Rearm I: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
m (Mefisto1029 moved page Rearm II to Rearm I without leaving a redirect)
No edit summary
Line 1: Line 1:
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Rearm II
|name                                    = Rearm I
|class_id                                = Support Skill Gem
|class_id                                = Support Skill Gem
|size_x                                  = 1
|size_x                                  = 1
Line 21: Line 21:
}}
}}


'''Rearm II''' is a [[support gem]].
'''Rearm I''' is a [[support gem]].


__TOC__
__TOC__
Line 33: Line 33:
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* "Rearm" renamed to "Rearm II"
* "Rearm" renamed to "Rearm I"
}}
}}
{{Version history table row|0.2.0g|
{{Version history table row|0.2.0g|

Revision as of 11:43, 31 August 2025

Rearm ISupport, Hazard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 25% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemRearm

Rearm I is a support gem.

Skill functions and interactions

Rearmed Hazards do not count towards the hazard's maximum limit.

Item acquisition

Rearm I has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.3.0
  • "Rearm" renamed to "Rearm I"
0.2.0g
  • Hazards created by Rearming will no longer count towards the maximum allowance of that Hazard type.
0.2.0
  • Introduced to the game.