Hammer of the Gods: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemHammerOfTheGods
|metadata_id                            = Metadata/Items/Gem/SkillGemHammerOfTheGods
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
|strength_percent                        = 100
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Melee, Slam, Duration, Conditional
|gem_tags                                = Attack, AoE, Melee, Slam, Duration
|gem_tier                                = 13
|gem_description                        = Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
|skill_id                                = HammerOfTheGodsPlayer
|active_skill_name                      =
|gem_description                        = Build [[Glory]] by [[Heavy Stun]]ning enemies. When you have maximum [[Glory]] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [[Slam]]ming into the ground after a short duration and dealing immense damage based on your weapon.
|skill_icon                              = Hammer of the Gods
|active_skill_name                      = Hammer of the Gods
|item_class_id_restriction              =  
|item_class_id_restriction              = One Hand Mace, Two Hand Mace
|skill_id                                = Hammer of the Gods
|equipment_requirement                  = [[Mace|One Hand Mace]], [[Mace|Two Hand Mace]]
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          =  
|quality_type1_weight                    = 1
|stat_text                              = Can't be Evaded<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 2.4 metres<br>Hammerfall duration is 2.5 seconds
|quality_type1_stat_text                = +(0.02-0.4) metres to impact radius
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
|static_attack_speed_multiplier          = 50
|static_duration                        = 2.5
|static_stat1_id                        = can_perform_skill_while_moving
|static_stat1_value                      = 1
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat3_id                        = movement_speed_+%_final_while_performing_action
|static_stat3_value                      = -70
|static_stat4_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat4_value                      = 160
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_value                      = 50
|static_stat6_id                        = active_skill_requires_X_glory
|static_stat6_value                      = 20
|static_stat7_id                        = active_skill_generates_mp_%_glory_per_heavy_stun
|static_stat7_value                      = 100
|static_stat8_id                        = global_always_hit
|static_stat8_value                      = 1
|static_stat9_id                        = active_skill_damage_+%_final_while_dual_wielding
|static_stat9_value                      = -30
|static_stat10_id                        = active_skill_base_area_of_effect_radius
|static_stat10_value                    = 24
|static_stat11_id                        = quality_display_active_skill_base_area_of_effect_radius_is_gem
|static_stat11_value                    = 1
|static_stat12_id                        = base_skill_effect_duration
|static_stat12_value                    = 2500
|stat_text                              = Requires 20 [[Glory]] to use<br>Generates 100% of [[Power|Monster Power]] as [[Glory]] for<br>this Skill on [[Heavy Stun]]ning an enemy<br>Can't be [[Evasion|Evaded]]<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Impact radius is 2.4 metres<br>Hammerfall duration is 2.5 seconds
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    =  
|level1_cost_amounts                    = 10
|level1_damage_effectiveness             =  
|level1_damage_multiplier                = 580
|level1_damage_multiplier                =  
|level2                                  = True
 
|level2_level_requirement                = 3
|gem_tier                                = 13
|level2_cost_amounts                    = 12
|level2_damage_multiplier                = 637
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 14
|level3_damage_multiplier                = 699
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 16
|level4_damage_multiplier                = 759
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 18
|level5_damage_multiplier                = 817
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 20
|level6_damage_multiplier                = 874
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 23
|level7_damage_multiplier                = 930
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 25
|level8_damage_multiplier                = 979
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 28
|level9_damage_multiplier                = 1021
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 31
|level10_damage_multiplier              = 1063
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 34
|level11_damage_multiplier              = 1107
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 37
|level12_damage_multiplier              = 1151
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 41
|level13_damage_multiplier              = 1196
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 44
|level14_damage_multiplier              = 1242
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 48
|level15_damage_multiplier              = 1288
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 53
|level16_damage_multiplier              = 1335
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 57
|level17_damage_multiplier              = 1383
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 62
|level18_damage_multiplier              = 1431
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 67
|level19_damage_multiplier              = 1480
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 73
|level20_damage_multiplier              = 1529
|level1_strength_requirement            = 0
|level2_strength_requirement            = 9
|level3_strength_requirement            = 14
|level4_strength_requirement            = 21
|level5_strength_requirement             = 28
|level6_strength_requirement            = 35
|level7_strength_requirement            = 41
|level8_strength_requirement            = 48
|level9_strength_requirement            = 57
|level10_strength_requirement            = 65
|level11_strength_requirement            = 74
|level12_strength_requirement            = 82
|level13_strength_requirement            = 92
|level14_strength_requirement            = 103
|level15_strength_requirement            = 113
|level16_strength_requirement            = 116
|level17_strength_requirement            = 126
|level18_strength_requirement            = 137
|level19_strength_requirement            = 147
|level20_strength_requirement            = 157
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Hammer of the Gods''' is a [[melee]] [[slam]] [[skill]].
 
