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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemLightningArrow
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skill Gem panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 50
 
|intelligence_percent                    = 50
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, Lightning, Bow
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Lightning, Chaining
|gem_description                        = Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
|active_skill_name                      = Lightning Arrow
|active_skill_name                      =  
|skill_id                                = LightningArrowPlayer
|skill_icon                              = Lightning Arrow
|gem_tier                                = 1
|item_class_id_restriction              = Bow
|item_class_id_restriction              = Bow
|skill_id                                = Lightning Arrow
|gem_description                        = Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire [[Chaining]] [[Lightning]] beams at nearby enemies.
|required_level                          = 1
 
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 1
|static_attack_speed_multiplier          = 90
|static_attack_speed_multiplier          = 90
|stat_text                              = Converts 40% of Physical Damage to Lightning Damage<br>Hits up to 2 additional enemies near the target
 
|stat_text                              = Converts 40% of Physical Damage to Lightning Damage<br>Hits up to (2-4) additional enemies near the target
 
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    = 5
|level1_dexterity_requirement            = 0
|level1_damage_effectiveness            = 100
|level1_cost_amounts                    = 6
|level1_damage_multiplier               = 70
|level1_damage_multiplier                = 80
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 6
|level2_damage_multiplier                = 88
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 7
|level3_damage_multiplier                = 97
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 8
|level4_damage_multiplier                = 106
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 9
|level5_damage_multiplier                = 114
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 10
|level6_damage_multiplier                = 122
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 11
|level7_damage_multiplier                = 131
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 12
|level8_damage_multiplier                = 139
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 14
|level9_damage_multiplier               = 146
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 15
|level10_damage_multiplier              = 153
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 17
|level11_damage_multiplier              = 161
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 19
|level12_damage_multiplier              = 169
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 21
|level13_damage_multiplier              = 177
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 23
|level14_damage_multiplier              = 186
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 26
|level15_damage_multiplier              = 196
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 29
|level16_damage_multiplier              = 205
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 32
|level17_damage_multiplier              = 216
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 35
|level18_damage_multiplier              = 226
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 39
|level19_damage_multiplier              = 238
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 43
|level20_damage_multiplier              = 250
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (2-40)% more chance to [[Shock]]
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = active_skill_shock_chance_+%_final
|quality_type1_stat1_value              = 2000
 
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|drop_text                              = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted                      = yes
}}
}}
'''Lightning Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a beams of [[lightning]].
'''Lightning Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a beams of [[lightning]].


Line 39: Line 142:


==Recommended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Chain I}}
|-
|t1_2 = {{il|Innervate}}
| I || || ||  
|t1_3 = {{il|Lightning Attunement}}
|-
|t2_1 = {{il|Electrocute}}
| II || || ||
|t2_2 = {{il|Shock Conduction}}
|-
|t2_3 = {{il|Volt}}
| III || ||  ||  
|t3_1 = {{il|Charged Shots I}}
|}
|t3_2 = {{il|Fork}}
|t3_3 = {{il|Salvo}}
|t4_1 = {{il|Nova Projectiles}}
|t4_2 = {{il|Projectile Acceleration II}}
|t4_3 = {{il|Spectral Volley}}
|t5_1 = {{il|Alignment III}}
|t5_2 = {{il|Chain III}}
|t5_3 = {{il|Charged Shots II}}
}}


{{Item acquisition}}
{{Item acquisition}}
Line 55: Line 166:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0e|
* Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:30, 31 August 2025

Lightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemLightningArrow

Lightning Arrow is a bow attack skill that fires an arrow which causes enemies to be struck with a beams of lightning.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Attack
Damage
100680%
239688%
3616797%
410258106%
514349114%
6184310122%
7225211131%
8266112139%
9317214146%
10368315153%
11419517161%
124610619169%
135211921177%
145813323186%
156414626196%
166616029205%
177217332216%
187818935226%
198420539238%
209022143250%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Chain IChain ISupport, Projectile, Chaining
Category: Chain
Tier: 1
Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times
Supported Skills Chain 100% more times
Supported Skills deal 50% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning
Category: Lightning Attunement
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Shock ConductionShock ConductionSupport, AoE, Lightning
Category: Shock Conduction
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining
Category: Volt
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Charged Shots ICharged Shots ISupport, Attack, Projectile
Category: Charged Shots
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
Charged Shots with Supported Skills recover 100% of their Mana cost when used
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ForkForkSupport, Projectile
Category: Fork
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal
30% less Damage after Forking
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile
Category: Additional Projectiles
Tier: 3
Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIProjectile Acceleration IISupport, Projectile
Category: Projectile Speed
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spectral VolleySpectral VolleySupport, Attack, Projectile
Category: Spectral Volley
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile
Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
Supported Skills deal 20% more Damage when fired from Spectral Projectiles
Maximum 5 Spectral Projectiles
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Alignment IIIAlignment IIISupport, Attack, Projectile
Category: Alignment, Additional Projectiles
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills fire 4 additional Projectiles when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Chain IIIChain IIISupport, Projectile, Chaining
Category: Chain
Tier: 5
Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain 200% more times
Supported Skills deal 40% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Charged Shots IICharged Shots IISupport, Attack, Projectile
Category: Charged Shots
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Lightning Arrow has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Lightning Arrow has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0e
  • Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target).
0.1.0
  • Introduced to the game.