|gem_description = Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
|active_skill_name = Lightning Arrow
|active_skill_name =
|skill_id = LightningArrowPlayer
|skill_icon = Lightning Arrow
|gem_tier = 1
|item_class_id_restriction = Bow
|item_class_id_restriction = Bow
|skill_id = Lightning Arrow
|gem_description = Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire [[Chaining]] [[Lightning]] beams at nearby enemies.
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|cast_time = 1
|static_attack_speed_multiplier = 90
|static_attack_speed_multiplier = 90
|stat_text = Converts 40% of Physical Damage to Lightning Damage<br>Hits up to 2 additional enemies near the target
|stat_text = Converts 40% of Physical Damage to Lightning Damage<br>Hits up to (2-4) additional enemies near the target
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts = 5
|level1_dexterity_requirement = 0
|level1_damage_effectiveness = 100
|level1_cost_amounts = 6
|level1_damage_multiplier = 70
|level1_damage_multiplier = 80
|level2 = True
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_cost_amounts = 6
|level2_damage_multiplier = 88
|level3 = True
|level3_level_requirement = 6
|level3_dexterity_requirement = 16
|level3_cost_amounts = 7
|level3_damage_multiplier = 97
|level4 = True
|level4_level_requirement = 10
|level4_dexterity_requirement = 25
|level4_cost_amounts = 8
|level4_damage_multiplier = 106
|level5 = True
|level5_level_requirement = 14
|level5_dexterity_requirement = 34
|level5_cost_amounts = 9
|level5_damage_multiplier = 114
|level6 = True
|level6_level_requirement = 18
|level6_dexterity_requirement = 43
|level6_cost_amounts = 10
|level6_damage_multiplier = 122
|level7 = True
|level7_level_requirement = 22
|level7_dexterity_requirement = 52
|level7_cost_amounts = 11
|level7_damage_multiplier = 131
|level8 = True
|level8_level_requirement = 26
|level8_dexterity_requirement = 61
|level8_cost_amounts = 12
|level8_damage_multiplier = 139
|level9 = True
|level9_level_requirement = 31
|level9_dexterity_requirement = 72
|level9_cost_amounts = 14
|level9_damage_multiplier = 146
|level10 = True
|level10_level_requirement = 36
|level10_dexterity_requirement = 83
|level10_cost_amounts = 15
|level10_damage_multiplier = 153
|level11 = True
|level11_level_requirement = 41
|level11_dexterity_requirement = 95
|level11_cost_amounts = 17
|level11_damage_multiplier = 161
|level12 = True
|level12_level_requirement = 46
|level12_dexterity_requirement = 106
|level12_cost_amounts = 19
|level12_damage_multiplier = 169
|level13 = True
|level13_level_requirement = 52
|level13_dexterity_requirement = 119
|level13_cost_amounts = 21
|level13_damage_multiplier = 177
|level14 = True
|level14_level_requirement = 58
|level14_dexterity_requirement = 133
|level14_cost_amounts = 23
|level14_damage_multiplier = 186
|level15 = True
|level15_level_requirement = 64
|level15_dexterity_requirement = 146
|level15_cost_amounts = 26
|level15_damage_multiplier = 196
|level16 = True
|level16_level_requirement = 66
|level16_dexterity_requirement = 160
|level16_cost_amounts = 29
|level16_damage_multiplier = 205
|level17 = True
|level17_level_requirement = 72
|level17_dexterity_requirement = 173
|level17_cost_amounts = 32
|level17_damage_multiplier = 216
|level18 = True
|level18_level_requirement = 78
|level18_dexterity_requirement = 189
|level18_cost_amounts = 35
|level18_damage_multiplier = 226
|level19 = True
|level19_level_requirement = 84
|level19_dexterity_requirement = 205
|level19_cost_amounts = 39
|level19_damage_multiplier = 238
|level20 = True
|level20_level_requirement = 90
|level20_dexterity_requirement = 221
|level20_cost_amounts = 43
|level20_damage_multiplier = 250
|quality_type1_weight = 1
|quality_type1_stat_text = (2-40)% more chance to [[Shock]]
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
'''Lightning Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a beams of [[lightning]].
'''Lightning Arrow''' is a [[bow]] [[attack]] [[skill]] that fires an arrow which causes enemies to be struck with a beams of [[lightning]].
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Chain I}}
|t1_2 = {{il|Innervate}}
|t1_3 = {{il|Lightning Attunement}}
|t2_1 = {{il|Electrocute}}
|t2_2 = {{il|Shock Conduction}}
|t2_3 = {{il|Volt}}
|t3_1 = {{il|Charged Shots I}}
|t3_2 = {{il|Fork}}
|t3_3 = {{il|Salvo}}
|t4_1 = {{il|Nova Projectiles}}
|t4_2 = {{il|Projectile Acceleration II}}
|t4_3 = {{il|Spectral Volley}}
|t5_1 = {{il|Alignment III}}
|t5_2 = {{il|Chain III}}
|t5_3 = {{il|Charged Shots II}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0e|
* Lightning Arrow's beam targeting radius is now 3.2 metres (previously 2.4).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 08:30, 31 August 2025
Lightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire ChainingLightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target
Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemLightningArrow
Lightning Arrow is a bowattackskill that fires an arrow which causes enemies to be struck with a beams of lightning.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Chain IChain ISupport, Projectile, Chaining Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 50% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
InnervateInnervateSupport, Attack, Lightning, Duration Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to GainLightning Damage but deal less Cold and Fire Damage.Supported AttacksGain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
ElectrocuteElectrocuteSupport, Lightning Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Shock ConductionShock ConductionSupport, AoE, Lightning Category: Shock Conduction Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.ShockingHits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports ProjectileAttack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Charged Shots ICharged Shots ISupport, Attack, Projectile Category: Charged Shots Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports BowAttacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage Charged Shots with Supported Skills recover 100% of their Mana cost when usedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ForkForkSupport, Projectile Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesFork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile Category: Additional Projectiles Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIProjectile Acceleration IISupport, Projectile Category: Projectile Speed Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spectral VolleySpectral VolleySupport, Attack, Projectile Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or SpearProjectileAttacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Alignment IIIAlignment IIISupport, Attack, Projectile Category: Alignment, Additional Projectiles Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports BowAttacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills fire 4 additional Projectiles when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Chain IIIChain IIISupport, Projectile, Chaining Category: Chain Tier: 5Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain 200% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Charged Shots IICharged Shots IISupport, Attack, Projectile Category: Charged Shots Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports BowAttacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Lightning Arrow has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Lightning Arrow now fires beams at up to 2-4 additional Enemies near the target at Gem levels 1-20 (previously 2 at all levels). Quality now provides 0-40% more chance to Shock (previously fires beams at up to +0-2 additional Enemies near the target).