(One intermediate revision by one other user not shown)
Line 15:
Line 15:
|active_skill_name =
|active_skill_name =
|skill_icon = Siphoning Strike
|skill_icon = Siphoning Strike
|item_class_id_restriction =
|item_class_id_restriction = Warstaff
|skill_id = Siphoning Strike
|skill_id = Siphoning Strike
|cast_time = 1.0
|cast_time = 1.0
Line 41:
Line 41:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Combo Finisher}}
|t1_1 = {{il|Charge Profusion I}}
|t1_2 = {{il|Lightning Attunement}}
|t1_2 = {{il|Lightning Attunement}}
|t1_3 = {{il|Profusion}}
|t1_3 = {{il|Magnified Area I}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Electrocute}}
|t2_2 = {{il|Inevitable Critical}}
|t2_2 = {{il|Elemental Armament II}}
|t2_3 = {{il|Momentum}}
|t2_3 = {{il|Living Lightning}}
|t3_1 = {{il|Behead}}
|t3_1 = {{il|Close Combat I}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Elemental Focus}}
|t3_3 = {{il|Supercritical}}
|t3_3 = {{il|Inevitable Critical}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Living Lightning II}}
|t4_3 = {{il|Rage II}}
|t5_1 = {{il|Charge Profusion II}}
|t5_2 = {{il|Close Combat II}}
|t5_3 = {{il|Elemental Armament III}}
}}
}}
Latest revision as of 08:34, 31 August 2025
Siphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff Tier: 7 Level: 1Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, consumes their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemSiphoningStrike
Siphoning Strike is quarterstaffstrikeskill. The users dashes towards the target enemy to strike them. If this skill hits a shocked enemy, it will consume the shock to release a shockwave that damages enemies in an area around it while also granting you a power charge.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Charge Profusion ICharge Profusion ISupport Category: Charge Profusion Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to grant an additional ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to GainLightning Damage but deal less Cold and Fire Damage.Supported AttacksGain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
ElectrocuteElectrocuteSupport, Lightning Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Living Lightning"
III
Close Combat IClose Combat ISupport, Attack Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Inevitable CriticalInevitable CriticalSupport Category: Inevitable Critical Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Execute IIExecute IISupport Category: Execute Tier: 4 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Rage IIRage IISupport, Attack, Melee Category: Rage Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Charge Profusion IICharge Profusion IISupport Category: Charge Profusion Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional Charge Supported Skills have 15% chance to grant an additional random ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIIElemental Armament IIISupport, Attack Category: Elemental Armament Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Siphoning Strike has restrictions on where or how it can drop.
Siphoning Strike: Shockwave now takes size of monsters into account. Quality now provides 0-50% chance to Daze on Hit, instead of 0-40% more Stun Buildup.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Siphoning Strike's shockwave radius is now 2 metres (previously 1.8).