Lightning Rod: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(3 intermediate revisions by 2 users not shown)
Line 8: Line 8:
|metadata_id                            = Metadata/Items/Gem/SkillGemLightningRod
|metadata_id                            = Metadata/Items/Gem/SkillGemLightningRod
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Sustained, Lightning, Duration
|gem_tags                                = Attack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
|gem_tier                                = 1
|skill_id                                = LightningRodPlayer
|gem_description                        = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chain]]ing [[Lightning]] beams can [[Chain]] to it. When [[Chain]]ed to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
|active_skill_name                      = Lightning Rod
|active_skill_name                      = Lightning Rod
|skill_id                                = LightningRodPlayer
|gem_tier                                = 1
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
|gem_description                        = Fire an arrow that drops from above, creating a [[Lightning]] burst. The arrow remains in the ground, and any [[Chaining]] [[Lightning]] beams can [[Chain]] to it. When [[Chained]] to, the arrows charge up for a brief period before releasing another [[Lightning]] burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
|equipment_requirement                  = [[Bow]]
 
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% chance to cause an additional Burst on impact
|quality_type1_stat1_id                  = lightning_rod_%_chance_for_additional_burst_on_landing
|quality_type1_stat1_value              = 1000
|static_attack_speed_multiplier          = 120
|static_attack_speed_multiplier          = 120
 
|static_duration                        = 20
|stat_text                              =  
|static_stat1_id                        = active_skill_base_secondary_area_of_effect_radius
 
|static_stat1_value                      = 20
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat3_id                        = can_perform_skill_while_moving
|static_stat3_value                      = 1
|static_stat4_id                        = has_modular_projectiles_enabled
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -70
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 50
|static_stat9_id                        = active_skill_base_physical_damage_%_to_convert_to_lightning
|static_stat9_value                      = 100
|static_stat10_id                        = skill_can_fire_arrows
|static_stat10_value                    = 1
|static_stat11_id                        = active_skill_base_area_of_effect_radius
|static_stat11_value                    = 20
|static_stat12_id                        = quality_display_active_skill_base_area_of_effect_radius_is_gem
|static_stat12_value                    = 1
|static_stat13_id                        = base_skill_effect_duration
|static_stat13_value                    = 20000
|static_stat14_id                        = lightning_rod_number_of_chains_allowed
|static_stat14_value                    = 8
|static_stat15_id                        = number_of_lightning_rods_allowed
|static_stat15_value                    = 20
|stat_text                              = [[Conversion|Converts]] 100% of [[Physical]] Damage to [[Lightning]] Damage<br>Burst radius is 2 metres<br>Maximum Arrow duration is 20 seconds<br>Arrow disappears after being [[Chain]]ed to 8 times<br>Maximum 20 active Arrows
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 4
|level1_cost_amounts                    = 4
|level1_damage_multiplier                = 26
|level1_damage_multiplier                = 26
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 5
|level2_cost_amounts                    = 5
|level2_damage_multiplier                = 29
|level2_damage_multiplier                = 29
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 6
|level3_cost_amounts                    = 5
|level3_damage_multiplier                = 31
|level3_damage_multiplier                = 31
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 6
|level4_cost_amounts                    = 6
|level4_damage_multiplier                = 34
|level4_damage_multiplier                = 34
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 7
|level5_cost_amounts                    = 7
|level5_damage_multiplier                = 37
|level5_damage_multiplier                = 37
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 8
|level6_cost_amounts                    = 7
|level6_damage_multiplier                = 40
|level6_damage_multiplier                = 40
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 9
|level7_cost_amounts                    = 8
|level7_damage_multiplier                = 43
|level7_damage_multiplier                = 43
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 10
|level8_cost_amounts                    = 9
|level8_damage_multiplier                = 46
|level8_damage_multiplier                = 46
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 11
|level9_cost_amounts                    = 10
|level9_damage_multiplier                = 49
|level9_damage_multiplier                = 49
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 13
|level10_cost_amounts                    = 11
|level10_damage_multiplier              = 51
|level10_damage_multiplier              = 51
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 14
|level11_cost_amounts                    = 13
|level11_damage_multiplier              = 54
|level11_damage_multiplier              = 54
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 15
|level12_cost_amounts                    = 14
|level12_damage_multiplier              = 58
|level12_damage_multiplier              = 58
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 17
|level13_cost_amounts                    = 16
|level13_damage_multiplier              = 61
|level13_damage_multiplier              = 61
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 18
|level14_cost_amounts                    = 17
|level14_damage_multiplier              = 65
|level14_damage_multiplier              = 65
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 20
|level15_cost_amounts                    = 19
|level15_damage_multiplier              = 69
|level15_damage_multiplier              = 69
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 22
|level16_cost_amounts                    = 21
|level16_damage_multiplier              = 73
|level16_damage_multiplier              = 73
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 24
|level17_cost_amounts                    = 24
|level17_damage_multiplier              = 78
|level17_damage_multiplier              = 78
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 26
|level18_cost_amounts                    = 26
|level18_damage_multiplier              = 83
|level18_damage_multiplier              = 83
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 28
|level19_cost_amounts                    = 29
|level19_damage_multiplier              = 88
|level19_damage_multiplier              = 88
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 30
|level20_cost_amounts                    = 32
|level20_damage_multiplier              = 94
|level20_damage_multiplier              = 94
 
