Cast on Minion Death: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
(27 intermediate revisions by 6 users not shown)
Line 2: Line 2:
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Cast on Minion Death
|name                                    = Cast on Minion Death
|class_id                                = Active Skill Gem
|class_id                                = Meta Skill Gem
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemCastOnMinionDeath
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent                       = 100
 
|gem_tags                                = Spell, Minion, Buff, Persistent, Trigger, Meta
|intelligence_percent                   = 100
|gem_description                        = While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.
|gem_tags                                = Buff, Minion, Persistent, Trigger, Meta
|active_skill_name                      =
|active_skill_name                      = Cast on Minion Death
|skill_icon                              = Cast on Minion Death
|skill_id                                = MetaCastOnMinionDeathPlayer
|skill_id                                = Cast on Minion Death
|gem_tier                                = 8
|static_cost_types                      = Spirit
|gem_description                        = While active, gains [[Energy]] when one of your [[Persistent]] [[Minions]] is [[Killed]], and triggers socketed [[Spells]] upon reaching maximum [[Energy]]. Very underlevelled [[Minions]] will incur an [[Energy]] generation penalty. Cannot socket [[Spells]] which create [[Minions]].
|static_cooldown                        = 5
 
|cast_time                              = 0.0
|static_spirit_reservation_flat          = 60
|stat_text                              = Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
|cast_time                              = 0
 
|stat_text                              = Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power<br>(0–52)% increased [[Energy]] gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
 
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_spirit_reservation_flat          = 1
|level1_intelligence_requirement        = 0
|inventory_icon                          = Cast on Minion Death
|level1_stat_text                        = 0% increased Energy gained
|level1_stat1_id                        = percent_energy_gained
|level1_stat1_value                      = 0
|level2                                  = True
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_stat_text                        = 3% increased Energy gained
|level2_stat1_id                        = percent_energy_gained
|level2_stat1_value                      = 3
|level3                                  = True
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 16
|level3_stat_text                        = 6% increased Energy gained
|level3_stat1_id                        = percent_energy_gained
|level3_stat1_value                      = 6
|level4                                  = True
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 25
|level4_stat_text                        = 9% increased Energy gained
|level4_stat1_id                        = percent_energy_gained
|level4_stat1_value                      = 9
|level5                                  = True
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 34
|level5_stat_text                        = 12% increased Energy gained
|level5_stat1_id                        = percent_energy_gained
|level5_stat1_value                      = 12
|level6                                  = True
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 43
|level6_stat_text                        = 15% increased Energy gained
|level6_stat1_id                        = percent_energy_gained
|level6_stat1_value                      = 15
|level7                                  = True
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 52
|level7_stat_text                        = 18% increased Energy gained
|level7_stat1_id                        = percent_energy_gained
|level7_stat1_value                      = 18
|level8                                  = True
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 61
|level8_stat_text                        = 21% increased Energy gained
|level8_stat1_id                        = percent_energy_gained
|level8_stat1_value                      = 21
|level9                                  = True
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 72
|level9_stat_text                        = 24% increased Energy gained
|level9_stat1_id                        = percent_energy_gained
|level9_stat1_value                      = 24
|level10                                = True
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 83
|level10_stat_text                      = 27% increased Energy gained
|level10_stat1_id                        = percent_energy_gained
|level10_stat1_value                    = 27
|level11                                = True
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 95
|level11_stat_text                      = 30% increased Energy gained
|level11_stat1_id                        = percent_energy_gained
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 106
|level12_stat_text                      = 33% increased Energy gained
|level12_stat1_id                        = percent_energy_gained
|level12_stat1_value                    = 33
|level13                                = True
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 119
|level13_stat_text                      = 36% increased Energy gained
|level13_stat1_id                        = percent_energy_gained
|level13_stat1_value                    = 36
|level14                                = True
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 133
|level14_stat_text                      = 39% increased Energy gained
|level14_stat1_id                        = percent_energy_gained
|level14_stat1_value                    = 39
|level15                                = True
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 146
|level15_stat_text                      = 42% increased Energy gained
|level15_stat1_id                        = percent_energy_gained
|level15_stat1_value                    = 42
|level16                                = True
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 160
|level16_stat_text                      = 45% increased Energy gained
|level16_stat1_id                        = percent_energy_gained
|level16_stat1_value                    = 45
|level17                                = True
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 173
|level17_stat_text                      = 48% increased Energy gained
|level17_stat1_id                        = percent_energy_gained
|level17_stat1_value                    = 48
|level18                                = True
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 189
|level18_stat_text                      = 51% increased Energy gained
|level18_stat1_id                        = percent_energy_gained
|level18_stat1_value                    = 51
|level19                                = True
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 205
|level19_stat_text                      = 54% increased Energy gained
|level19_stat1_id                        = percent_energy_gained
|level19_stat1_value                    = 54
|level20                                = True
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 221
|level20_stat_text                      = 57% increased Energy gained
|level20_stat1_id                        = percent_energy_gained
|level20_stat1_value                    = 57
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Energy]] gained
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 1000
 
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Cast on Minion Death''' is a [[meta]] [[buff]] [[skill]] that [[reserve]]s [[Spirit]] to [[trigger]] socketed [[spell]]s when reaching maximum [[energy]].
 
'''Cast on Minion Death''' is a [[persistent]] [[buff]] [[Meta]] [[skill]]. The skill gains [[Energy]] whenever the user's persistent [[minion]]s are killed. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[spell]]s.


==Skill functions and interactions==
==Skill functions and interactions==
When any of your [[minion]] dies it stores [[energy]] from him until it reaches maximum point, then it casts all socketed [[spell]]s in it excluding skills that can create new [[minion]]s.
When one of your [[minion]]s dies, this gems gains [[energy]] based on the minion's [[power]], and once it reaches maximum energy it consumes it to cast all socketed [[spell]]s in it.
It cannot support skills that can create new [[minion]]s.
 
A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as [[Minion Instability]] or [[Skeletal Arsonist]]'s command skill.


==Gem level progression==
==Gem level progression==
{{Skill progression
|c1_abbr              = Energy Gained
  |c1_header          = x% increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = Coming Soon
|t1_2 = Coming Soon
|t2_1 = Coming Soon
|t2_2 = {{il|Impetus}}
|t3_1 = {{il|Energy Retention}}
|t3_2 = {{il|Fluke}}
}}


{{Item acquisition}}


{{Alternate skill effect list}}
{{Alternate skill effect list}}
Line 37: Line 183:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Cast on Minion Death now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
}}
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
** In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
** We have also rebalanced all energy gain across the board.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Revision as of 17:16, 2 May 2025

Cast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
(0–52)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCastOnMinionDeath

Cast on Minion Death is a persistent buff Meta skill. The skill gains Energy whenever the user's persistent minions are killed. Upon reaching maximum energy, the energy is consumed to trigger the socketed spells.

Skill functions and interactions

When one of your minions dies, this gems gains energy based on the minion's power, and once it reaches maximum energy it consumes it to cast all socketed spells in it. It cannot support skills that can create new minions.

A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as Minion Instability or Skeletal Arsonist's command skill.

Gem level progression

LevelRequired LevelRequired IntelligenceEnergy Gained
100
2393%
36146%
410219%
5142812%
6183515%
7224118%
8264821%
9315724%
10366527%
11417430%
12468233%
13529236%
145810339%
156411342%
166611645%
177212648%
187813751%
198414754%
209015757%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Coming Soon Coming Soon
II Coming Soon Module Error: No results found for item using search term "item_name = Impetus"
III Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Item acquisition

Cast on Minion Death has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Cast on Minion Death has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Cast on Minion Death now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.