.1 metres<br>210% more Electrocution buildup from Hits with this skill
|level7_stat1_id                        = active_skill_base_area_of_effect_radius
|level7_stat1_value                      = 21
|level7_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level7_stat2_value                      = 210
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 25
|level8_damage_multiplier                = 145
|level8_stat_text                        = Explosion radius is 2.1 metres<br>220% more Electrocution buildup from Hits with this skill
|level8_stat1_id                        = active_skill_base_area_of_effect_radius
|level8_stat1_value                      = 21
|level8_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level8_stat2_value                      = 220
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 28
|level9_damage_multiplier                = 154
|level9_stat_text                        = Explosion radius is 2.2 metres<br>230% more Electrocution buildup from Hits with this skill
|level9_stat1_id                        = active_skill_base_area_of_effect_radius
|level9_stat1_value                      = 22
|level9_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level9_stat2_value                      = 230
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 31
|level10_damage_multiplier              = 164
|level10_stat_text                      = Explosion radius is 2.2 metres<br>240% more Electrocution buildup from Hits with this skill
|level10_stat1_id                        = active_skill_base_area_of_effect_radius
|level10_stat1_value                    = 22
|level10_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level10_stat2_value                    = 240
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 34
|level11_damage_multiplier              = 175
|level11_stat_text                      = Explosion radius is 2.2 metres<br>250% more Electrocution buildup from Hits with this skill
|level11_stat1_id                        = active_skill_base_area_of_effect_radius
|level11_stat1_value                    = 22
|level11_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level11_stat2_value                    = 250
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 37
|level12_damage_multiplier              = 187
|level12_stat_text                      = Explosion radius is 2.2 metres<br>260% more Electrocution buildup from Hits with this skill
|level12_stat1_id                        = active_skill_base_area_of_effect_radius
|level12_stat1_value                    = 22
|level12_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level12_stat2_value                    = 260
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 41
|level13_damage_multiplier              = 199
|level13_stat_text                      = Explosion radius is 2.3 metres<br>270% more Electrocution buildup from Hits with this skill
|level13_stat1_id                        = active_skill_base_area_of_effect_radius
|level13_stat1_value                    = 23
|level13_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level13_stat2_value                    = 270
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 45
|level14_damage_multiplier              = 213
|level14_stat_text                      = Explosion radius is 2.3 metres<br>280% more Electrocution buildup from Hits with this skill
|level14_stat1_id                        = active_skill_base_area_of_effect_radius
|level14_stat1_value                    = 23
|level14_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level14_stat2_value                    = 280
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 49
|level15_damage_multiplier              = 228
|level15_stat_text                      = Explosion radius is 2.3 metres<br>290% more Electrocution buildup from Hits with this skill
|level15_stat1_id                        = active_skill_base_area_of_effect_radius
|level15_stat1_value                    = 23
|level15_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level15_stat2_value                    = 290
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 53
|level16_damage_multiplier              = 244
|level16_stat_text                      = Explosion radius is 2.3 metres<br>300% more Electrocution buildup from Hits with this skill
|level16_stat1_id                        = active_skill_base_area_of_effect_radius
|level16_stat1_value                    = 23
|level16_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level16_stat2_value                    = 300
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 58
|level17_damage_multiplier              = 262
|level17_stat_text                      = Explosion radius is 2.3 metres<br>310% more Electrocution buildup from Hits with this skill
|level17_stat1_id                        = active_skill_base_area_of_effect_radius
|level17_stat1_value                    = 23
|level17_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level17_stat2_value                    = 310
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 63
|level18_damage_multiplier              = 282
|level18_stat_text                      = Explosion radius is 2.4 metres<br>320% more Electrocution buildup from Hits with this skill
|level18_stat1_id                        = active_skill_base_area_of_effect_radius
|level18_stat1_value                    = 24
|level18_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level18_stat2_value                    = 320
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 68
|level19_damage_multiplier              = 303
|level19_stat_text                      = Explosion radius is 2.4 metres<br>330% more Electrocution buildup from Hits with this skill
|level19_stat1_id                        = active_skill_base_area_of_effect_radius
|level19_stat1_value                    = 24
|level19_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level19_stat2_value                    = 330
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 73
|level20_damage_multiplier              = 327
|level20_stat_text                      = Explosion radius is 2.4 metres<br>340% more Electrocution buildup from Hits with this skill
|level20_stat1_id                        = active_skill_base_area_of_effect_radius
|level20_stat1_value                    = 24
|level20_stat2_id                        = active_skill_electrocutes_as_though_dealt_damage_+%_final
|level20_stat2_value                     = 340
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level3_strength_requirement            = 9
|level3_dexterity_requirement            = 9
|level4_strength_requirement            = 13
|level4_dexterity_requirement            = 13
|level5_strength_requirement             = 17
|level5_dexterity_requirement            = 17
|level6_strength_requirement            = 20
|level6_dexterity_requirement            = 20
|level7_strength_requirement            = 24
|level7_dexterity_requirement            = 24
|level8_strength_requirement            = 28
|level8_dexterity_requirement            = 28
|level9_strength_requirement            = 32
|level9_dexterity_requirement            = 32
|level10_strength_requirement            = 37
|level10_dexterity_requirement          = 37
|level11_strength_requirement            = 41
|level11_dexterity_requirement          = 41
|level12_strength_requirement            = 46
|level12_dexterity_requirement          = 46
|level13_strength_requirement            = 51
|level13_dexterity_requirement          = 51
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 57
|level15_strength_requirement            = 62
|level15_dexterity_requirement          = 62
|level16_strength_requirement            = 64
|level16_dexterity_requirement          = 64
|level17_strength_requirement            = 70
|level17_dexterity_requirement          = 70
|level18_strength_requirement            = 75
|level18_dexterity_requirement          = 75
|level19_strength_requirement            = 80
|level19_dexterity_requirement          = 80
|level20_strength_requirement            = 86
|level20_dexterity_requirement          = 86
|skill_icon                              = Voltaic Grenade
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}

