Sorcery Ward: Difference between revisions
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|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancySorceryWard | |metadata_id = Metadata/Items/Gem/SkillGemAscendancySorceryWard | ||
|help_text = Skills can be managed in the Skills | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Buff, Persistent, Lightning, Cold, Fire | |gem_tags = Spell, Buff, Persistent, Lightning, Cold, Fire | ||
|gem_description = Passively manifests a protective barrier which takes Elemental Damage from | |gem_tier = 0 | ||
|active_skill_name = | |skill_id = SorceryWardPlayer | ||
| | |gem_description = Passively manifests a protective barrier which takes [[Elemental Damage]] from [[Hit]]s for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. | ||
| | |active_skill_name = Sorcery Ward | ||
| | |cast_time = 1.0 | ||
|stat_text = Barrier recharges after (6. | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = [[Elemental Damage]] from [[Hit]]s is taken from the Barrier before your Life, Mana or [[Energy Shield]]<br>Barrier can take [[Elemental Damage]] up to (0.25-5)% of your [[Armour]] and [[Evasion Rating]] | |||
|quality_type1_breakpoints = 4.0 | |||
|quality_type1_stat1_id = aegis_unique_shield_max_value_from_%_armour_evasion | |||
|quality_type1_stat1_value = 250 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = active_skill_display_aegis_variation | |||
|static_stat1_value = 4 | |||
|static_stat2_id = base_deal_no_damage | |||
|static_stat2_value = 1 | |||
|static_stat3_id = display_statset_hide_usage_stats | |||
|static_stat3_value = 1 | |||
|static_stat4_id = skill_desired_amount_override | |||
|static_stat4_value = 1 | |||
|static_stat5_id = aegis_unique_shield_max_value_from_%_armour_evasion | |||
|static_stat5_value = 30 | |||
|stat_text = Barrier recharges after (8-6.1) seconds<br>[[Elemental Damage]] from [[Hit]]s is taken from the Barrier before your Life, Mana or [[Energy Shield]]<br>Barrier can take [[Elemental Damage]] up to 30% of your [[Armour]] and [[Evasion Rating]] | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = | |level1_level_requirement = 0 | ||
|level1_stat_text = Barrier recharges after 8 seconds | |||
|level1_stat1_id = aegis_recharge_delay_ms | |||
|level1_stat1_value = 8000 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = Barrier recharges after 7.9 seconds | |||
|level2_stat1_id = aegis_recharge_delay_ms | |||
|level2_stat1_value = 7900 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = Barrier recharges after 7.8 seconds | |||
|level3_stat1_id = aegis_recharge_delay_ms | |||
|level3_stat1_value = 7800 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = Barrier recharges after 7.7 seconds | |||
|level4_stat1_id = aegis_recharge_delay_ms | |||
|level4_stat1_value = 7700 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = Barrier recharges after 7.6 seconds | |||
|level5_stat1_id = aegis_recharge_delay_ms | |||
|level5_stat1_value = 7600 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = Barrier recharges after 7.5 seconds | |||
|level6_stat1_id = aegis_recharge_delay_ms | |||
|level6_stat1_value = 7500 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = Barrier recharges after 7.4 seconds | |||
|level7_stat1_id = aegis_recharge_delay_ms | |||
|level7_stat1_value = 7400 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = Barrier recharges after 7.3 seconds | |||
|level8_stat1_id = aegis_recharge_delay_ms | |||
|level8_stat1_value = 7300 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = Barrier recharges after 7.2 seconds | |||
|level9_stat1_id = aegis_recharge_delay_ms | |||
|level9_stat1_value = 7200 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = Barrier recharges after 7.1 seconds | |||
|level10_stat1_id = aegis_recharge_delay_ms | |||
|level10_stat1_value = 7100 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = Barrier recharges after 7 seconds | |||
|level11_stat1_id = aegis_recharge_delay_ms | |||
|level11_stat1_value = 7000 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = Barrier recharges after 6.9 seconds | |||
|level12_stat1_id = aegis_recharge_delay_ms | |||
|level12_stat1_value = 6900 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = Barrier recharges after 6.8 seconds | |||
|level13_stat1_id = aegis_recharge_delay_ms | |||