'''Hammer of the Gods''' is a [[mace]] [[slam]] [[skill]]. The user calls down a hammer to drop down at the target location, dealing massive damage in an [[area]] on impact. This skill requires Glory generated by [[Heavy Stun|Heavy Stunning]] enemies to use.


==Skill functions and interactions==
==Skill functions and interactions==


==Gem level progression==
==Gem level progression==
Line 41: Line 164:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Fast Forward}}
|t1_1 = {{il|Bleed I}}
|t1_2 = {{il|Fist of War}}
|t1_2 = {{il|Brutality I}}
|t1_3 = {{il|Second Wind}}
|t1_3 = {{il|Fist of War I}}
|t2_1 = {{il|Exploit Weakness}}
|t2_1 = {{il|Aftershock I}}
|t2_2 = {{il|Inevitable Critical}}
|t2_2 = {{il|Brutality II}}
|t2_3 = {{il|page=Ingenuity (support gem)}}
|t2_3 = {{il|Delayed Gratification}}
|t3_1 = {{il|Heft}}
|t3_1 = {{il|Clash}}
|t3_2 = {{il|Rageforged}}
|t3_2 = {{il|Close Combat I}}
|t3_3 = {{il|Tremors}}
|t3_3 = {{il|Fist of War II}}
|t4_1 = {{il|Heavy Swing}}
|t4_2 = {{il|Impale}}
|t4_3 = {{il|Rageforged I}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Close Combat II}}
|t5_3 = {{il|Heft}}
}}
}}


Line 58: Line 187:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* [[Glory]] (used by Hammer of the Gods and {{il|Spear of Solaris}}) is now no longer consumed if you are interrupted while using the skill.
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
* Mana Cost at gem level 20 is now 76 (was 96).
* Now has 580% Effectiveness of Base and Added Damage at gem level 1 (previously 650%), scaling up to 1529% at gem level 20 (previously 2654%).
* Added "Conditional" gem tag.{{undocumented}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 19:30, 31 August 2025

Hammer of the GodsAttack, AoE, Melee, Slam, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Requires: One Hand Mace, Two Hand MaceBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.Requires 20 Glory to use
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemHammerOfTheGods

Hammer of the Gods is a mace slam skill. The user calls down a hammer to drop down at the target location, dealing massive damage in an area on impact. This skill requires Glory generated by Heavy Stunning enemies to use.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
10010580%
23912637%
361414699%
4102116759%
5142818817%
6183520874%
7224123930%
8264825979%
93157281021%
103665311063%
114174341107%
124682371151%
135292411196%
1458103441242%
1564113481288%
1666116531335%
1772126571383%
1878137621431%
1984147671480%
2090157731529%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Bleed IBleed ISupport, Physical
Category: Bleed
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IFist of War ISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Aftershock IAftershock ISupport, Attack, Melee, Slam
Category: Aftershock
Tier: 2
Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Delayed GratificationDelayed GratificationSupport
Category: Delayed Gratification
Tier: 2
Support Requirements: +5 DexSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements
Conditional requirements of Supported Skills are 150% harder to meet
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III ClashClashSupport, Attack, Melee
Category: Clash
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rageforged IRageforged ISupport
Category: Rageforged
Tier: 4
Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills consume 10 Rage if possible to
deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Hammer of the Gods has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Hammer of the Gods has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0e
  • Glory (used by Hammer of the Gods and Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (13-98) Mana
    Attack Damage: (210-857)% of base
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
    Requires 20 Glory to use
    Converts 75% of Physical Damage to Fire Damage
    +1.4 seconds to Total Attack Time
    Can't be Evaded
    Impact radius is 2 metres

    Pulse
    Attack Damage: (18–73)%
    Ground spear pulses every 0.2 seconds, up to 20 times
    Converts 75% of Physical Damage to Fire Damage
    Pulse radius is 2 metres

    Ignited Ground
    Attack Damage: (210–857)%
    Converts 100% of Physical Damage to Fire Damage
    Ignited Ground radius is 2 metres
    Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

    Additional Effects From 1-20% Quality:
    (2-40)% more Magnitude of Ignite inflicted
    Skills can be managed in the Skills Panel.
    ) is now no longer consumed if you are interrupted while using the skill.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster's Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
  • Mana Cost at gem level 20 is now 76 (was 96).
  • Now has 580% Effectiveness of Base and Added Damage at gem level 1 (previously 650%), scaling up to 1529% at gem level 20 (previously 2654%).
  • Added "Conditional" gem tag.[Undocumented]
0.1.0
  • Introduced to the game.