Latest revision as of 19:31, 31 August 2025

Voltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 5.00 sec
Can Store 2 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
Converts 80% of Physical Damage to Lightning Damage
Explosion radius is (2-2.4) metres
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVoltaicGrenade

Voltaic Grenade is a lightning projectile attack skill which requires a crossbow.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Attack
Damage
10001080%
23001288%
36991497%
410131316107%
514171718116%
618202020126%
722242423136%
826282825145%
931323228154%
1036373731164%
1141414134175%
1246464637187%
1352515141199%
1458575745213%
1564626249228%
1666646453244%
1772707058262%
1878757563282%
1984808068303%
2090868673327%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Lightning AttunementLightning AttunementSupport, Attack, Lightning
Category: Lightning Attunement
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Module Error: No results found for item using search term "item_name = Living Lightning" Short Fuse IShort Fuse ISupport
Category: Short Fuse
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining
Category: Volt
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III AmbrosiaAmbrosiaSupport
Category: Ambrosia
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Long Fuse ILong Fuse ISupport
Category: Long Fuse
Tier: 4
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 50% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 30% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PayloadPayloadSupport, Grenade
Category: Payload
Tier: 4
Support Requirements: +5 DexSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.Supported Skills have 70% reduced Cooldown Recovery Rate
Grenades fired by Supported Skills have 50% chance to activate a second time
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IIShort Fuse IISupport
Category: Short Fuse
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills have 80% less Detonation Time
Supported Skills deal 30% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse IILong Fuse IISupport
Category: Long Fuse
Tier: 5
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 70% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind IIISecond Wind IIISupport
Category: Second Wind
Tier: 5
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 40% less Cooldown Recovery Rate
Restore 2% of maximum Life on use per one second cooldown of Supported Skills
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Voltaic Grenade has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Voltaic Grenade has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Voltaic Grenade: Now applies the Electrocution Debuff to enemies on Hit for 6 seconds, and now has 210-340% more Electrocution Buildup from Hits with this Skill at Gem levels 7-20 (previously 50% at all Gem levels). Now has 136-327% Attack Damage at Gem levels 7-20 (previously 297-714%).
  • Added "Duration" gem tag. [Undocumented]
0.2.0b
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Voltaic Grenade cooldown is now 6 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 2.5 seconds (previously 1.2 seconds).
0.1.0
  • Introduced to the game.