|level1_dexterity_requirement            = 0
|quality_type1_weight                    = 1
|level2_dexterity_requirement            = 9
|quality_type1_stat_text                = +(0.02-0.4) metres to Burst radius
|level3_dexterity_requirement            = 14
|quality_type1_breakpoints              = 1
|level4_dexterity_requirement            = 21
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|level5_dexterity_requirement            = 28
|quality_type1_stat1_value              = 200
|level6_dexterity_requirement            = 35
 
|level7_dexterity_requirement            = 41
|level8_dexterity_requirement            = 48
|level9_dexterity_requirement            = 57
|level10_dexterity_requirement          = 65
|level11_dexterity_requirement          = 74
|level12_dexterity_requirement          = 82
|level13_dexterity_requirement          = 92
|level14_dexterity_requirement          = 103
|level15_dexterity_requirement          = 113
|level16_dexterity_requirement          = 116
|level17_dexterity_requirement          = 126
|level18_dexterity_requirement          = 137
|level19_dexterity_requirement          = 147
|level20_dexterity_requirement          = 157
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 139: Line 164:


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Acceleration}}
|t1_1 = {{il|Elemental Armament I}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Multishot I}}
|t2_1 = {{il|Lightning Penetration}}
|t2_1 = {{il|Durability}}
|t2_2 = {{il|Longshot}}
|t2_2 = {{il|Elemental Armament II}}
|t2_3 = {{il|Primal Armament}}
|t2_3 = {{il|Overreach}}
|t3_1 = {{il|Elemental Focus}}
|t3_1 = {{il|Alignment I}}
|t3_2 = {{il|Lightning Exposure}}
|t3_2 = {{il|Deliberation}}
|t3_3 = {{il|Neural Overload}}
|t3_3 = {{il|Elemental Focus}}
|t4_1 = {{il|Alignment II}}
|t4_2 = {{il|Execute II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Charged Shots II}}
|t5_3 = {{il|Elemental Armament III}}
}}
}}


Line 161: Line 190:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.
}}
{{Version history table row|0.2.1|
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
* Added "Barrageable" gem tag.{{undocumented}}

Latest revision as of 19:29, 31 August 2025

Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.Converts 100% of Physical Damage to Lightning Damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 20 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLightningRod

Lightning Rod is a lightning attack skill which requires a bow.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
100426%
239529%
3614631%
41021634%
51428737%
61835840%
72241943%
826481046%
931571149%
1036651351%
1141741454%
1246821558%
1352921761%
14581031865%
15641132069%
16661162273%
17721262478%
18781372683%
19841472888%
20901573094%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Elemental Armament IElemental Armament ISupport, Attack
Category: Elemental Armament
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II DurabilityDurabilitySupport
Category: Durability
Tier: 2
Support Requirements: +5 DexSupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Objects created by Supported Skills can be Hit +2 timesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Alignment IAlignment ISupport, Attack, Projectile
Category: Alignment
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Alignment IIAlignment IISupport, Attack, Projectile
Category: Alignment
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Charged Shots IICharged Shots IISupport, Attack, Projectile
Category: Charged Shots
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIIElemental Armament IIISupport, Attack
Category: Elemental Armament
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Lightning Rod has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Lightning Rod has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0e
  • Lightning Rod now deals 26-94% of Attack Damage at Gem levels 1-20 (previously 20-72%). Now has a Maximum Arrow duration of 20 seconds (previously 12).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
0.1.0
  • Introduced to the game.