|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|strength_percent = 100
|dexterity_percent = 50
|gem_tags = Attack, AoE, Slam, Melee
|intelligence_percent = 50
|gem_description = Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
|gem_description = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
|active_skill_name =
|skill_id = Sunder
|skill_icon = Falling Thunder
|item_class_id_restriction = Warstaff
|skill_id = Falling Thunder
|cast_time = 1.0
|cast_time = 1.0
|required_level = 12
|required_level = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
|stat_text = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br><big>{{c|gem|Projectile}}</big><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|stat_text = (0-19)% more Area of Effect<br>Shockwaves deal 40% less Damage<br>Wave causes Shockwaves from up to 5 Enemies in each Area<br>Wave has (0-25)% reduced delay between Areas<br>Wave Damages 5 Areas<br>Wave cannot stop before Damaging 2 Areas<br>Wave gains +0.2 metres to radius with each Area in the Sequence
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 1
|level1_cost_amounts = 8
|level1_cost_amounts = 11
|level1_damage_effectiveness = 273.8
|level1_damage_effectiveness = 140
|level1_damage_multiplier = 273.8
|level1_damage_multiplier = 140
|level2 = True
|level2_level_requirement = 15
|level20_level_requirement = 90
|level2_cost_amounts = 9
|level20_cost_amounts = 100
|level2_damage_effectiveness = 286
|level20_damage_effectiveness = 437
|level2_damage_multiplier = 286
|level20_damage_multiplier = 437
|level2_stat_text = 1% more Area of Effect<br>Wave has 1% reduced delay between Areas
'''Falling Thunder''' is a [[quarterstaff]] [[slam]] [[skill]]. The user strikes the ground, dealing [[lightning]] damage in a cone in front of them. If the user has [[power charge]]s, they will be consumed to launch lightning [[projectile]]s forward on impact.
==Skill functions and interactions==
==Skill functions and interactions==
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Innervate}}
|t1_2 = {{il|Lightning Infusion}}
|t1_3 = {{il|Perpetual Charge}}
|t2_1 = {{il|Ambrosia}}
|t2_2 = {{il|Coursing Current}}
|t2_3 = {{il|Primal Armament}}
|t3_1 = {{il|Clash}}
|t3_2 = {{il|Culmination}}
|t3_3 = {{il|Rageforged}}
}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
{{Alternate skill effect list}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}
{{Navbox Skills}}
{{Navbox Skills}}
Revision as of 12:38, 15 April 2025
Falling ThunderAttack, AoE, Slam, Projectile, Lightning Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres
Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFallingThunder
Falling Thunder is a quarterstaffslamskill. The user strikes the ground, dealing lightning damage in a cone in front of them. If the user has power charges, they will be consumed to launch lightning projectiles forward on impact.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
InnervateInnervateSupport, Attack, Lightning, Duration Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Lightning Infusion"
Perpetual ChargePerpetual ChargeSupport Category: Perpetual Charge Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Module Error: No results found for item using search term "item_name = Ambrosia"
Coursing CurrentCoursing CurrentSupport, Spell, Projectile, Trigger, Lightning, Chaining Category: Coursing Current Tier: 1Support Requirements: +5 IntSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends ChainingLightningProjectiles to nearby Drenched enemies.Trigger Coursing Current when a Hit from Supported Skills ShocksPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Primal Armament"
III
ClashClashSupport, Attack, Melee Category: Clash Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Culmination"
Module Error: No results found for item using search term "item_name = Rageforged"
Item acquisition
Falling Thunder has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).