Snipe: Difference between revisions

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|drop_level                              = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemSnipe
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Attack, AoE, Projectile, Channelling
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Channelling
|gem_description                        =  
|gem_description                        = Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Snipe
|skill_icon                              = Snipe
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|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Snipe''' is a [[projectile]] [[attack]] [[skill]] which requires a [[bow]].
'''Snipe''' is a [[bow]] [[projectile]] [[attack]] [[skill]]. The user draws their bow to [[Channelling|channel]] a powerful shot. If released with perfect timing, the arrow will release an explosion on impact, dealing [[area]] damage and adding bonus damage against [[Freeze|Frozen]] or [[Heavy Stun|Heavy Stunned]] enemies.


==Skill functions and interactions==
==Skill functions and interactions==
Line 41: Line 41:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Chain}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Wind Wave}}
|t1_2 = {{il|Hourglass}}
|t1_3 = {{il|Window of Opportunity}}
|t1_3 = {{il|Window of Opportunity I}}
|t2_1 = {{il|Devastate}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Exploit Weakness}}
|t2_2 = {{il|Longshot I}}
|t2_3 = {{il|Longshot}}
|t2_3 = {{il|Overextend}}
|t3_1 = {{il|Execrate}}
|t3_1 = {{il|Bleed II}}
|t3_2 = {{il|Heft}}
|t3_2 = {{il|Steadfast II}}
|t3_3 = {{il|Supercritical}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Impale}}
|t4_3 = {{il|Perfection}}
|t5_1 = {{il|Bleed III}}
|t5_2 = {{il|Brutality III}}
|t5_3 = {{il|Heft}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Snipe's attack speed multiplier and mana cost has been adjusted so that the attack time matches the time until a perfect strike. This is mainly to improve descriptions and the function of the skill is unchanged.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:35, 31 August 2025

SnipeBarrageable, Attack, AoE, Projectile, Channelling
Tier: 3
Level: 1
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemSnipe

Snipe is a bow projectile attack skill. The user draws their bow to channel a powerful shot. If released with perfect timing, the arrow will release an explosion on impact, dealing area damage and adding bonus damage against Frozen or Heavy Stunned enemies.

Skill functions and interactions

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HourglassHourglassSupport
Category: Grants Cooldown
Tier: 1
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage
Supported Skills have a Cooldown of 10 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Window of Opportunity IWindow of Opportunity ISupport, Channelling
Category: Window of Opportunity
Tier: 1
Support Requirements: +5 DexSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.Supported Skills have a 35% shorter Perfect Timing window
Supported Skills deal 35% more Damage when released with Perfect Timing
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot ILongshot ISupport, Attack
Category: Longshot
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverextendOverextendSupport, Attack
Category: Overextend
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Bleed IIBleed IISupport, Physical
Category: Bleed
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast IISteadfast IISupport, Channelling
Category: Steadfast
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills
You have 50% more Stun Threshold while Channelling Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport
Category: Stoicism
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PerfectionPerfectionSupport
Category: Perfection
Tier: 4
Support Requirements: +5 DexSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.Successfully executing Perfect Timing with Supported Skills grants Perfection
All Perfection is lost on failing to execute any Perfect Timing
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IIIBleed IIISupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Snipe has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Snipe has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Snipe's attack speed multiplier and mana cost has been adjusted so that the attack time matches the time until a perfect strike. This is mainly to improve descriptions and the function of the skill is unchanged.
0.1.0
  • Introduced to the game.