|level13_stat1_value = 6800 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = Barrier recharges after 6.7 seconds | |||
|level14_stat1_id = aegis_recharge_delay_ms | |||
|level14_stat1_value = 6700 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = Barrier recharges after 6.6 seconds | |||
|level15_stat1_id = aegis_recharge_delay_ms | |||
|level15_stat1_value = 6600 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = Barrier recharges after 6.5 seconds | |||
|level16_stat1_id = aegis_recharge_delay_ms | |||
|level16_stat1_value = 6500 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = Barrier recharges after 6.4 seconds | |||
|level17_stat1_id = aegis_recharge_delay_ms | |||
|level17_stat1_value = 6400 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = Barrier recharges after 6.3 seconds | |||
|level18_stat1_id = aegis_recharge_delay_ms | |||
|level18_stat1_value = 6300 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = Barrier recharges after 6.2 seconds | |||
|level19_stat1_id = aegis_recharge_delay_ms | |||
|level19_stat1_value = 6200 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = Barrier recharges after 6.1 seconds | |||
|level20_stat1_id = aegis_recharge_delay_ms | |||
|level20_stat1_value = 6100 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_text = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]] | |drop_enabled = false | ||
|drop_text = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
== | '''Sorcery Ward''' is a [[buff]] [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. It grants the user a passive barrier that redirects [[elemental]] damage, up to an amount scaling with the user's [[Armour]] and [[Evasion]] Ratings. | ||
==Skill functions and interactions== | |||
The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them. | The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them. | ||
==Gem level progression== | |||
{{Skill progression | |||
|c1_abbr = Barrier<br>recharge | |||
|c1_header = Barrier recharges after X seconds | |||
|c1_pattern_extract = Barrier recharges after (%d+%.*%d*) seconds | |||
|c1_pattern_value = %s | |||
}} | |||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = | |t1_1 = {{il|Precision I}} | ||
|t1_2 = | |t1_2 = {{il|Vitality I}} | ||
| | |t2_1 = {{il|Direstrike I}} | ||
| | |t2_2 = {{il|Herbalism I}} | ||
| | |t3_1 = {{il|Cannibalism I}} | ||
| | |t3_2 = {{il|Warm Blooded}} | ||
| | |t4_1 = {{il|Direstrike II}} | ||
| | |t4_2 = {{il|Precision II}} | ||
| | |t5_1 = {{il|Cold Mastery}} | ||
|t5_2 = {{il|Fire Mastery}} | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%). | |||
* The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. | * The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. |
Latest revision as of 19:30, 31 August 2025
Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)
Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Additional Effects From 1-20% Quality:
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0.25-5)% of your Armour and Evasion RatingSkills can be managed in the Skills Panel.

Level: (1-20)
Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
Additional Effects From 1-20% Quality:
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0.25-5)% of your Armour and Evasion RatingSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Sorcery Ward is a buff spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals. It grants the user a passive barrier that redirects elemental damage, up to an amount scaling with the user's Armour and Evasion Ratings.
Skill functions and interactions
The barrier is not considered to be a Guard effect, and therefore can be used with them.
Gem level progression
Level | ![]() | Barrier recharge |
---|---|---|
1 | 0 | 8 |
2 | 3 | 7.9 |
3 | 6 | 7.8 |
4 | 10 | 7.7 |
5 | 14 | 7.6 |
6 | 18 | 7.5 |
7 | 22 | 7.4 |
8 | 26 | 7.3 |
9 | 31 | 7.2 |
10 | 36 | 7.1 |
11 | 41 | 7 |
12 | 46 | 6.9 |
13 | 52 | 6.8 |
14 | 58 | 6.7 |
15 | 64 | 6.6 |
16 | 66 | 6.5 |
17 | 72 | 6.4 |
18 | 78 | 6.3 |
19 | 84 | 6.2 |
20 | 90 | 6.1 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
II | ![]() Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
III | ![]() Category: Cannibalism Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
IV | ![]() Category: Direstrike Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
V | ![]() Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0 |
|
0.1.0 |
|