Pierce: Difference between revisions
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{{Tooltip info | |||
| name = Pierce | |||
| description = [[Projectile]]s that Pierce can pass through a target while still damaging them. | |||
}} | |||
'''Pierce''' is a property that [[projectile]]s can have, allowing them to [[hit]] further targets after a first one. | |||
==Mechanics== | ==Mechanics== | ||
Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed. | Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed. | ||
{{c|mod|#% chance to Pierce an Enemy}}: This stat allows a projectile to pierce one enemy for every 100% chance of this stat. For example, 250% chance to pierce would cause a single projectile to always pierce two enemies, and a 50% chance to pierce a third enemy.<ref>https://www.reddit.com/r/pathofexile2builds/comments/1hw0jz0/i_tested_pierce_just_to_make_sure_it_works_like_i/</ref> Other stats that only say "Pierce an Enemy", such as {{il|Pierce}} or [[Pierce the Heart]] notable additively adds one enemy to the pierce limit. | |||
==Related gems== | |||
{{Drop enabled gem table | |||
|where= (items.stat_text LIKE "%pierc%") | |||
}} | |||
==Unique Items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%Pierce%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
Revision as of 06:58, 9 February 2025
Pierce is a property that projectiles can have, allowing them to hit further targets after a first one.
Mechanics
Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.
#% chance to Pierce an Enemy: This stat allows a projectile to pierce one enemy for every 100% chance of this stat. For example, 250% chance to pierce would cause a single projectile to always pierce two enemies, and a 50% chance to pierce a third enemy.[1] Other stats that only say "Pierce an Enemy", such as Module Error: No results found for item using search term "item_name = Pierce" or Pierce the Heart notable additively adds one enemy to the pierce limit.
Related gems
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (80-250)% of baseRequires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce Converts 80% of Physical damage to Lightning damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning DamageSkills can be managed in the Skills Panel. | 5 | |||
Tier: 1 Level: (1-20) Cost: (5-34) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of baseRequires: SpearHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds Converts 60% of Physical damage to Fire damage Projectile count cannot be modified Pierces all Targets Limit (1-3) lodged SpearsSkills can be managed in the Skills Panel. | 1 | |||
Tier: 7 Level: (1-20) Cost: (8-55) Mana Attack Speed: 60% of base Attack Damage: (130-405)% of baseRequires: SpearThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 80% of Physical damage to Cold damage (100-157)% more Magnitude of Chill inflicted Projectile count cannot be modified (100-157)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. | 7 | |||
Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseRequires: SpearThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical damage to Lightning damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. | 3 | |||
Category: Pierce Tier: 1Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectiles from Supported Skills Pierce an Enemy Projectiles from Supported Skills deal 20% less Damage if they've Pierced an enemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Pierce Tier: 3Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an enemy.Projectiles from Supported Skills Pierce an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Pierce Tier: 5Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all Targets Projectiles from Supported Skills deal 20% less Damage for each Enemy they PiercePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Category: Projectile Speed Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Ricochet Tier: 5Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gainedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | |||
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of baseRequires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical damage to Lightning damage Pierces all TargetsSkills can be managed in the Skills Panel. | 5 | |||
Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel. | 1 | |||
Tier: 5 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00%Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.Deals (5-144) to (8-216) Cold Damage (100-195)% more Magnitude of Chill inflicted Pierces all Targets Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an EnemySkills can be managed in the Skills Panel. | 5 | |||
Category: Gambleshot Tier: 3Support Requirements: +5 IntSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random Projectiles from Supported Skills deal 15% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Tier: 13 Level: (1-20) Cost: (18-122) ManaRequires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip Converts 80% of Physical Damage to Lightning Damage Knocks Back Enemies +2 seconds to Total Attack Time 50% more Magnitude of Shock inflicted Pierces all TargetsSkills can be managed in the Skills Panel. | 13 |
Unique Items
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Heart of the Well DiamondLimited to: 1<Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix> <List of mods>Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | Jewel | 1 | <Custom Desecrated prefix> <Custom Desecrated prefix> <Custom Desecrated suffix> <Custom Desecrated suffix>
| ||
| Blackgleam Fire QuiverRequires Level 8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks +(30-50) to maximum Mana 50% increased Flammability Magnitude Projectiles Pierce all Ignited enemies Attacks Gain (5-10)% of Damage as Extra Fire Damage | ||
| The Lethal Draw Sacral QuiverRequires Level 16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks (15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amountLife and death ooze from the same sap.Can only be equipped if you are wielding a Bow. | Sacral Quiver | Quiver | 16 | Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed Gain 5 Life per Enemy Hit with Attacks (15-25)% chance to Pierce an Enemy Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount | ||
| Snakepit Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
| Slivertongue Zealot BowBow Physical Damage: (71-79) to (112-119) Critical Strike Chance: (9.00-11.00)% Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. | Zealot Bow | Bow | 39 | Adds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after Forking | ||
| Drillneck Penetrating QuiverRequires Level 55100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced"Why waste such a fine arrow on just one man?" - Kiravi, Vaal ArcherCan only be equipped if you are wielding a Bow. | Penetrating Quiver | Quiver | 55 | 100% chance to Pierce an Enemy+(60-90) to maximum Life (8-12)% increased Attack Speed Gain Deflection Rating equal to (24-32)% of Evasion Rating Attack Projectiles Return if they Pierced at least (2-4) times Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierced Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced |
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|