Staggering Palm: Difference between revisions

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|drop_level                              = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemStaggeringPalm
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Melee, Strike, Projectile Physical, Duration
|gem_tags                                = Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
|gem_description                        =  
|gem_description                        = Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Staggering Palm
|skill_icon                              = Staggering Palm
|item_class_id_restriction              =  
|item_class_id_restriction              = Warstaff
|skill_id                                = Staggering Palm
|skill_id                                = Staggering Palm
|cast_time                              = 1.0
|cast_time                              = 1.0
Line 31: Line 31:
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Staggering Palm''' is an [[attack]] [[skill]] that can be used on enemies that are [[Primed for Stun]] to punch them down. After that, any attack used will shoot wind [[projectile]]s.
'''Staggering Palm''' is an [[quarterstaff]] [[strike]] [[skill]]. The users dashes towards the target enemy and strikes them with their palm, dealing [[physical damage]] and [[Heavy Stun]]ning enemies [[Primed for Stun]]. When this skill Heavy Stuns an enemy, it grants a [[buff]] that causes your quarterstaff and unarmed attack to launch a wind [[projectile]] forward.


==Skill functions and interactions==
==Skill functions and interactions==
Line 42: Line 42:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Acceleration}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Brutality}}
|t1_2 = {{il|Impact Shockwave}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Devastate}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Ricochet}}
|t2_2 = {{il|Life Leech I}}
|t2_3 = {{il|Splinter}}
|t2_3 = {{il|Ricochet I}}
|t3_1 = {{il|Culling Strike}}
|t3_1 = {{il|Life Leech II}}
|t3_2 = {{il|Discombobulate}}
|t3_2 = {{il|Longshot II}}
|t3_3 = {{il|Physical Mastery}}
|t3_3 = {{il|Retreat II}}
|t4_1 = {{il|Culling Strike I}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Ricochet II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Culling Strike II}}
|t5_3 = {{il|Projectile Acceleration III}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Killing Palm]], Staggering Palm, [[Shattering Palm]], [[Hand of Chayula]], and [[Frozen Locus]] now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
}}
{{Version history table row|0.2.0f|
* Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
}}
{{Version history table row|0.2.0|
* The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
* Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).

Latest revision as of 08:36, 31 August 2025

Staggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
Tier: 3
Level: 1
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemStaggeringPalm

Staggering Palm is an quarterstaff strike skill. The users dashes towards the target enemy and strikes them with their palm, dealing physical damage and Heavy Stunning enemies Primed for Stun. When this skill Heavy Stuns an enemy, it grants a buff that causes your quarterstaff and unarmed attack to launch a wind projectile forward.

Skill functions and interactions

No aftershock is created when heavy stunning an enemy with Staggering Palm linked with Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
. This appears to be a bug.[1]

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech ILife Leech ISupport, Attack, Physical
Category: Life Leech
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile
Category: Ricochet
Tier: 2
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Life Leech IILife Leech IISupport, Attack, Physical
Category: Life Leech
Tier: 3
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack
Category: Longshot
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IIRetreat IISupport, Projectile
Category: Retreat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage
Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile
Category: Ricochet
Tier: 4
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike IICulling Strike IISupport, Attack
Category: Culling Strike
Tier: 5
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies
Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile
Category: Projectile Speed
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Staggering Palm has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Staggering Palm has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Killing Palm, Staggering Palm, Shattering Palm, Hand of Chayula, and Frozen Locus now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
0.2.0f
  • Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
0.2.0
  • The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0e
  • Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
  • Staggering Palm's Projectiles now deal 20% more Damage at all Levels.
0.1.0
  • Introduced to the game.

References

  1. JabbatheHoff#1314 (December 8, 2024). "Staggering Palm + Impact Shockwave not working". Official Path of Exile Forums. Retrieved December 23, 2024.