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|metadata_id                            = Metadata/Items/Gem/SkillGemHeraldOfBlood
|metadata_id                            = Metadata/Items/Gem/SkillGemHeraldOfBlood
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|gem_tags                                = Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
|gem_tags                                = Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
|gem_tier                                = 4
|skill_id                                = HeraldOfBloodPlayer
|gem_description                        = While active, killing an enemy with [[Blood Loss]] will cause a bloody explosion that deals [[Physical]] [[Attack]] damage to surrounding enemies based off the life of the exploded enemy, destroying their [[Corpse]] if the enemy was [[Rarity|Normal or Magic]]. The explosion also has a chance to [[Aggravate]] [[Bleeding]].
|active_skill_name                      = Herald of Blood
|active_skill_name                      = Herald of Blood
|skill_id                                = HeraldOfBloodPlayer
|gem_tier                                = 4
|item_class_id_restriction              = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow
|item_class_id_restriction              = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow
|gem_description                        = While active, killing an enemy with [[Blood Loss]] will cause a bloody explosion that deals [[Physical]] [[Attack]] damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was [[Rarity|Normal or Magic]]. The explosion also has a chance to [[Aggravate]] [[Bleeding]].
|item_class_id_restriction_text          = Any [[Martial Weapon]]
 
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Deals +(0.2-4)% of exploded enemy's [[Blood Loss]]<br>as unscalable [[Physical]] [[Attack]] Damage
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = skill_herald_of_blood_bleeding_enemies_explode_for_%_blood_loss_as_unscalable_physical_damage
|quality_type1_stat1_value              = 200
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 30
|static_spirit_reservation_flat          = 30
|cast_time                              = 1
|static_stat1_id                        = base_deal_no_damage
 
|static_stat1_value                      = 1
|stat_text                              =  
|static_stat2_id                        = display_herald_of_blood_behaviour
 
|static_stat2_value                      = 1
|static_stat3_id                        = quality_display_herald_of_blood_is_gem
|static_stat3_value                      = 1
|stat_text                              = Enemies with [[BloodLoss|Blood Loss]] you kill explode
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level2                                  = True
|level1_dexterity_requirement            = 0
|level2_level_requirement                = 3
 
|level3                                  = True
 
|level3_level_requirement                = 6
|quality_type1_stat_text                =  
|level4                                  = True
|quality_type1_stat1_id                  = skill_herald_of_blood_bleeding_enemies_explode_for_%_blood_loss_as_unscalable_physical_damage
|level4_level_requirement                = 10
|quality_type1_stat1_value               = 200
|level5                                  = True
 
|level5_level_requirement                = 14
|level6                                  = True
|level6_level_requirement                = 18
|level7                                  = True
|level7_level_requirement                = 22
|level8                                  = True
|level8_level_requirement                = 26
|level9                                  = True
|level9_level_requirement                = 31
|level10                                = True
|level10_level_requirement              = 36
|level11                                = True
|level11_level_requirement              = 41
|level12                                = True
|level12_level_requirement              = 46
|level13                                = True
|level13_level_requirement              = 52
|level14                                = True
|level14_level_requirement               = 58
|level15                                = True
|level15_level_requirement              = 64
|level16                                = True
|level16_level_requirement              = 66
|level17                                = True
|level17_level_requirement              = 72
|level18                                = True
|level18_level_requirement              = 78
|level19                                = True
|level19_level_requirement              = 84
|level20                                = True
|level20_level_requirement              = 90
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
Line 50: Line 90:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Pin I}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality I}}
|t2_1 = {{il|Herbalism}}
|t2_1 = {{il|Herbalism I}}
|t2_2 = {{il|Maim}}
|t2_2 = {{il|Overreach}}
|t3_1 = {{il|Deadly Herald}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Haemocrystals}}
|t4_1 = {{il|Herbalism II}}
|t4_2 = {{il|Vitality II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Physical Mastery}}
}}
}}


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{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.
* The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.
}}
}}
{{Version history table end}}
{{Version history table end}}


{{Navbox Skills}}
{{Navbox Skills}}

Latest revision as of 08:28, 31 August 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Herald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemHeraldOfBlood

Herald of Blood is a persistent herald buff skill that requires a martial weapon. Whenever you kill an enemy who has received Blood Loss from bleeding, its explodes and deals physical damage based on the Blood Loss amount. The explosion also has a chance to Aggravate bleeding.

Skill functions and interactions

Gem level progression

LevelRequired Level
10
23
36
410
514
618
722
826
931
1036
1141
1246
1352
1458
1564
1666
1772
1878
1984
2090

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Pin IPin ISupport, Physical
Category: Pin
Tier: 1
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Herbalism IIHerbalism IISupport, Buff, Persistent
Category: Herbalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Herald of Blood has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Herald of Blood has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0e
  • Herald of Blood no longer destroys the corpses of Rare and Unique monsters when they explode, allowing you to use Ritual Sacrifice on the Rare monsters.
0.2.0
  • Introduced to the game.
  • The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.