(Created page with "'''Staggering Palm''' is an attackskill that can be used on enemies that are Primed for Stun to punch them down. After that, any attack used will shoot wind projectiles.")
'''Staggering Palm''' is an [[attack]] [[skill]] that can be used on enemies that are [[Primed for Stun]] to punch them down. After that, any attack used will shoot wind [[projectile]]s.
|gem_description = Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
|active_skill_name =
|skill_icon = Staggering Palm
|item_class_id_restriction = Warstaff
|skill_id = Staggering Palm
|cast_time = 1.0
|required_level = 1
|static_cost_types = Mana
|static_attack_speed_multiplier =
|stat_text =
|level1 = True
|level1_level_requirement = 1
|level1_cost_amounts =
|level1_damage_effectiveness =
|level1_damage_multiplier =
|gem_tier = 3
|release_version = 0.1.0
}}
'''Staggering Palm''' is an [[quarterstaff]] [[strike]] [[skill]]. The users dashes towards the target enemy and strikes them with their palm, dealing [[physical damage]] and [[Heavy Stun]]ning enemies [[Primed for Stun]]. When this skill Heavy Stuns an enemy, it grants a [[buff]] that causes your quarterstaff and unarmed attack to launch a wind [[projectile]] forward.
==Skill functions and interactions==
No aftershock is created when heavy stunning an enemy with Staggering Palm linked with {{il|Impact Shockwave}}. This appears to be a bug.<ref name="Staggering Palm bug" />
==Gem level progression==
{{Skill progression
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Impact Shockwave}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Life Leech I}}
|t2_3 = {{il|Ricochet I}}
|t3_1 = {{il|Life Leech II}}
|t3_2 = {{il|Longshot II}}
|t3_3 = {{il|Retreat II}}
|t4_1 = {{il|Culling Strike I}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Ricochet II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Culling Strike II}}
|t5_3 = {{il|Projectile Acceleration III}}
}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Killing Palm]], Staggering Palm, [[Shattering Palm]], [[Hand of Chayula]], and [[Frozen Locus]] now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
}}
{{Version history table row|0.2.0f|
* Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
}}
{{Version history table row|0.2.0|
* The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0e|
* Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
* Staggering Palm's Projectiles now deal 20% more Damage at all Levels.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="Staggering Palm bug">{{cite web
| author = JabbatheHoff#1314
| date = December 8, 2024
| title = Staggering Palm + Impact Shockwave not working
Staggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration Tier: 3 Level: 1Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemStaggeringPalm
Staggering Palm is an quarterstaffstrikeskill. The users dashes towards the target enemy and strikes them with their palm, dealing physical damage and Heavy Stunning enemies Primed for Stun. When this skill Heavy Stuns an enemy, it grants a buff that causes your quarterstaff and unarmed attack to launch a wind projectile forward.
No aftershock is created when heavy stunning an enemy with Staggering Palm linked with Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike Category: Impact Shockwave Tier: 1Support Requirements: +5 StrSupports MeleeStrike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.. This appears to be a bug.[1]
Gem level progression
Level
1
1
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike Category: Impact Shockwave Tier: 1Support Requirements: +5 StrSupports MeleeStrike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech ILife Leech ISupport, Attack, Physical Category: Life Leech Tier: 2Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile Category: Ricochet Tier: 2Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Life Leech IILife Leech IISupport, Attack, Physical Category: Life Leech Tier: 3Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack Category: Longshot Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IIRetreat IISupport, Projectile Category: Retreat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a MeleeHit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a MeleeHit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Culling Strike ICulling Strike ISupport, Attack Category: Culling Strike Tier: 4Support Requirements: +5 DexSupports Attack Skills, causing them to CullRare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile Category: Ricochet Tier: 4Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Blind IIBlind IISupport Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike IICulling Strike IISupport, Attack Category: Culling Strike Tier: 5Support Requirements: +5 DexSupports Attack Skills, causing them to CullRare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile Category: Projectile Speed Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Staggering Palm has restrictions on where or how it can drop.
Killing Palm, Staggering Palm, Shattering Palm, Hand of Chayula, and Frozen Locus now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
Staggering Palm's Projectiles now deal 20% more Damage at all Levels.